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Gnargenox
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SMM J2135-0102 ~ The Cosmic Eyelash

08 Nov 2018 20:04

SMM J2135-0102 (The Cosmic Eyelash A & B)
The Cosmic Eyelash A & B.jpg
The Cosmic Eyelash - Artists Perspective.jpg
The Cosmic Eyelash - Artists Perspective.jpg (52.38 KiB) Viewed 10773 times
Finally, I have my two custom galaxies, The Cosmic Eyelash A & B, named so because of the view we have from earth, both colliding and interacting edge on, and both galactic bulges visibly separated. (I'm still not sure if this is instead just one galaxy that gravitational lensing has separated into two views). These two brilliant, yet middle aged starburst galaxies are still somehow holding onto and are surrounded by turbulent reservoirs of hydrogen gas, converting vast quantities into new stars at a furious pace!
ALMA vs Space Engine view of The Cosmic-Eyelash.jpg
This ALMA image shows the Cosmic Eyelash, that appears double and brightened by gravitational lensing. ALMA has been used to detect turbulent reservoirs of cold gas surrounding this and other distant starburst galaxies. By detecting CH+ for the first time in the distant Universe, this research opens up a new window of exploration into a critical epoch of star formation.

Cosmic Eyelash reveals new information on star formation

They were uncovered by the discovery of extensive regions of carbon hydride (CH+) molecules in and around them. CH+ is an ion of the CH molecule and it is used to trace highly turbulent regions in other galaxies that are teeming with hydrogen gas. CH+ is a special molecule, it needs a lot of energy to form and is very reactive, which means its lifetime is very short and it can’t be transported far. CH+ therefore traces how energy flows in the galaxies and their surroundings.

The observed CH+ reveals dense shock waves, powered by hot, fast galactic winds originating inside the galaxies’ star-forming regions. These winds flow through a galaxy and push material out of it. Their turbulent motions are such that the galaxy’s gravitational pull can recapture part of that material. This material then gathers into turbulent reservoirs of cool, low-density gas, extending more than 30,000 light-years from the galaxy’s star-forming regions closer to the center.

With CH+, energy is stored within vast galaxy-sized winds and end up as turbulent motions in previously unseen reservoirs of cold gas surrounding the galaxy. By driving turbulence in the reservoirs, these galactic winds extend the starburst phase instead of quenching it. In the case of these older galaxies, galactic winds alone could not replenish any newly revealed gaseous reservoirs. Here the mass is provided by the galactic merger and accretion from other hidden streams of gas. This is a step forward in our understanding of how the inflow of material is regulated around the most intense starburst galaxies of the early universe.
Artist-Impression.jpg
[youtube]4KytNHz30AY[/youtube]
European Southern Observatory (ESO)  on Aug 30, 2017
This zoom sequence starts from a broad view of the sky and takes the viewer deep into the constellation of Aquarius (The Water Bearer). We pass the globular star cluster Messier 2 and go far beyond the galaxy into a distant cluster of galaxies. There we see a curious arc, a gravitationally lensed version of an even more distant galaxy, nicknamed the Cosmic Eyelash, seen using Atacama Large Millimeter/submillimeter Array
ALMA (ESO/NAOJ/NRAO), Digitized Sky Survey 2, ESA/Hubble. Music: Astral Electronic

Zooming in on the Cosmic Eyelash
ESO Public Videos

ESO Public MP4 of ESO1727a


Now it is possible for you to explore The Cosmic Eyelash with this addon for Space Engine! If you start your journey heading towards the younger merging galaxies from the starting point of Sol you will pass fairly close to a star cluster. You also pass the M2 globular star cluster and Aquarius Dwarf Galaxy. While there is no noticeable gravitational lensing in SE at this distance, apparently something magnifies our real life observational view and increases the already incredibly bright object by over 100 times! As you get closer to it you will notice the intense brightness, compared to other local galaxies. In SE you can start to see it around 2Glyrs away. (I cut the simulated distance down to 7% the actual distance from 9,710,599,812 to 710,599,812 parsecs and it is near the edge of the SE universe)

