Ultimate space simulation software

 
Alexandertheproto
Observer
Observer
Posts: 1
Joined: 16 Jul 2022 23:56

Re: Troubleshooting and bug reports - SpaceEngine 0.990

17 Jul 2022 00:00

my issue is that when i enter the game it's just black nothing loads except the gui
Attachments
se.log
(276.91 KiB) Downloaded 57 times
 
m8fan11
Observer
Observer
Posts: 1
Joined: 19 Jul 2022 11:41

Re: Troubleshooting and bug reports - SpaceEngine 0.990

19 Jul 2022 11:48

Hello, I'm having the OpenGL 3.3 error running Windows 10 through Parallels on my M1 Mac. I tried the suggestion of changing the code in "SpaceEngine/config/main-user.glslSpaceEngine/config/main-user.glsl" but I could only find main-user.cfg so I made the changes there. I tried checking for driver updates, but haven't been able to resolve it. Any help would be greatly appreciated!

My SE log is attached below
Attachments
se.log
(4.62 KiB) Downloaded 50 times
 
User avatar
Mosfet
Star Engineer
Star Engineer
Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
Contact:

Re: Troubleshooting and bug reports - SpaceEngine 0.990

19 Jul 2022 16:33

Hello, I'm having the OpenGL 3.3 error running Windows 10 through Parallels on my M1 Mac. I tried the suggestion of changing the code in "SpaceEngine/config/main-user.glslSpaceEngine/config/main-user.glsl" but I could only find main-user.cfg so I made the changes there. I tried checking for driver updates, but haven't been able to resolve it. Any help would be greatly appreciated!

My SE log is attached below
The file containing the lines that need to be changed is indeed main-user.cfg, thanks to point out a mistake :)
The suggestion says to change 3 lines:
CoreContext             false
CoreContextVersion      "3.3"
ShaderVersion           "3.3"

The problem I see is that probably the last 2 lines have still value "AUTO" according your se.log:
INITIALIZING OPENGL
[MT] Using compatibility context
[MT] Using auto shader version

when it should have the following lines when those lines have value "3.3":
INITIALIZING OPENGL
[MT] Using compatibility context
[MT] Using shader version 3.3

I would check again the .cfg file to be sure.
If this doesn't solve the issue, I'm afraid you're in the same boat with many people asking for OpenGL 4 support from Parallels.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3498
Joined: 06 Mar 2017 20:19

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Jul 2022 12:53

Okay so this isn't an error, well it's a user mistake lol....I accidentally pressed some keyboard combo in flight simulator mode and now I have green and pink lines rising up from the planet and going towards the sky.....what is this and how do I turn it off?  It ruins my view from the cockpit and I can't find how to turn these three lines off.
scr11556.jpg
 
Wolffe
Space Tourist
Space Tourist
Posts: 22
Joined: 06 Oct 2021 07:18

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Jul 2022 16:59

Итак, это не ошибка, ну, это ошибка пользователя, лол... Я случайно нажал какую-то комбинацию клавиш в режиме симулятора полета, и теперь у меня есть зеленые и розовые линии, поднимающиеся от планеты и идущие к небу... ..что это такое и как его отключить? Это портит мне вид из кабины, и я не могу найти, как отключить эти три линии.

scr11556.jpg

Я думаю, это линии орбиты, в правой части окна есть кнопки выключения.



 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3498
Joined: 06 Mar 2017 20:19

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Jul 2022 17:14

Thank you, that worked!  I went to the right panel and clicked on Orbits to disable them and the lines disappeared!  One of the lines came from the ship, does that mean the ship was in orbit?
I wonder why there were two lines coming from the planet? And why two of the lines were green while one was pink?
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3498
Joined: 06 Mar 2017 20:19

Re: Troubleshooting and bug reports - SpaceEngine 0.990

22 Jul 2022 23:45

Don't know if you saw this in the troubleshooting thread so I'll post it here too.

Is there a reason why after playing a certain number of music files that the soundtrack would automatically pause?  I'll give an example.  Okay so I have 400 sound files I've recorded in my music folder, all .ogg, of varying lengths, anywhere from 10 minutes long to 4 hours long (yes some are actually that long lol.)  After a certain number of files play, the soundtrack stops playing and pauses on a certain file, partway through it.  I did an experiment and moved some of the files to an alternate folder to see if that's the reason and what happened was that more files played but then it paused again, but further down my soundtrack list.  So is it logical to assume that the soundtrack stops playing after a set number of files or does it have to do with the total accumulated length of all the files that were played?  (I know it's not the length of the individual files that were paused because it's easily been able to play sound files that were 4 hours long and sometimes it pauses on files that are very short, like 10 minutes long.)  Is there anything I can do to get the entire 400 files to play in sequence without pause, do I have to edit the config file or something?  What do I do?
 
