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aFinapple
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

07 Jan 2018 19:00

So I just realized there is a nameless blue hypergiant. what is it? also I am unable to make a star cluster. or a binary black hole system
I had this problem before. You want to make sure you have " and not .  If you have a binary system you must create a barycenter in the stars folder and make the actual stars in the planets folder revolve around that barycenter
"You're capable of such beautiful dreams, and such horrible nightmares. You feel so lost, so cut off, so alone, only you're not. See, in all our searching, the only thing we've found that makes the emptiness bearable, is each other.”- Carl Sagan
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 07:17

So I just realized there is a nameless blue hypergiant. what is it? also I am unable to make a star cluster. or a binary black hole system
As aFinapple said: The script with the 'StarBarycenter' belongs in 'addons\catalogs\stars' and the script with the two stars belongs in 'addons\catalogs\planets'.
Then your scripts will work.

But your orbital data are wrong.
Quote SpaceEngineer in: CREATING A PLANET in section 'Orbit {}'
To make a binary star system or a binary planet system, make sure that the following parameters are the same for both bodies in the system: Eccentricity, Inclination, AscendingNode, MeanAnomaly. The ArgOfPericenter parameter of the first body must differ by 180 degrees from the same parameter of the second body. It’s also necessary to calculate the SemiMajorAxis parameter for each body based on their masses using these simple formulae:
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Luciferasi
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 11:50

Still nothing. I even tried running it in some compatible modes (8 and XP), but nothing. As soon as the main menus show up, the program becomes totally unresponsive and freezes. I can only end the task. I think I'm giving up...
 
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Mosfet
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 12:14

the program becomes totally unresponsive and freezes
Windows 10 seems particularly picky about read/write permissions with software installed under Program Files folder. If you did install SpaceEngine under that folder, you could try by installing the program in a folder manually created by you, like c:\SpaceEngine instead.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Luciferasi
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 12:16

[quote="Mosfet"]Windows 10 seems particularly picky about read/write permissions with software installed under Program Files folder. If you did install SpaceEngine under that folder, you could try by installing the program in a folder manually created by you, like c:\SpaceEngine instead.[/quote]

It's actually on an entirely different HD already... It's in D:\Games\SpaceEngine\, as my system drive C: is a SSD and I try to avoid filling it with stuff. :(
 
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Mosfet
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 12:29

Huh. This leaves me a bit out of options, then. If you want, you can join the italian SpaceEngine Discord server. In time I hope we'll work it out, or at least we'll find why it can't.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
ZeGamingCuber
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 19:31

So I just realized there is a nameless blue hypergiant. what is it? also I am unable to make a star cluster. or a binary black hole system
As aFinapple said: The script with the 'StarBarycenter' belongs in 'addons\catalogs\stars' and the script with the two stars belongs in 'addons\catalogs\planets'.
Then your scripts will work.

But your orbital data are wrong.
Quote SpaceEngineer in: CREATING A PLANET in section 'Orbit {}'
To make a binary star system or a binary planet system, make sure that the following parameters are the same for both bodies in the system: Eccentricity, Inclination, AscendingNode, MeanAnomaly. The ArgOfPericenter parameter of the first body must differ by 180 degrees from the same parameter of the second body. It’s also necessary to calculate the SemiMajorAxis parameter for each body based on their masses using these simple formulae:
Still? how do I create a star cluster or remove this weird star called "No name"
 
ZeGamingCuber
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 19:46

So I just realized there is a nameless blue hypergiant. what is it? also I am unable to make a star cluster. or a binary black hole system
As aFinapple said: The script with the 'StarBarycenter' belongs in 'addons\catalogs\stars' and the script with the two stars belongs in 'addons\catalogs\planets'.
Then your scripts will work.

