Sorry for taking 2 weeks to reply to this...
The following instructions only apply to version 0.990 and later:
Class does not affect ship behavior, it is just used for sorting ships in the ship manager for now. If you want to put a ship in a static orbit, you need to do that via a catalog file, like for any other static object.
Here is an example catalog script from the HST addon from the Steam Workshop:
Spacecraft "Hubble Space Telescope/HST"
{
Model "spacecraft/NASA/HST2.sss"
ParentBody "Earth"
Obliquity 191.5
EqAscendNode 90.69
RotationOffset -30.23
RotationPeriod 10000
Orbit
{
RefPlane "Equator"
Epoch 2457797.39946
PeriodDays 0.06628359464
SemiMajorAxisKm 6927.14
Eccentricity 0.0002496
Inclination 28.47
AscendingNode 108.7305
ArgOfPericenter 278.2126
MeanAnomaly 55.1263
}
}
You should also set the spacecraft's type to
Type to
"StaticReal" (if you want it to be visible in the Planetarium) or
"StaticGame" (if you want it to be visible only in Flight Simulator) in the .sss file. If you're using a model of ship that you also want to be able to spawn and pilot separately from the static object, make a copy of the .sss file and rename it and use the copy for the static object.