OneTopicMan
Observer
Observer
Posts: 1
Joined: 20 Aug 2022 14:37

Re: Troubleshooting and bug reports - SpaceEngine 0.990

20 Aug 2022 14:46

Hi everyone, I'm not sure if anyone's having the same problem. When I try launching SpaceEngine (0.990), it closes on its own after a few seconds, and reinstalling hasn't helped. The strange thing is that SpaceEngine used to work before on my computer, and it happened after I haven't launched it in a while.

Here's the se.log file I have:
SpaceEngine version 0.990.43.1890 beta | x64 | Steam edition

STARTING
[MT] Start time: 2022.08.20 12:40:38.50
[MT] OS: Windows 10.0.19044
[MT] Platform: Win64
[MT] Executable path:   "C:/Program Files (x86)/Steam/steamapps/common/SpaceEngine/system/SpaceEngine.exe"
[MT] Working directory: "C:/Program Files (x86)/Steam/steamapps/common/SpaceEngine/"
[MT] Executing command: "-mode=2D"
[MT] Initializing Steam interface
[MT] Loading script "config/addons.cfg"
[MT] Found 0 published Workshop addons out of 0
[MT] Scanning data directories
[MT] Data directory "data"
[MT] Data directory "addons"
[MT] Loading script "config/save-user.cfg"
[MT] Loading script "config/main-user.cfg"
[MT] Startup screen mode (command line argument): "2D"
[MT] 23 localizations found
[MT] Loading script "data/locale/eng-gui.cfg"
[MT] 87 localization strings loaded
[MT] 2 custom localization strings loaded
[MT] Loading script "data/textures/common/banner.cfg"
[MT] Loading  image "data/textures/common/splash03.jpg"
[MT] Loading  image "data/textures/common/logo0990_1024.png"
[MT] Detected VR runtime: none
[MT] Used VR runtime: none
DONE

INITIALIZING OPENGL
[MT] Using auto core context version
[MT] Using auto shader version
[MT] PixelFormat chosen: 2, bit-depth: 8:8:8:8
[MT] Vendor:   Intel
[MT] Renderer: Intel(R) HD Graphics 620
[MT] Driver version: 25.20.100.6446
[MT] OpenGL version: 4.5.0 - Build 25.20.100.6446
[MT] GLSL   version: 4.50 - Build 25.20.100.6446
[MT] Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 
[MT] Shader version specification: #version 450 core
[MT] Multi-GPU: not supported
[MT] AFR groups: 1
[MT] Half float: supported
[MT] Floating-point texture format: GL_RGBA32F_ARB, GL_RGBA16F_ARB
[MT] Debug output: supported
[MT] Reverse floating-point depth buffer is supported (via GL_ARB_clip_control)
[MT] 3D textures: supported
[MT] Swap control tear: NOT supported
[MT] Stereoscopic draw buffers: NOT supported
[MT] Direct state access: supported
[MT] Subdata invalidation: supported
[MT] Binary shader program: supported
[MT] Sync objects: supported
[MT] Parallel shader compilation: NOT supported
[MT] Compressed texture objects: supported
[MT] Multisampling: supported
[MT] Max multisamples: 16
[MT] Max texture image units: 32
[MT] Max vertex texture image units: 32
[MT] Max combined texture image units: 192
[MT] Max texture size: 16384
[MT] Max rectangle texture size: 16384
[MT] Max cubemap texture size: 16384
[MT] Max 3D texture size: 2048
[MT] Max texture array size: 2048
[MT] Max sparse texture array size: 0
[MT] Max viewport size: 16384 x 16384
[MT] Max anisotropy: 16
[MT] Max draw buffers: 8
[MT] Dual blend: supported
[MT] Max dual-source draw buffers: 1
[MT] Persistent mapping: supported
DONE

