Ultimate space simulation software

 
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flutterdash
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Re: Work progress 0.991

15 Nov 2023 16:01

For what it's worth please take your time with this software. Whatever it does become. I just wanted to offer some kind words to you all. I'm no programmer, or astronomer. Not even too heavy into video games. I don't know anything about Halo, or Star Wars, or Star Trek. I'm only casually interested in space.

It seems like people are coming to this and expecting some grand marketing and content strategy similar to EA or Microsoft. With feature-complete shiny new bells and whistles every few months constantly searching for new ways to get people hooked and playing as much as possible. Instead of a home-grown embryo of creativity and possibility that spawned from the devotion of a single person more than a decade ago. Videogame, software, simulation, engine. The simple fact of the matter is that we have purchased a virtual experience. A literal analog of the entire universe in the most realistic and faithful possible sense. If that's not something worth thirty dollars to you, so be it. That's perfectly fine. I feel you there. But art does not owe me or you any laurels, and creators are not blood-bound to satisfy every last demand from every last person.

Sometimes things are made with very specific economic or concrete goals in mind. Like addressing a problem, or lack of a solution. Sometimes people create things just for the joy of creating things, or they create without fully realizing why they're creating when they began. And sometimes yet, the purpose and intention of a work belongs to the creators, and the creators alone. All art will always have the right to simply exist; always. Regardless of whether or not it fulfils an objective purpose. Economic demand or not. The right to exist, to be expressed and- if things go well- maybe even to thrive.  

SpaceEngine is a fascinating view of reality. It's been amazing. Thank you all so much. 
 
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Khorrah
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Re: Work progress 0.991

17 Jan 2024 02:18

Is there any updates yet? What happened with the 3d clouds? We will get some important update this year?
Hello, I LOVE lasagna and Space Engine. ♥

My Specs: Intel Core I5 12600K, Corsair Vengeance Pro SL 32GB, MSI Z690-A WIFI DDR4, NVIDIA RTX 4070 SUPER AORUS MASTER 12GB.
 
NaNexistsInSpace
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Re: Work progress 0.991

19 Jan 2024 01:00

Just point me to a game or engine or whatever which does all the stuff this engine is doing (no matter if it stays at the current version - it will still run in 15 years). I am not aware of any software which does so. After 10 years of existence of this software. I know you won't undertand it or be able to point me to a similar software.
 
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Mosfet
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Re: Work progress 0.991

19 Jan 2024 04:40

Mr. parampampam seems to know the program better than the developer, maybe he should be hired as a consultant. I'm sure he would know how to solve complex issues of any engine in no time.
The forum is empty.
And it's been like that since a while. New forum users nowadays are mainly bots wanting to leverage posts to hide links to their inane websites, for the most part scams.
But we already talked plenty about this in other threads. TLDR: the majority of users jumped to other communication platforms, and the majority of developers too, as Mr parampampam should know well, judging from their posts. But why not using it to justify some thesis, right?
Dev team is running left and right.
To go where? Last time I checked, the developers team has grown in the last years. And other members not directly working on the code have entered the stage.
So, second made-up point.
But he is completely incapable of working with people, he lives in a world of his own complexes and fears.
Oh, the personal attack card. A classic.
I could stop here, but...
meaningless feature made up of just invisible digits (like a funny update with temperatures that don’t have visual and don’t affect anything)
Despite the fact that many users see "major" features as purely visual upgrades, in an engine those "invisible digits" that "don't affect anything" (they do) are paramount to following upgrades. Of course, for Mr. parampampam it's all BS. He knows.
But again, we have already discussed this. I'm afraid at this stage, devs have some work to do here and there in order to add visual features.
Granted, having the program running decently with most of the current hardware as of today, it's hard, very hard. I'm afraid those "invisible digits" are more relevant as you would think.

For the unprovoked personal attack, minus 50 points to Slytherin, Mr. parampampam.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
NaNexistsInSpace
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Re: Work progress 0.991

19 Jan 2024 14:12

Granted, having the program running decently with most of the current hardware as of today, it's hard, very hard. I'm afraid those "invisible digits" are more relevant as you would think.
There is a difference between (trying to) build a hard-scifi game / engine and building a soft-scifi game / engine where formulas are made up and nothing would work this way in our real universe.
Hard scifi is more difficult to make than soft-scifi, because everything has to be accurate. This needs more work.
Doing it in real-time without (much if any) stuttering is even harder.

But people are trying to build and building hard scifi engine and games (as people did for the game "Children of a Dead Earth") where everything which is realizable in-game could also work in our universe and built physically.

Other people don't care about hard scifi-ness and are happy with made up numbers instead of accurrate numbers.

Sorry for off topic but I just had to vent this off here.
 
Algebar
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Re: Work progress 0.991

27 Feb 2024 18:08

[font=Roboto, sans-serif]I must admit that I am impressed with the work put into this simulator.
I bought the space engine less than a year ago and so far I am very pleased with it. I use it when I go out to look at the stars and it gives me great satisfaction. Thanks to it, I expanded my knowledge and passion for astronomy, so I can confidently say that it was worth spending the money. The fact is that we will not speed up the work if we constantly criticize those responsible for progress. However, I would like the updates to be more frequent.
(I used a translator because I don't speak English)

Thank you for a nice time and best regards[/font]
 
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Khorrah
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Re: Work progress 0.991

14 May 2024 03:45

Suuuuup, any significant updates? Like landscape's shadows?
Hello, I LOVE lasagna and Space Engine. ♥

My Specs: Intel Core I5 12600K, Corsair Vengeance Pro SL 32GB, MSI Z690-A WIFI DDR4, NVIDIA RTX 4070 SUPER AORUS MASTER 12GB.
 
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Mosfet
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Re: Work progress 0.991

14 May 2024 08:13

Suuuuup, any significant updates? Like landscape's shadows?
Conversion to Vulkan from the existing OpenGL implementation is ongoing, a necessary step towards visually significant updates.
As you may have noticed, catalog updates and fixes have been the focus of latest updates on Steam.
And other meaningful updates are in the works, thanks to added workforce.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Salvo
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Re: Work progress 0.991

03 Jun 2024 05:26

Suuuuup, any significant updates? Like landscape's shadows?
Conversion to Vulkan from the existing OpenGL implementation is ongoing, a necessary step towards visually significant updates.
As you may have noticed, catalog updates and fixes have been the focus of latest updates on Steam.
And other meaningful updates are in the works, thanks to added workforce.
How much time do you think it will still take approximately? Switching to a different rendering api must be a nightmare, especially considering Space Engine has so many complex shaders... probably more than any other game out there.
The universe is not required to be in perfect harmony with human ambition.

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Mosfet
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Re: Work progress 0.991

03 Jun 2024 08:07

How much time do you think it will still take approximately? Switching to a different rendering api must be a nightmare, especially considering Space Engine has so many complex shaders... probably more than any other game out there.
It is a difficult task, not merely because of rendering APIs. Consolidating existing code is also a concurrent task, the final goal being a better workflow for future versions of the engine. This means a lot for the future development of the engine, and consequently for future games based on the engine.

Sorry, I can't really say how much does it takes. It's actually weird to see sometimes people here or on Discord making predictions based on past development, other games, personal experiences... We have seen a very recent new addition in the coding team, I feel I can safely say that this will surely change timings for the better in the development process.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |

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