Reset Database to original conditions.
Is it possible to reset the FlightSim mode or Planetarium made back to "original database conditions" For example reset DIscoverer back to the original blank condition or return to the original date.
The config subfolder that you can find under the spaceengine installation folder contains several .cfg files that can be deleted to go back to the default settings.Reset Database to original conditions.
Is it possible to reset the FlightSim mode or Planetarium made back to "original database conditions" For example reset DIscoverer back to the original blank condition or return to the original date.
For Ceres:How do I remove the minor planet designations of Pluto, Eris, Haumea, Makemake, and Ceres? It doesn't go away when I remove the designation from the script.
This worked like a charm for Ceres and Makemake and Haumea, but it didn't work for Pluto or Orcus since the parent body isn't "Sol", but "Pluto-Charon" and "Orcus-Vanth" respectively. How do I achieve the same result (removing the minor planet designation) with these binary objects?For Ceres:How do I remove the minor planet designations of Pluto, Eris, Haumea, Makemake, and Ceres? It doesn't go away when I remove the designation from the script.Same thing can be applied to all existing catalog objects.
- Find the script where Ceres is currently defined by selecting it and pressing [Numpad *] to access the debug mode window (press two times more to return to normal mode after). In this case the file is data/catalogs/catalogs.pak/planets/SolarSys.sc
- Copy the entire Ceres definition in another empty .sc file, placed into an addons/catalogs/planets/ folder
- Add Remove "(1) Ceres" {Parentbody "Sun"} as first line in the above .sc file
- Change the DwarfMoon name from "Ceres/(1) Ceres" in "Ceres"
- Change the parent body from ParentBody "Sun" to ParentBody "Sol", and it's done.
SE doesn't like when you remove then you add the same object in a script. For SE, objects are identical when the pair <name>/<parentbody> are the same, so either you change the name, or the parentbody. For objects of the solar system rotating around our star, the duality Sol/Sun comes in handy to differentiate names. For Orcus-Vanth you can change slightly the name, by adding a space for example:This worked like a charm for Ceres and Makemake and Haumea, but it didn't work for Pluto or Orcus since the parent body isn't "Sol", but "Pluto-Charon" and "Orcus-Vanth" respectively.
Stars and planets forming Hoag's Object in SpaceEngine are all procedural, which means not real but calculated from textures provided to the program, coded rules and statistical approximations based on currently accepted studies regarding galaxy formation models.Hi,
I want to buy SE, but I need to explore specifically Hoag's Object. Is it possible to know how many stars and planets are real data?, how can I know which ones are and which ones are not?.
Every procedural solar system in Hoag's object can be explored, like for every galaxy, catalogued or procedural.Does SE allows to check every Solar system in the Hoag's object?.
It's possible to input real data for known objects, or update data for objects already included, by using catalog scripts that use a specific syntax and commands, all described in a manual available here. Here in forums too there are snippets of code scattered in several threads from other users showing how the code works.Is there a way to put real data into SE?, if yes, how?, and if yes, where can I get that information?
Perfect solution. Thanks a ton!SE doesn't like when you remove then you add the same object in a script. For SE, objects are identical when the pair <name>/<parentbody> are the same, so either you change the name, or the parentbody. For objects of the solar system rotating around our star, the duality Sol/Sun comes in handy to differentiate names. For Orcus-Vanth you can change slightly the name, by adding a space for example:This worked like a charm for Ceres and Makemake and Haumea, but it didn't work for Pluto or Orcus since the parent body isn't "Sol", but "Pluto-Charon" and "Orcus-Vanth" respectively.
Remove "(90482) Orcus" {ParentBody "Orcus-Vanth"}
Remove "(90482) Orcus I Vanth" {ParentBody "Orcus-Vanth"}
Asteroid "Orcus "
{
ParentBody "Orcus-Vanth"
[...]
Asteroid "Vanth "
{
ParentBody "Orcus-Vanth"
You can also use a $ as a special character in SpaceEngine names, it will hide what it's written after it in the object finder and for the GUI, while effectively differentiate an object when SE creates it: "Vanth$asteroid" will show up as "Vanth"
Oh, I see it now. I should've checked there first, sorry. Thank you so much!DiscMethod and DiscDate parameters, added to object's other parameters, see the manual