Ultimate space simulation software

 
KJLDLT
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Re: General questions about SpaceEngine

07 Aug 2024 02:16

Here is the link if it dose not work type in View from Closest Moon Vs Farthest Moon of Every Planet the you should find it under the user stargaze.
 
KJLDLT
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Re: General questions about SpaceEngine

07 Aug 2024 02:53

Here another video
 
KJLDLT
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Re: General questions about SpaceEngine

07 Aug 2024 02:57

Never mind i can’t find the video i found the moons on i’m gonna try to find it.
 
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Re: General questions about SpaceEngine

07 Aug 2024 02:59

Found it
 
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Mosfet
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Re: General questions about SpaceEngine

07 Aug 2024 04:21

Found it
I see what you mean. What you see there, though, it's not an addon that adds more moons to the default program. The number of moons for the gas giants is the same as in real life in that video, and as distributed with the program. But, since they show moons orbiting for a year, defined as the time it takes to the gas giant to orbit around the Sun once, and this in a few seconds of the video, they accelerate the time in SpaceEngine so much that the same moons appear multiple times per second, this video artifact makes the moons appear as they were many more.

You can do it yourself, by accelerating the time with the "K" key so much that moons seem to be multiplying.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
KJLDLT
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Re: General questions about SpaceEngine

07 Aug 2024 12:49

If it’s not an addon he probably just added them there using the games tool thing.
 
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Mosfet
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Re: General questions about SpaceEngine

07 Aug 2024 15:55

If it’s not an addon he probably just added them there using the games tool thing.
Uhh, Ok. You can always ask them with a comment on that youtube video.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Blue Rings
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Re: General questions about SpaceEngine

14 Aug 2024 21:22

Pluto in older versions (Like 0.9.8.0) doesn't have bump map, these Mountains and Craters are fake. Does anyone know about a mod which create a Bump map for Pluto? 
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"NOOOO"
 
slashtore
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Re: General questions about SpaceEngine

21 Nov 2024 17:20

Непосредственно игровые задумки на симулятор забросили?
 
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Mosfet
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Re: General questions about SpaceEngine

22 Nov 2024 10:03

Непосредственно игровые задумки на симулятор забросили?
[Have you abandoned the game ideas for the simulator?]
Of course not, being able to make a game using this engine is still one of the goals of SpaceEngine developers.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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ProfessorQuantum
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Mark Planets in Mods as procedural.

28 Dec 2024 07:51

Hello,
How do i mark planets in Mods (in the .sc file) as procedural? Because i want to hide the imported planets/stars when i disable procedural stars/planets.
Thank You!
Stars are like the fireflies of the cosmos, just waiting for our admiration. Well, and maybe to become a supernova! 🤣
 
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Re: Mark Planets in Mods as procedural.

28 Dec 2024 11:00

Hello,
How do i mark planets in Mods (in the .sc file) as procedural? Because i want to hide the imported planets/stars when i disable procedural stars/planets.
Thank You!
Procedural objects are those that the program calculates and shows "on the spot". Everything coming from .sc files are, by definition, catalog objects, which means that in the info window (I) they are "real objects". Currently there are no ways to define via script file if an object is real or fictional, other than create a custom entry in the info/wiki window, see this Steam guide for details: https://steamcommunity.com/sharedfiles/ ... 3150500076 .
Even then you would'nt be able to tell them apart unless you read the info. So, hiding imported objects is really hiding catalog objects, both real and fictional created by modders.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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ProfessorQuantum
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Re: General questions about SpaceEngine

28 Dec 2024 16:44

Oh thank you!
It was my first Post in the forum!
Stars are like the fireflies of the cosmos, just waiting for our admiration. Well, and maybe to become a supernova! 🤣
 
OpposeSERemoveJ1407b
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Re: General questions about SpaceEngine

