Hello, I'm new to Space Engine and really like it so far. I have a question about customizing celestial grids.
How do I customize the grids to change their (a) color, and (b) transparency please?
You'll have to customize one of the existing configuration files contained in Spaceengine/data/textures/common/skins,pak . Extract one of the skin.cfg files (.pak files are renamed .zip files), then use a text editor to change values like:Hello, I'm new to Space Engine and really like it so far. I have a question about customizing celestial grids.
How do I customize the grids to change their (a) color, and (b) transparency please?
On the website, the posts in the News section announced since a year ago the upcoming new way to generate shaders depicting mathematically correct spacetime curvature happening for known types of black hole, in an update dubbed "General Relativity update" released in december 2022, which is what you are seeing now.what happened to the black holes in SE? like I left the simulator for a few months, and the black holes turned from clear objects into some kind of mess with a bunch of dithering and other noises
The "clear" accretion disks you are referring to were just a temporary fix for black holes having no features around them besides their lensing effect. It is just a 2D plane. That mess of dithering and noise you are on about, on the other hand, is a properly simulated accretion disk, one that has volume and can be flown inside and has a bunch of procedural properties that make each unique.what happened to the black holes in SE? like I left the simulator for a few months, and the black holes turned from clear objects into some kind of mess with a bunch of dithering and other noises (unchecking the dithering does not help) the only thing that helps a little is raising the settings to ultra, but the right picture with a clear black hole was made at medium settings. At first I thought that this was only due to the fact that the planetarium offers some kind of slag, but sagitarius A also has this quality. I drove around other galaxies and the same situation, everywhere black holes have become like this. Although I changed the settings of my card, if this is related to this, help solve the problem
Image without HUD-what black holes used to look like
Image with HUD-how they look like now
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SpaceEngine is wrong for showing it as a gas giant, but you should not assume that an artist's depiction is definitely how it looks IRL.so ik that most of the game is generated but when i go to real planets they arent always what they are in real life even though showing its not procedurally generated, e.g attached kepler-62e irl vs ingame
OpenGL requirement for latest SpaceEngine version is version 4.4+What OpenGL version is required? (Mac Parallels supports 4.1 now :O )
I'd be interested in seeing a comparison between your photography and your SpaceEngine replicas.Hello,
I tried to recreate some of my astro photos with SpaseEngine, and I've found that the rotational phase of Jupiter is just not right. It shows the Great Red Spot facing us when it is not, and not facing us when it is.
I just landed on earth at the correct location, and centered Jupiter, and set the date and time. The moons of Jupiter were in the correct position, even the shadow of Io is modelled precisely, but the texture, the rotation phase of Jupiter is off.
Is it a known bug? Can I fix it somehow?
Thanks,
Zoltan