Well, to be more specific how complete is it in terms of simulating the entire known universe and being up to date with exoplanetary data? I haven't tried it in a pretty long while.
I can't tell if this is a rhetorical question, so I'll answer honestly. US2 is pretty sophisticated in simulating the gravitational effects of objects moving through space. This applies from small-scale things like a planet and its moons, all the way up to galaxies colliding. Obviously, computing the gravitational forces between more than two objects is not so simple, therefore US2 is very computationally heavy. The better your CPU, the more you will be able to simulate and the faster you will be able to simulate it. If you're asking whether US2 can simulate the entire universe all at once, then my answer to you is that there is no simulation on Earth that comes even close to that. Space Engine, as we've said before, is an emulator.
US2 also dabbles, as an afterthought to gravity, in simulating other things such as climate and fluid movement. These simulations are, by nature, not as accurate when running at high speeds, and in general because of their high variability. As far as exoplanetary data, the game comes with a huge number of simulations and exoplanet systems to explore (and to throw black holes at).
The point is, SE and US2 fundamentally do very different things and are not so easy to compare in terms of "boringness". I'll be honest with you, it was very off-putting for you to join a discussion about file conversion with your opinions about how fun the game is compared to SE. That wasn't the purpose of this thread, so perhaps we can continue this conversation in an off-topic forum, if you want.