INITIALIZING SDL
DONE

INITIALIZING SDL MIXER
[MT] Detected audio device: Speaker/Headphone (Realtek(R) Audio)
[MT] Opening  audio device: (default)
[MT] Loading  sound "data/sounds/menu/button.ogg"
[MT] Loading  sound "data/sounds/menu/menu.ogg"
[MT] Loading  sound "data/sounds/spacecraft/Shuttle_engine.ogg"
[MT] Loading  sound "data/sounds/spacecraft/Shuttle_hover.ogg"
[MT] Loading  sound "data/sounds/spacecraft/Shuttle_thruster.ogg"
[MT] Loading  sound "data/sounds/spacecraft/Starship_engine.ogg"
[MT] Loading  sound "data/sounds/spacecraft/Starship_thruster.ogg"
[MT] Loading  sound "data/sounds/spacecraft/Starship_warp.ogg"
DONE

INITIALIZING LOADER
[MT] Number of CPUs: 4
[MT] Worker threads: 3
[MT] Total      RAM: 8064 Mb
[MT] Available  RAM: 2412 Mb
[MT] Max SE     RAM: 6854 Mb
[MT] Physical  VRAM: UNSUPPORTED
[MT] Available VRAM: UNSUPPORTED
[MT] Max SE    VRAM: 3072 Mb (max of physical and config)
[MT] System OS VRAM: 50 Mb (from config)
[MT] Available VRAM: 3022 Mb (Dynamic detection: DISABLED)
[MT] Scanning pak files
[MT] Loading "cache/filesys64.dat"
[MT] Loading "data/catalogs/Catalogs.pak":	5 folders, 63 files
[MT] Loading "data/ephemerides/DE436.pak":	0 folders, 1 files
[MT] Loading "data/models/atmospheres/Atmospheres.pak":	0 folders, 14 files
[MT] Loading "data/models/common/Common.pak":	0 folders, 6 files
[MT] Loading "data/models/custom/Nebulae-raymarch.pak":	0 folders, 5 files
[MT] Loading "data/models/galaxies/Galaxies-sprite.pak":	0 folders, 2 files
[MT] Loading "data/models/nebulae/Nebulae-sprite.pak":	0 folders, 5 files
[MT] Loading "data/models/planets/Asteroids/2014MU69.pak":	0 folders, 3 files
[MT] Loading "data/models/planets/Asteroids/67P.pak":	0 folders, 3 files
[MT] Loading "data/models/planets/Asteroids/Eros.pak":	0 folders, 3 files
[MT] Loading "data/models/planets/Asteroids/Itokawa.pak":	0 folders, 3 files
[MT] Loading "data/models/planets/Asteroids/Oumuamua.pak":	0 folders, 3 files
[MT] Loading "data/models/spacecraft/ShipsModels.pak":	0 folders, 121 files
[MT] Loading "data/scripts/Scripts.pak":	0 folders, 17 files
[MT] Loading "data/shaders/Shaders.pak":	0 folders, 131 files
[MT] Loading "data/textures/common/Common.pak":	0 folders, 22 files
[MT] Loading "data/textures/common/Menu.pak":	0 folders, 28 files
[MT] Loading "data/textures/common/Skins.pak":	0 folders, 25 files
[MT] Loading "data/textures/flares/Flares.pak":	0 folders, 32 files
[MT] Loading "data/textures/galaxies/GalaxiesTex.pak":	0 folders, 505 files
[MT] Loading "data/textures/nebulae/NebulaeTex.pak":	0 folders, 222 files
[MT] Loading "data/textures/planets/Amalthea-Bump-SE.pak":	6 folders, 7 files
[MT] Loading "data/textures/planets/Amalthea-Surface-SE.pak":	6 folders, 7 files
[MT] Loading "data/textures/planets/Ariel-Bump-SF.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Ariel-Surface-SF.pak":	6 folders, 127 files
[MT] Loading "data/textures/planets/Asteroids/2014MU69.pak":	0 folders, 4 files
[MT] Loading "data/textures/planets/Asteroids/67P.pak":	0 folders, 4 files
[MT] Loading "data/textures/planets/Asteroids/Eros.pak":	0 folders, 2 files
[MT] Loading "data/textures/planets/Asteroids/Itokawa.pak":	0 folders, 4 files
[MT] Loading "data/textures/planets/Callisto-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Callisto-Surface-JVV.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Ceres-Bump-HD.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Ceres-Surface-FGN.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Charon-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Charon-Surface-KX.pak":	6 folders, 127 files
[MT] Loading "data/textures/planets/Deimos-Bump-SE.pak":	6 folders, 7 files
[MT] Loading "data/textures/planets/Deimos-Surface-PBC.pak":	6 folders, 31 files
[MT] Loading "data/textures/planets/Dione-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Dione-Surface-PBC.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Earth-Bump-PBC.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Earth-Clouds-SE.pak":	6 folders, 8191 files
[MT] Loading "data/textures/planets/Earth-Lights-HD.pak":	6 folders, 8191 files
[MT] Loading "data/textures/planets/Earth-Surface-PBC.pak":	6 folders, 16382 files