10 Mar 2025 10:59

Chinese/中文:
我的电脑配置:
CPU:Intel Core i3-10100
GPU:Intel UHD Graphics 630
RAM:4GB DDR4 2666
我记得Space Engine刚发布在Steam的时候最低内存要求是4GB RAM和1-2GB VRAM,为什么现在的最低内存要求提高到6GB RAM和3GB VRAM了,是不是因为这个游戏的最低画质提高了,是什么时候提高的,会不会我的电脑已经完全不能玩Space Engine了?
你们为什么要把Space Engine的免费版本停止更新,新版本在Steam上卖,还要改成64位,以此来将最低配置要求提高到超过4GB RAM和2GB VRAM,明明旧版本Space Engine是32位而且是免费的,这不好吗?
而且你们还不仅不把所有现实中已发现的所有天体收录到Space Engine(比如说SIMBAD天体数据库,收录了太阳系外绝大部分已编号和命名的天体),还把J1407b给移除了,为什么啊?
我见过有个人的电脑配置:CPU:AMD Athlon X4 760K,GPU:AMD Radeon R7 240,注意RAM只有4GB DDR3 1600,居然可以使用1080P的显示器玩一些游戏,比如说英雄联盟和迷你世界,所以我认为4GB RAM已经够了,并且我的电脑屏幕也是1080P。
而且AMD官方曾经说4K分辨率的游戏用4GB VRAM的GPU就够了[https://www.pcpop.com/article/1109916.shtml],虽然现在VRAM需求有所增加但6GB VRAM也够了。
8GB RAM要1000人民币,4GB RAM要500人民币,超过2GB VRAM的GPU都要800人民币以上,所以我不会升级电脑配置。
我的电脑能运行最新的Space Engine版本是哪一个(最低画质),能否运行2022年5月之后发布的版本?
如果我的GPU无法运行2022年5月之后发布任何Space Engine版本(最低画质),那换成2GB VRAM的GPU,比如说AMD Radeon RX 6300,能不能运行2022年5月之后发布的Space Engine版本(最低画质)?
或者说,最低内存要求提高是在2022年5月之前还是2022年5月之后?
English/英文:
My computer configuration:
CPU: Intel Core i3-10100
GPU: Intel UHD Graphics 630
RAM: 4GB DDR4 2666
I remember that when Space Engine was first released on Steam, the minimum memory requirements were 4GB RAM and 1-2GB VRAM. Why is the minimum memory requirement now increased to 6GB RAM and 3GB VRAM? Is it because the minimum image quality of this game has been increased? When did it increase? Could it be that my computer can't play Space Engine at all?
Why did you stop updating the free version of Space Engine, sell the new version on Steam, and change it to 64 bit, so as to raise the minimum configuration requirements to more than 4GB RAM and 2GB VRAM, when the old version of Space Engine was 32 bit and free?
And not only did you not include all of the objects discovered in the real world into the Space Engine (such as the SIMBAD object database, which contains most of the numbered and named objects outside the solar System), you also removed J1407b. Why?
I have seen a personal computer configuration: CPU: AMD Athlon X4 760K, GPU: AMD Radeon R7 240, note that the RAM is only 4GB DDR3 1600, and I can actually use a 1080P monitor to play some games, such as League of Legends and Mini-World, so I think 4GB of RAM is enough, and my computer screen is also 1080P.
And in 4 k resolution AMD official said the game with 4 gb VRAM GPU is enough [https://www.pcpop.com/article/1109916.shtml], although now VRAM demand increased 6 gb VRAM is enough.
8GB RAM costs 1,000 RMB, 4GB RAM costs 500 RMB, and any GPU over 2GB VRAM costs more than 800 RMB, so I won't upgrade my computer configuration.
Which of the latest Space Engine versions (lowest quality) can my computer run, and can it run versions released after May 2022?
If my GPU can't run any version of Space Engine released after May 2022 (minimum image quality), then switch to a 2GB VRAM GPU, say AMD Radeon RX 6300, Can I run Space Engine versions released after May 2022 (minimum image quality)?
Or will the minimum memory requirements increase before or after May 2022?
Chinese/中文:
兴趣爱好: 天文、后室。
我的电脑配置:
CPU:Intel Core i3-10100
GPU:Intel UHD Graphics 630
RAM:4GB DDR4 2666
English/英文:
Hobbies: Astronomy、Backrooms.
My computer configuration:
CPU: Intel Core i3-10100
GPU: Intel UHD Graphics 630
RAM: 4GB DDR4 2666
 
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Mosfet
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Re: General questions about SpaceEngine

14 Mar 2025 09:26

 Why is the minimum memory requirement now increased to 6GB RAM and 3GB VRAM? Is it because the minimum image quality of this game has been increased? When did it increase? Could it be that my computer can't play Space Engine at all?
Hi!
Minimum requirements were increased because of multiple factors: with the adoption of 3D rings shaders for ringed planets (that you can disable entirely from the debug window) and the new black holes from the Relativity update (that unfortunately can't be reverted to old shaders), computers with that hardware capability would run the program, at fullscreen HD1080, with frames per second in the single digit (1-9 FPS). It's somehow an experience that is not enjoyable, as you are supposed to move around your camera, or look at objects moving around, without perceived stuttering. Ideally, a fullscreen experience at 60FPS is one of the points that devs take into account to decide if the program is ready for an update, when a new feature like those mentioned above is introduced.
Computers without dedicated graphics cards, like Intel Graphics, were not in the minimum requirements list even for the legacy 0.980 version, as far as I know. It happened that some of the most advanced chipsets at the time were able to run the program, with some occasional easy fix upon testing on  computers available to devs.
This doesn't mean necessarily that some computers below specifications would not be able to run the program, if they do it would certainly be more prone to freeze or crash.

