Ultimate space simulation software

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A-L-E-X
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JackDole's Universe 0.990

01 Aug 2019 14:10

Unfortunately I heard the tail end on the weather channel but missed the whole broadcast :(  Currently searching for it online.  I have found as few planetary collision articles but nothing from today.

https://www.sciencedaily.com/releases/2 ... 164646.htm

http://www.astronomy.com/news/2019/02/a ... exoplanets

https://www.sciencedaily.com/releases/2 ... 125428.htm

that last one indicates a whole new solar system with an earthlike planet may be 31 LY away

https://www.sciencedaily.com/releases/2 ... 111328.htm
 
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JackDole
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JackDole's Universe 0.990

02 Aug 2019 11:54

Who downloads the new update from the Beta-Branch, does not need these asteroids anymore.
They are included in the update.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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soldies502
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JackDole's Universe 0.990

02 Aug 2019 14:33

Its nice to see addons are still as great as they were in 0.980
Intel i7-11800H at 2.30GHz, RTX 3050
16 GB RAM
1 TB SSD
 
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JackDole
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JackDole's Universe 0.990

03 Aug 2019 01:55

SpaceEngineer has removed the numbers in front of the first names of this asteroids in the new update of SpaceEngine.
'6312 Robheinlein        ->  Robheinlein'
'5748 Davebrin            ->  Davebrin'
'5099 Iainbanks           ->  Iainbanks'
'25924 Douglasadams  ->  Douglasadams'
'18610 Arthurdent        ->  Arthurdent'
'3582 Cyrano               ->  Cyrano'
Therefore, the asteroids can no longer be found in SpaceEngine with 'Number Name'.
But they can be found with the simple names. (Some asteroids can also be found with '(Number) Name'.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Kermit
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JackDole's Universe 0.990

03 Aug 2019 14:23

Any chance of adding the Scottmanley one? Especially considering the number of times SE has been featured/cameo'd in his vids.
 
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JackDole
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JackDole's Universe 0.990

03 Aug 2019 15:53

Any chance of adding the Scottmanley one?
http://forum.spaceengine.org/viewtopic. ... 360#p29405
But the asteroid 'Scottmanley' is already in SpaceEngine.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Kermit
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JackDole's Universe 0.990

03 Aug 2019 20:00

oops, I suppose it would help if I typed the number in correctly. (hides in embarrassment)
 
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JackDole
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JackDole's Universe 0.990

04 Aug 2019 05:52

Unknown structure ...

A structure whose purpose is unknown, discovered somewhere ...
scr00242.jpg
scr00241.jpg

Image
UnknownStructV2.pak
(417.37 KiB) Downloaded 636 times
(Put tis in 'addons'.)
(The star is called 'An'Hysszby'.)

Actually, this is my second version. This version loads a bit faster and the .pak file is slightly smaller. (That's why I can post it here.)
[hr]

Who also want the background nebula, need this addon: JDVClusterNebulae.pak
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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JackDole
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JackDole's Universe 0.990

05 Aug 2019 00:40

Unknown structure ... a patch

I just realized that the planet An'Hysszby II is a bit too close to the structure. (Its orbit goes partly through the structure.)
So I made a patch that moves him a little further away.
An'Hysszby_II_patch.sc
(528 Bytes) Downloaded 541 times
Put it in 'addons\catalogs\planets'.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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JackDole
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JackDole's Universe 0.990

05 Aug 2019 04:13

Black City

The texture is by DoctorOfSpace
scr00242 (2).jpg
scr00242.jpg
(The black hole is called Ebony.)
BlackCityV2.pak
(468.45 KiB) Downloaded 681 times
(Put in 'addons'.)
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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JackDole
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JackDole's Universe 0.990

13 Sep 2019 13:21

Planet Nine
(Pure Science Fiction: I gave life to the planet and a few moons as well.)
scr00392.jpg
scr00391.jpg
scr00389.jpg
scr00386 (2).jpg
PlanetNine.sc
(14.82 KiB) Downloaded 666 times
(Put this file in 'addons\catalogs\planets'.)

The SE 0.980 version is here:
http://forum.spaceengine.org/viewtopic. ... 318#p11318
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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JackDole
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JackDole's Universe 0.990

21 Sep 2019 11:25

How to export a system and convert it into a usable script.
(For a system with only one star.)

