Trouble with some of the uniforms in Nebula-Raymarch.glsl for version 0990.45.1940
Hello!
I'm using a system with an 8gb RTX card, and Nividia has just recently rolled out two new driver updates. One in January, and another just earlier today. Since I've installed the new driver I've noticed that in the console Nebula-Raymarch.glsl won't link the fragment shader properly because of an error trunicating a two component float vector into a float. As a result, all nebula are invisible even when I've selected them and force re-loaded the object. There are no mods enabled that change the appearence of models enabled.
Here's the snippet from se.log:
[MT] Loading shader "data/shaders/Shaders.pak/nebula_raymarch.glsl" (defines: BSPH,UNIFORMS nebula_raymarch_uniforms)
[MT] ERROR: Compiling shader "data/shaders/Shaders.pak/nebula_raymarch.glsl":
0(461) : error C7623: implicit narrowing of type from "vec2" to "float"
[MT] ERROR: Linking shader "data/shaders/Shaders.pak/nebula_raymarch.glsl":
Fragment info
-------------
0(461) : error C7623: implicit narrowing of type from "vec2" to "float"
I'm not sure how exactly the shaders in se are structured, and how they receive/handle input -- but I imagine it must be a royal pain dealing with the constant changes on the Driver's end! Thank you for your time.