But your orbital data are wrong.
Quote SpaceEngineer in: CREATING A PLANET in section 'Orbit {}'
To make a binary star system or a binary planet system, make sure that the following parameters are the same for both bodies in the system: Eccentricity, Inclination, AscendingNode, MeanAnomaly. The ArgOfPericenter parameter of the first body must differ by 180 degrees from the same parameter of the second body. It’s also necessary to calculate the SemiMajorAxis parameter for each body based on their masses using these simple formulae:
also, how do you calculate the semi major axis?
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

08 Jan 2018 20:23

also, how do you calculate the semi major axis?
Quote SpaceEngineer:
Body 1: a1 = R * M1 / (M1 + M2)
Body 2: a2 = R * M2 / (M1 + M2)

where R is the distance between the bodies, i.e. sum of their semimajor axes a1 + a2;
M1 and M2 are masses of bodies.
Distances are in astronomical units, the masses are in solar masses.

By the way, it would be better to continue this topic here: Help with Creating Mods and Addons
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Vanii
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

12 Jan 2018 08:53

Alguien me dice porque me tira error al abrirlo? dice error al cargar shaders pulse si para abrir y no para cerrar cuando le doy si, queda la pantalla en blanco y no responde AYUDAA
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

12 Jan 2018 09:12

Alguien me dice porque me tira error al abrirlo? dice error al cargar shaders pulse si para abrir y no para cerrar cuando le doy si, queda la pantalla en blanco y no responde AYUDAA
You probably have a graphics card which is not compatible with SpaceEngine.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Vanii
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

12 Jan 2018 09:15

[quote="JackDole"][quote="Vanii"][post]17745[/post] Alguien me dice porque me tira error al abrirlo? dice error al cargar shaders pulse si para abrir y no para cerrar cuando le doy si, queda la pantalla en blanco y no responde AYUDAA[/quote]
You probably have a graphics card which is not compatible with SpaceEngine.[/quote]
No no la tarjeta gráfica y demás anda de puta madre, cumplo con los requisitos mínimos
 
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JackDole
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

12 Jan 2018 09:18

No no la tarjeta gráfica y demás anda de puta madre, cumplo con los requisitos mínimos
Post your se.log.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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ngx
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

13 Jan 2018 01:06

Hello, I'd like to ask, I noticed that on some planets ships are not rendered under certain height over the surface. In example, if I build the ship on the planet's surface, it is not visible, however I can take control and fly with it. I start climbing and after reaching certain altitude (or elevation ?), the ship appears. When it gets under that height, it disappears again. This height threshold value varies from case to case and it also seems that in some cases this behaviour appears only over certain regions of the planet. I tried several ship models with the same results. Is there some concrete planet parameter or parameters combination that prevent ships from rendering? Unfortunately, this is also the case of my customized planet, so I'd like to solve it. se.log doesn't contain any errors or warnings, it looks the same as in normal cases.
It happens i.e. on RS 8474-914-8-13293636-80 A8 (Acid planet), over the solid surface, some sea regions seem to be fine.
I aplologize if this problem was already discussed (I couldn't find it), if so, please provide me with link.
 
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PlutonianEmpire
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Troubleshooting and bug reports - SpaceEngine 0.9.8.0

13 Jan 2018 03:03

Hello, I'd like to ask, I noticed that on some planets ships are not rendered under certain height over the surface. In example, if I build the ship on the planet's surface, it is not visible, however I can take control and fly with it. I start climbing and after reaching certain altitude (or elevation ?), the ship appears. When it gets under that height, it disappears again. This height threshold value varies from case to case and it also seems that in some cases this behaviour appears only over certain regions of the planet. I tried several ship models with the same results. Is there some concrete planet parameter or parameters combination that prevent ships from rendering? Unfortunately, this is also the case of my customized planet, so I'd like to solve it. se.log doesn't contain any errors or warnings, it looks the same as in normal cases.
It happens i.e. on RS 8474-914-8-13293636-80 A8 (Acid planet), over the solid surface, some sea regions seem to be fine.
I aplologize if this problem was already discussed (I couldn't find it), if so, please provide me with link.
I've posted about this issue too, so you're not alone. :)

http://forum.spaceengine.org/viewtopic. ... 705#p16871
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64

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