1. First, you should consider where you want to settle your new system, and create a script accordingly.
Let's call the new system 'MyNewStar System'.
// Filename: MyNewStar.sc
// JackDole 2019.09.21 16:58:54

// ------------------------------------------------ ------------------------------

StarBarycenter "MyNewStar System"
{
    RA 12 34 56.78 // Between 0 and 24 hours.
    Dec 89 67 45.23 // Between -90 and 90 degrees.
    Dist 345.123 // Not too far away. There are problems with the accuracy of the parameters in distant galaxies.
}
// ------------------------------------------------ ------------------------------ 
This script belongs to the folder '..\Steam\steamapps\common\SpaceEngine\addons\catalogs\stars'. (Or in a nutshell, in the folder 'addons\catalogs\stars'.)

2. Export a system.
    I. Select the star.
    II. Go to the main menu.
    III. Select 'Tools'
    IV. Select 'Export planet script'
    V. In the small window that appears, select 'Export'. There is no feedback from the program that the script was actually exported! (After pressing 'Export', the window remains open, I think that's a bug.)
    VI. If it worked, you can find the file in the folder '..\Steam\steamapps\common\SpaceEngine\export'.
    
3. Rename the script, for example, to 'MyNewStarSystem.sc'. Move it to the folder 'addons\catalogs\planets'.

4. Load the file in an editor. You can use 'Notepad' for that, but I recommend 'Notepad ++'.

5. Do a 'Find and Replace' and replace the 'RS xxxx-xxxx- ...' with the new name of your star, for example 'MyNewStar'.

6. Change the 'ParentBody' of the star to the name of your 'StarBarycenter', in this case "MyNewStar System".

7. At this point, I always remove all asteroids and comets from the script. I usually do a new script with them. The main script can thus be much shorter and clearer. This can be a bit complicated as the asteroids and comets in the new SpaceEngine version are scattered throughout the script rather than at the end of the script as they used to be.

8. Now you have to rename all planets and moons. Simply numbering the planets does not work with scripted planets.
You can also do this with 'Find and Replace'.
I always give the planet the name of the star and a Roman numeral.
Suppose your system has 11 planets. Then you first replace all "11 with "MyNewStar XI. Then all "10 with "MyNewStar X. And so on.

9. That's it! You can now use your own planets in this system. Either you edit a planet in the Spaceengine editor and paste the exported changes into your script, or you create your own planet and replace one of the planets.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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JackDole
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JackDole's Universe 0.990

07 Oct 2019 23:16

Two nebulae and two clusters.
(This addon is needed to get the background for most of my other addons.)

I have updated my home nebula and star cluster.
I added a second nebula and a second cluster.
scr00176.jpg
scr00177.jpg
And the central black hole of the second cluster is a binary black hole.
scr00175.jpg
(If you have the old 'JDVClusterNebulae.pak', it must be removed.)
JDVClusterNebulae-V2.pak
(10.13 KiB) Downloaded 983 times
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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JackDole
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JackDole's Universe 0.990

08 Oct 2019 00:18

A 'star' system.

The star is called "Patrick's Star"
scr00168 (3).jpg
Place    "Planet Torrid airless terra"
{
    Ver        990
    Body    "Starlight"
    Parent    "Patrick's Belly"
    Date    "2019.10.07 17:05:17.07"
    Time    +25848C3645D74A52C2ACDA8400
    Pos        (-9A9F6902DFDE1FD07C431A -F06AB1000E3CC7C6B80E779 +3465A47FC24375A4EA791EF)
    Rot        (-0.2018016091989665 0.09329651382483552 0.9687261493594364 -0.1101885592068388)
    Vel        9.0467779e-11
    Stereobase    1
    BindMode    1
    PhotoMode    0
    Exposure    0
}
scr00177 (2).jpg
scr00178 (2).jpg
scr00176 (2).jpg
scr00179 (2).jpg
► Show Spoiler
PatricksStar.pak
(49.09 KiB) Downloaded 531 times
To get the right background you need this addon:
ImageJDVClusterNebulae-V2.pak
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
Galaxy Architect
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Posts: 3498
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JackDole's Universe 0.990

11 Oct 2019 04:36

Jack, can you do a system like Stephen King's Midworld from The Dark Tower?  It's a post-apocalyptic world that has two moons, one large one small and is semi-arid with lots of mountains.
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