
He is a geniusI confirm, much less lag with the method of SpaceEngineer.
Thanks!I agree with Hornblower, this mod looks really nice. Great work!
Rings? Isn't a texture, rings are generated, you can change it with shaders file and config fileI just installed again! I agree it runs a lot smoother and now I can truly enjoy the mod!
P.S. Is there a way that you can change the planetary ring texture?
You have modified the shaders in the Data folder of the game, or use another mod with shaders modified?Installing the glsl folder provided by the addon, while following the OP's instructions to the letter (deleting the cache, opening and quitting, then installing the glsl folder), I get a crash on start up.
Try to install a new clean copy of SE and installs only my Mod, if not works probably is your card, if it works probably there is some mod conflicts
// Add detail normal noise normal (0.9375 because normal vectors are packed into [0, 1] range)
vec3 normDetail = normalize(detNoise.xyz - 0.9375);
normVec = normalize(normVec + 0.5 * normDetail);
Tanks, it's work, and if you want to test with my glsl : Edit :@Quarior, is easy to fix, some compiled shaders on cache folder need a fix, like:
planet_glow_ice_light0.glsl
planet_glow_water_light0.glsl
planet_glow_light0.glsl
planet_glow_ice_atm_light0.glsl
planet_glow_atm_light0.glsl
open them with a text editor like WordPad, find and delete this:
when you play open the console and you can view what .glsl files need this fix (you can view an error message)Code: Select all// Add detail normal noise normal (0.9375 because normal vectors are packed into [0, 1] range) vec3 normDetail = normalize(detNoise.xyz - 0.9375); normVec = normalize(normVec + 0.5 * normDetail);
Probably I have never visited planets like yours, so I haven't been able to fix them....
After you fix them, add yours fixed .glsl in my .glsl folder, so in the future you will not do it again
PS: Send me your glsl folder (even if not fixed) so I can add those files to my glsl folder