[MT] Loading "data/textures/planets/Enceladus-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Enceladus-Surface-PBC.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Europa-Bump-BJ-SE.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Europa-Surface-BJ.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Ganymede-Bump-PBC-SE.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Ganymede-Surface-PBC.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Hyperion-Bump-SE.pak":	6 folders, 31 files
[MT] Loading "data/textures/planets/Hyperion-Surface-JVV.pak":	6 folders, 31 files
[MT] Loading "data/textures/planets/Iapetus-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Iapetus-Surface-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Io-Bump-SE.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Io-Lights-SE.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Io-Surface-PBC.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Jupiter-Surface-BJ.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Mars-Bump-SE.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Mars-Clouds-dust-HD.pak":	6 folders, 31 files
[MT] Loading "data/textures/planets/Mars-Clouds-water-HD.pak":	6 folders, 31 files
[MT] Loading "data/textures/planets/Mars-Surface-PBC.pak":	6 folders, 8191 files
[MT] Loading "data/textures/planets/Mercury-Bump-HD.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Mercury-Surface-HD.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Mimas-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Mimas-Surface-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Miranda-Bump-SF.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Miranda-Surface-SF.pak":	6 folders, 31 files
[MT] Loading "data/textures/planets/Moon-Bump-KL.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Moon-Closeups-KL.pak":	5 folders, 174 files
[MT] Loading "data/textures/planets/Moon-Surface-KL.pak":	6 folders, 8191 files
[MT] Loading "data/textures/planets/Neptune-Surface-SF.pak":	6 folders, 31 files
[MT] Loading "data/textures/planets/Oberon-Bump-SF.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Oberon-Surface-SF.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Phobos-Bump-SE.pak":	6 folders, 7 files
[MT] Loading "data/textures/planets/Phobos-Surface-PS.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Pluto-Bump-SE.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Pluto-Surface-FGN.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Proteus-Bump-SF.pak":	6 folders, 7 files
[MT] Loading "data/textures/planets/Proteus-Surface-SF.pak":	6 folders, 7 files
[MT] Loading "data/textures/planets/Rhea-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Rhea-Surface-PBC.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Rings.pak":	0 folders, 6 files
[MT] Loading "data/textures/planets/Saturn-Surface-SSS.pak":	6 folders, 127 files
[MT] Loading "data/textures/planets/Tethys-Bump-KX.pak":	6 folders, 511 files
[MT] Loading "data/textures/planets/Tethys-Surface-PBC.pak":	6 folders, 2047 files
[MT] Loading "data/textures/planets/Titan-Bump-RV.pak":	6 folders, 511 files
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[MT] Total: 117659 files in 105 paks
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[MT] 1 DLCs loaded
[MT] Steam DLC count: 12
[MT] Steam DLC AppID: 500460	available: true,	name: "SpaceEngine - Uranus System HD"
[MT] Steam DLC AppID: 500461	available: true,	name: "SpaceEngine - Neptune System HD"
[MT] Steam DLC AppID: 1026970	available: true,	name: "SpaceEngine PRO"
[MT] Steam DLC AppID: 1083090	available: true,	name: "SpaceEngine - Moon HD"
[MT] Steam DLC AppID: 1083280	available: true,	name: "SpaceEngine - Mercury HD"
[MT] Steam DLC AppID: 1083281	available: true,	name: "SpaceEngine - Venus HD"
[MT] Steam DLC AppID: 1083282	available: true,	name: "SpaceEngine - Earth HD"
[MT] Steam DLC AppID: 1083283	available: true,	name: "SpaceEngine - Mars HD"
[MT] Steam DLC AppID: 1084070	available: true,	name: "SpaceEngine - Asteroids HD"
[MT] Steam DLC AppID: 1084071	available: true,	name: "SpaceEngine - Jupiter System HD"
[MT] Steam DLC AppID: 1084072	available: true,	name: "SpaceEngine - Saturn System HD"
[MT] Steam DLC AppID: 1084073	available: true,	name: "SpaceEngine - Pluto System HD"
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Mosfet
Star Engineer
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Posts: 1770
Joined: 24 Oct 2016 11:34
Location: Italy
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Re: Troubleshooting and bug reports - SpaceEngine 0.990

