Ultimate space simulation software

 
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Quarior
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Re: 1K-Worlds

04 Nov 2016 11:14

I confirm, much less lag with the method of SpaceEngineer :) .
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swefan
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Re: 1K-Worlds

04 Nov 2016 17:41

I confirm, much less lag with the method of SpaceEngineer :) .
He is a genius

Although now the textures are applied in an area 4 times larger than before then less details
but surely it's better in that way

Anyway, tomorrow I'll try to find a balance between the two methods
 
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Hornblower
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Re: 1K-Worlds

04 Nov 2016 17:59

I just installed again! I agree it runs a lot smoother and now I can truly enjoy the mod!

P.S. Is there a way that you can change the planetary ring texture?
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
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NathanKerbonaut
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Re: 1K-Worlds

04 Nov 2016 18:13

I agree with Hornblower, this mod looks really nice. Great work! :)
I like cute pokemon and space games.
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
Profile pic source: https://goo.gl/JdZX5v
 
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swefan
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Re: 1K-Worlds

04 Nov 2016 18:18

I agree with Hornblower, this mod looks really nice. Great work! :)
Thanks!
I just installed again! I agree it runs a lot smoother and now I can truly enjoy the mod!

P.S. Is there a way that you can change the planetary ring texture?
Rings? Isn't a texture, rings are generated, you can change it with shaders file and config file
 
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PlutonianEmpire
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Re: 1K-Worlds

06 Nov 2016 03:25

Installing the glsl folder provided by the addon, while following the OP's instructions to the letter (deleting the cache, opening and quitting, then installing the glsl folder), I get a crash on start up.
Attachments
tmp_11045-se-1939780281.log
(40.76 KiB) Downloaded 482 times
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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swefan
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Re: 1K-Worlds

06 Nov 2016 08:34

Installing the glsl folder provided by the addon, while following the OP's instructions to the letter (deleting the cache, opening and quitting, then installing the glsl folder), I get a crash on start up.
You have modified the shaders in the Data folder of the game, or use another mod with shaders modified?

Try to install over another clean copy of SE

PS: I see you make a lot of mod... shaders in my glsl forder are only for deactivate the noise in the surface, you can use the mod without using my glsl (but with the noise on)  or deactivate the noise in yours shaders in the cache folder
 
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PlutonianEmpire
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Re: 1K-Worlds

06 Nov 2016 13:08

Ok, when leaving noise on and deleting the cache, I get this:

Image

Is it safe to assume my Intel HD card is too weak? It is Intel HD 4400, with the latest drivers.
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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swefan
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Re: 1K-Worlds

06 Nov 2016 13:20

Ok, when leaving noise on and deleting the cache, I get this:

Image

Is it safe to assume my Intel HD card is too weak? It is Intel HD 4400, with the latest drivers.
Try to install a new clean copy of SE and installs only my Mod, if not works probably is your card, if it works probably there is some mod conflicts
 
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PlutonianEmpire
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Re: 1K-Worlds

06 Nov 2016 13:52

Sadly, definitely a card issue. :'(

Image

Here's the se log if it makes any difference. :)
Attachments
tmp_8103-scr00000-225771809.jpg
tmp_8103-se1113885311.log
(66.91 KiB) Downloaded 527 times
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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swefan
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1K-Worlds

06 Nov 2016 14:17

Probably cant load the texture, it's 344MB vs the default 22MB
Last try: download V01 , extract and paste the "atlas.cfg" from swefan.H.pack (V02) in swefan.L.pack (V01), texture in L.pack is jpg and optimized, it's only 128MB
 
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Re: 1K-Worlds

06 Nov 2016 15:31

Just did, no dice. :( Same view as my screen shot I posted.
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Quarior
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Re: 1K-Worlds

06 Nov 2016 18:05

Very beautiful, I visit my custom system with your mods :
scr00000.jpg
View on Sanctdium (Sanctworld)
scr00001.jpg
View of Sanctdium in space
But I found problems when I visit my Rogua system (a rogue system) :
scr00003.jpg
Rogua 2 don't display correctly the miniature of the moon
scr00004.jpg
Rogua 1 is dark (clouds disable), normaly, the surface is coverred of lava
scr00005.jpg
Rogua 3 don't display correctly the miniature of the moon
scr00006.jpg
Rogua 4 don't display correctly the miniature of the moon
I attach my
se.log
My log
(165.46 KiB) Downloaded 473 times
I hope you can fix the problem.
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swefan
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Re: 1K-Worlds

06 Nov 2016 18:32

@Quarior, is easy to fix, some compiled shaders on cache folder need a fix, like:
planet_glow_ice_light0.glsl
planet_glow_water_light0.glsl
planet_glow_light0.glsl
planet_glow_ice_atm_light0.glsl
planet_glow_atm_light0.glsl

open them with a text editor like WordPad, find and delete this:
    // Add detail normal noise normal (0.9375 because normal vectors are packed into [0, 1] range)
    vec3 normDetail = normalize(detNoise.xyz - 0.9375);
    normVec = normalize(normVec + 0.5 * normDetail);

when you play open the console and you can view what .glsl files need this fix (you can view an error message)
Probably I have never visited planets like yours, so I haven't been able to fix them....
After you fix them, add yours fixed .glsl in my .glsl folder, so in the future you will not do it again

PS: Send me your glsl folder (even if not fixed) so I can add those files to my glsl folder
 
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Quarior
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Re: 1K-Worlds

07 Nov 2016 05:39

@Quarior, is easy to fix, some compiled shaders on cache folder need a fix, like:
planet_glow_ice_light0.glsl
planet_glow_water_light0.glsl
planet_glow_light0.glsl
planet_glow_ice_atm_light0.glsl
planet_glow_atm_light0.glsl

open them with a text editor like WordPad, find and delete this:
    // Add detail normal noise normal (0.9375 because normal vectors are packed into [0, 1] range)
    vec3 normDetail = normalize(detNoise.xyz - 0.9375);
    normVec = normalize(normVec + 0.5 * normDetail);

when you play open the console and you can view what .glsl files need this fix (you can view an error message)
Probably I have never visited planets like yours, so I haven't been able to fix them....
After you fix them, add yours fixed .glsl in my .glsl folder, so in the future you will not do it again

PS: Send me your glsl folder (even if not fixed) so I can add those files to my glsl folder
Tanks, it's work, and if you want to test with my glsl :
Quarior glsl.zip
My glsl
(947.27 KiB) Downloaded 442 times
Edit :
Another, method, I delete this file for regenerate.
Quarior glsl 2.zip
My glsl with files regenerate
(885.29 KiB) Downloaded 442 times
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