Ultimate space simulation software

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ettore_bilbo
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15 Jul 2019 06:30

Station are in progress. I'm importing individual modules, like for ships, in order to facilitate the creation. Will be the next update I think
 
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SuperMarioFan126
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18 Jul 2019 00:45

Okay.
We always need to add more boosters.
 
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ettore_bilbo
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19 Jul 2019 09:11

an example of new stations...
EBH Albert Einstein Station_2.jpg
 
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Mosfet
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19 Jul 2019 09:59

That's a behemoth!
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| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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ettore_bilbo
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22 Jul 2019 14:47

PAK 4 - Modular stations

- 8 modular Stations (with reflections for 0.990, but no PBR)

Every module is imported individually, so you can create your own stations adding modules in a .sss file.
I'm working on an automated exporter for blender, but is a hard job and my time is limited.

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Download Here
 
Mr. Abner
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23 Jul 2019 02:15

Great stuff as always! But all those solar panels are supposed to be reflective? I'm not getting that.

(And clicking on the two pics above sends me to a flickr login page.)
 
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ettore_bilbo
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23 Jul 2019 08:17

If you don't see reflections is because SE continue to use the old material from others mode ebh01 and ebh02. I forget to correct these problem. You can change name to the material in .sml file and in .cfg files of modules named solar. Or wait some days untill I correct and repost :-)
 
Mr. Abner
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23 Jul 2019 10:36

If you don't see reflections is because SE continue to use the old material from others mode ebh01 and ebh02. I forget to correct these problem. You can change name to the material in .sml file and in .cfg files of modules named solar. Or wait some days untill I correct and repost :-)
Thanks, I thought that might be the case (I've been using some of your modular ships components to tweak some other ships ;) ), so I tried removing (temporarily, of course) your other paks, but it didn't seem to help. I could have missed something I extracted, though. I'll try again later.

Love all these components/modules, though. Keep up the good work! :)
 
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ettore_bilbo
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08 Aug 2019 16:47

some simple render of ground structures i'm working on...
ground03.jpg
ground02.jpg
ground01.jpg
 
Mr. Abner
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09 Aug 2019 12:43

A shame that SE still doesn't do transparency, these are lookin' good.
 
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DoctorOfSpace
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09 Aug 2019 15:43

Transparency is either fully on or off, it is planned though and there is a lot of pressure to get it added soon, so keep your fingers crossed.
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ettore_bilbo
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10 Aug 2019 12:07

Image
 
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Klud
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12 Aug 2019 08:02

Yes, transparent, translucent and colored glasses are needed.
 
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ettore_bilbo
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26 May 2020 16:05

some test for modular cities...
Attachments
mod_city_01.jpg
mod_city_02.jpg
 
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SuperMarioFan126
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27 May 2020 17:57

Nice! Definitely looking forward to setting up cities and bases up on other planets!
We always need to add more boosters.
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