Why did you stop updating the free version of Space Engine, sell the new version on Steam
0.980 and previous versions were available for free because it was a personal project by Vladimir, developed whenever he could dedicate some free time, and relayed on donations from users to support expenses and a bit of development time. At a point he thought he could set some financial goals and being able to step up the development, to hire other devs, and maybe support himself to dedicate full time to the project, because there was the potential for being quite unique in what it was. Shout out to people who donated regularly! I remember some of them. Unfortunately, it turned out donations weren't enough for those goals. Steam was at the time the best option to reach a wider number of potential users and continue developing the program full time.

So the next version, number 0.981 at the time, would have been on Steam only. 0.980 would have been available for the foreseeable future, until some software or hardware incompatibility would have happened making it not working, as it happened with older versions. Currently it does not work with up-to-date NVidia drivers for example, since years.
0.981 version had so many changes in comparison to 0.980 that a version jump was appropriate, so the first Steam version was named 0.990.

and change it to 64 bit, so as to raise the minimum configuration requirements to more than 4GB RAM and 2GB VRAM, when the old version of Space Engine was 32 bit and free?
Programs like these, based almost purely on the power of graphics chipsets for their calculations, will have to be able to use the most of that hardware. Switching from 32 to 64 bit alone, on the same hardware, allows large memory access and better performance. The first Spaceengine executable I tested, still not entirely in 64 bit code, basically doubled my frames per seconds where my old laptop was struggling to calculate images.

The goal of hardware manufacturers is to stay in business by selling new products, able to work with new adopted market standards. They don't indefinitely support their old hardware by updating drivers for something that is not in production anymore, and software products may try and circumvent old hardware issues only if hardware vendors are willing to help. Software development then, especially games engines, need to follow this evolution, and why not to take advantage to better and faster hardware? This is why SpaceEngine developers are switching From OpenGL industry standard to Vulkan, by the way.

And not only did you not include all of the objects discovered in the real world into the Space Engine (such as the SIMBAD object database, which contains most of the numbered and named objects outside the solar System), you also removed J1407b. Why?
SpaceEngine intent is to be as faithful as possible to current scientific knowledge. As such, it will adapt its catalogs of astronomical objects by adding new discoveries, if within the capabilities of the current version, and of course by removing previous discoveries that have been disproved or flagged as uncertain by scientific community. If you are referring to the exoplanet with super rings J1407b that was a big sensation among SE users, it was observed only once. Following observations excluded the presence of this exoplanet around its supposed host star, pointing instead to a likely sub-brown dwarf. The point is now that the actual distance and position of the object is not known. As for the possible protoplanetary disk that could explain that one observation in 2007, SpaceEngine can't simulate protoplanetary disks yet as we think they could appear. We will have it one day.

J1407b has been removed from the distributed catalog, but I remember someone made a workshop addon with it. Also Dr. Tannock made an addon for the old object when it was removed, and it's been shared on Discord and even here in forums I think. For those who can't use Discord, I will share it again in forums during this weekend.

As for including all known astronomical objects:
For an object to be included in SE, some information is usually needed: A counterpart in the visible spectrum, position in the sky and distance from Earth are the bare minimum. SIMBAD database contains more than 20 million objects, SpaceEngine can't show such a massive catalog of objects offline with good performance on medium computers, that's why distributed catalogs are much smaller. Vladimir often says that GAIA catalog should be somehow used, but it would need quite some work with the code to find a way to do it. There's a GAIA addon with 14 million stars in the Steam workshop, if you want to see a computer with 16GB RAM or less to suffer, you can try :) .

And in 4 k resolution AMD official said the game with 4 gb VRAM GPU is enough [https://www.pcpop.com/article/1109916.shtml], although now VRAM demand increased 6 gb VRAM is enough.
the article is from 2015, 4GB VRAM will be maybe enough to show a video in 4k, but SpaceEngine uses VRAM to do much more than that. Graphics libraries and techniques, while promising wonderful results in terms of graphic simulation, simply need more memory to be used like SE does. SpaceEngine will suck every bit of VideoRAM you will throw at it, doesn't matter if you use NVIDIA RTX 4/5xxx or AMD RX 7xxxx with the highest amount of VRAM you can find. You will always see FPS drop in some cases, and not because the code is not optimised. There's always room for improvement, of course, and the devs are working on it.

If my GPU can't run any version of Space Engine released after May 2022 (minimum image quality), then switch to a 2GB VRAM GPU, say AMD Radeon RX 6300, Can I run Space Engine versions released after May 2022 (minimum image quality)?
The only assessment that SpaceEngine does is having a pop-up window that reminds the user if it has less than 3GB VRAM or 6GB RAM available, and because of it the program will be unstable and not work as intended.
Last time I launched SpaceEngine with a 2GB VRAM Graphics card it worked. I won't say that I enjoyed using the program though. Unfortunately I can't verify right now how it behaves with the latest version against a 0.990.43 version.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

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