array of knot points: multiple lines in the form of (time, pos.x, pos.y, pos.z, rot.w, rot.x, rot.y, rot.z), enclosed in a curly braces.
I also encountered a similar bug. On the back of the planet, diffraction can be seen through a light source (such as a volcano). This bug has not been fixed in the latest version. However, you can solve this problem by turning off Diffraction Spikes in the Visual style tab.I think I've seen the bug mentioned before, but I can't find the post. Either way it's either a new report or a "#metoo".
Bug:
The diffraction spikes from the sun are visible through the moon during an eclipse.
Version:
SpaceEngine version 0.990.40.1813 beta | x64 | Steam edition
Space Engine URL:
[url=se://v=990&n=Annular%20eclipse%20%2D%20Earth%20%2D%202013%2E05%2E09&b=Earth&p=Earth%2DMoon&t=+257B6671310F8ACC542FCD2017&x=-3949A71EDF48CB01&y=-18D751DB38FDE888&z=-35A1EA1E2EF13B57&qx=-0.800264&qy=0.4263247&qz=0.2642554&qw=-0.3286241&u=3.2408e-15&m=2&s=1&f=0&e=0]Annular eclipse - Earth - 2013.05.09[/url]
Screenshot:
Eclipse.jpg
SureSomeone else I think reported a similar issue, Stefandreus, can you upload your se.log from the SpaceEngine \system folder?
Thanks for the answer, i willStefandreus, I can confirm that others have reported this and it's something that devs are investigating. We have more or less the same configuration, but I can't reproduce the issue. Stay tuned.
I tried that but the game gets stuck loading forever if it's selected.Sorry for the late reply.
You have a graphics card, an 'AMD Radeon HD 8670D', it is only integrated into the processor.
I found several warnings in your log file:Maybe these are the problem.Code: Select all[MT] WARNING: seShader::InitUniformBuffer(): Uniform Block not found: "HdrDownUniforms" ... [MT] WARNING: seShader::InitUniformBuffer(): Uniform Block not found: "ProjCylinderUniforms" ... [MT] WARNING: seShader::InitUniformBuffer(): Uniform Block not found: "MipmapDownUniforms" ... [MT] WARNING: seShader::InitUniformBuffer(): Uniform Block not found: "MipmapDownUniforms" ... [MT] WARNING: seShader::InitUniformBuffer(): Uniform Block not found: "TgCommonUniforms" ...
You could delete the 'cache' folder in the SpaceEngine directory. (I don't think it will be deleted if SpaceEngine is uninstalled.)
If that doesn't help, you can revert to the previous version of SpaceEngine until the problem has been resolved by the developers:
Beta-0.990.39.png
(As far as I know, there have been some problems with AMD cards lately.)
As I said here: