I made a video where you can easily see the difference between the old and the new algorithm. Please watch it in 1080p minimum ; it is better in 1440p.
where are there black borders? My screen resolution is 1280x1024 but my videos are in 720P using OBS, I find it useful because cutting off the bottom of the screen cuts off the console displays, so it's mostly about scenery and not the control panel.Thanks a lot for considering this subject.
wouldn't it be easier for you to just let the choice with a tick or a switch in the menu ?
People affected by black borders could choose CAS while people with higher res could choose the old one. Everyone would be served, and you won't have to spent many time on researching and testing a new solution (a charge you probably weren't expecting).
Oh thanks, I thought it was black borders on the edges of the screen when 4:3 video is displayed in 16:9 format lol. I've never seen it so never knew this problem even existed lol.AS far as i understood, Vladimir set up a new algorithm mostly because some people suffers from seeing black lines on borders of some objects. On my side i'v never seen them too.
@Khorrah
This is just a new algortihm for general sharpness, not especially the galaxies. I asked Vladimir if he could keep the old one available because the new one can has unwanted effects on some config/resolution.
I don't see the problemJust look at stars in front of Milky Way with sharpness 1 or more, and you will see (in older versions).
Galaxies/nebulae have theor own sharpness pass, but it was disabled, because the global (scene) sharpness did the job even better. And having double sharpness makes them over-sharpen. Now I added adaptive sharpness pass for galaxies/nebulae, which is reversed to the global sharpness slider value. You can disable this "auto sharp" in the debug window, if you with to have oversharpen nebulae (SE will remember your choise in the config).This is just a new algortihm for general sharpness, not especially the galaxies. I asked Vladimir if he could keep the old one available because the new one can has unwanted effects on some config/resolution.
Personally I preferred the 'oversharpened' nebula. I don't like the blurrier, just generally not as good nebula you've not provided us with the option to not use.
This is the ideal sharpening experience. You may not like it, but this is what peak visuals looks like.
As someone who enjoys the flight simulator mode, it's only no use to you. You don't choose what everyone else wants. To see ships worked inbetween graphical overhauls would give us something to do in the meanwhile.
The main problem as I see it is generating procedural details on top of mapped planets. If SpaceEngineer got it to work, then you might end up with unrealistic coastlines. At least SpaceEngineer has a more realistic map for Earth cooking up with better, more accurate visuals, although it still won't add small details.