21 Aug 2022 06:52

Hi everyone, I'm not sure if anyone's having the same problem. When I try launching SpaceEngine (0.990), it closes on its own after a few seconds, and reinstalling hasn't helped. The strange thing is that SpaceEngine used to work before on my computer, and it happened after I haven't launched it in a while.
The rings update from last year is not compatible with your Intel integrated graphics. You could revert to the previous version by selecting a different freezed beta, it should work again, unfortunately without latest updates.
From Steam Library, right-click on SpaceEngine > Properties > Betas > Select "0.990.42 - previous version" > Close
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Exponential
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Joined: 24 Jun 2019 23:56

Re: Troubleshooting and bug reports - SpaceEngine 0.990

24 Aug 2022 02:25

All of the sudden all moons and planets are dark bluish and the Sun is black.  Why?  Also for years it seems like many exoplanets have the same blank orange color.  
 
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Mosfet
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Posts: 1770
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Location: Italy
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Re: Troubleshooting and bug reports - SpaceEngine 0.990

24 Aug 2022 03:59

All of the sudden all moons and planets are dark bluish and the Sun is black.  Why?  Also for years it seems like many exoplanets have the same blank orange color.  
This happens when textures are not loaded in video RAM. Can we see your se.log file? It's in your SpaceEngine\system\ folder
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
mattman9372
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Re: Troubleshooting and bug reports - SpaceEngine 0.990

26 Aug 2022 20:49

Hey, SpaceEngine often crashes on startup, sometimes freezes on loading screen, and  sometimes loads and I can play it for a minute or two but it then crashes. I am really looking forward to using SpaceEngine to help me with a sci-fi novel I'm writing so any help will be greatly appreciated!

-Matt

Here are my specs, my drivers are updated.

Device name    LAPTOP-SG74MQ62
Processor    AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx     2.60 GHz
Installed RAM    4.00 GB (3.44 GB usable)
Device ID    B2C3923B-1752-4694-A3BD-44E82B3F7C66
Product ID    00356-02072-18684-AAOEM
System type    64-bit operating system, x64-based processor
 
Attachments
se.log
(475.49 KiB) Downloaded 43 times
 
Wolffe
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Posts: 22
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Re: Troubleshooting and bug reports - SpaceEngine 0.990

27 Aug 2022 00:23

Эй, SpaceEngine часто вылетает при запуске, иногда зависает на экране загрузки, а иногда загружается, и я могу поиграть в него минуту или две, но потом он вылетает. Я действительно с нетерпением жду возможности использовать SpaceEngine, чтобы помочь мне с научно-фантастическим романом, который я пишу, поэтому любая помощь будет очень признательна!

-Matt

Вот мои характеристики, мои драйверы обновлены.

Имя устройства LAPTOP-SG74MQ62
Процессор AMD Ryzen 3 3200U с Radeon Vega Mobile Gfx 2,60 ГГц
Установленная оперативная память 4,00 ГБ (3,44 ГБ используется)
Идентификатор устройства B2C3923B-1752-4694-A3BD-44E82B3F7C66 Идентификатор
продукта 00356-02072-18684-AAO4EM
Тип системы 6 разрядная операционная система, процессор x64
 
Привет! Какая у тебя видеокарта? если меньше 1024мб, то это причина вылета. Попробуйте удалить папку кэша. Попробуйте уменьшить графику до минимума.
 
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HarbingerDawn
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Re: Troubleshooting and bug reports - SpaceEngine 0.990

27 Aug 2022 01:48

mattman9372, your computer is very weak by today's standards and does not meet the minimum hardware requirements for running SpaceEngine. Your GPU, video memory, and RAM are all insufficient. Even web browsing would probably get laggy on that system. I'm sorry to say that running SpaceEngine on it is out of the question.
Ryzen 7 3700X, 64 GB DDR4-3200 RAM, RTX 3090 24 GB VRAM
Posts on old forum: 8717
 
Centauri
Observer
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Joined: 28 Aug 2022 08:51

Re: Troubleshooting and bug reports - SpaceEngine 0.990

29 Aug 2022 13:08

Hello, I have a problema with the SE and It is that when I enter the game and in the Game menu the texts and numbers do not appear, and also a problema with the lighthing, such as an error in the textura of the galaxies.
Attachments
CamScanner 08-29-2022 20.03(1).pdf
(470.8 KiB) Downloaded 38 times

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