What is really fascinating are the kilopascal sized starburst clumps (hopefully noticeable with by custom textures), much different from the local nuclear starburstings we see in less active galaxies. You will easily notice the higher density of stars, specifically younger Blue stars and numerous nebulae when flying though my custom galaxy. Also very common are Red Giants and Black Hole binary stars.
RedHyperGiants&BHs.jpg
Gravitational lensing has played a critical role because the spatial enhancement associated with magnification provides a way to investigate the internal structure of distant, faint galaxies to levels unattainable with the current generation of instrumentation for typical dusty star-forming galaxies.

Detailed Studies of Individual Dusty Star-forming Galaxies
figure31.jpg
This mod is for the 0.9.8.0 beta version of Space Engine.
The Cosmic Eyelash.pak

Location
A
RA    21 32 36.73 (21.543538)
Dec    -1 16 20.04 (-1.272238)
Axis    164.414 0.0218099 -0.9860151 -0.1652222
Quat    -0.3918541 -0.3656957 -0.6836142 -0.3962547
Distance    710599812

B
RA    21 32 36.99 (21.543610)
Dec    -01 16 17.90 (-1.271640)
Axis    159.2975 -0.02165486 -0.9906428 -0.1347515
Quat    -0.4678879 -0.3751654 -0.7219971 -.03450392
Distance    710595812 // ( 4000 parsec closer to Sol )

HBD Dad
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Watsisname
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SMM J2135-0102 ~ The Cosmic Eyelash

09 Nov 2018 00:19

This is a very nice addon!  :)  And yes, it is a single galaxy whose image appears double, due to strong gravitational lensing by the foreground cluster.  Here is a broader optical image to give some context, where the "Eyelash" is labelled SMMJ2135.


Image


This foreground cluster also produces three separate images of another background galaxy, smeared out into thin arcs (labelled arc2-a, b, and c in the graphic.)  So you can see the images are highly distorted.  It also magnified the image of SMM J2135−0102 by a factor of about 37!  (According to the lensing model by Swinbank, A. M. et al.)  We can learn a lot about the early history of galaxy and star formation by these highly lensed images.

(I cut the simulated distance down to 7% the actual distance from 9,710,599,812 to 710,599,812 parsecs and it is near the edge of the SE universe)
How did you come by these distances?  9.7Gpc is ridiculous -- the galaxy is definitely not that far!  But it is also not as close as 710Mpc. 
 
If you found this by a distance-magnitude relation, then you must account for the image being magnified by a factor of 37.5, therefore also brightened by that amount. (Gravitational lensing preserves the surface brightness, so the total light received is increased by the same factor that the area of the image was increased).  Cosmic expansion also messes with the relationship between magnitude and distance (for which we define luminosity distance to account for the effect.)

The most direct way to find its distance from available data is to use the cosmological redshift.  The Eyelash has a redshift of z=2.3, so its distance by light travel time is 10.9GLY (3.34Gpc).  By comoving distance (accounting for the expansion), it is 18.7GLY (5.73Gpc).  With perhaps ~5% uncertainty due to things like the value of Hubble constant.  This would put it inside the bounds of the SE universe, depending on which direction it is in (5Gpc to a face, or 8.66Gpc to a corner).
 
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Stellarator
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SMM J2135-0102 ~ The Cosmic Eyelash

09 Nov 2018 01:36

Pretty cool. Is this the galaxy you are going to locate your Spelljammer project mods in?
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SMM J2135-0102 ~ The Cosmic Eyelash

09 Nov 2018 08:53

Thank you kindly sir!

Well that's a fine how-do-you-do! I was under the impression this was two galaxies, as shown in the artists representation, which I used as the system file graphic. Plus some of the scientific articles I linked to were saying how the merger of two galaxies disturbs the pockets of cooler hydrogen gas, re-igniting star formation. Maybe they were being general.

Oh well, you now have a basic mod of two unrealistic galaxies colliding at some random distance. Ta-da!

I too was trying to determine the distance from a red shift of 2.3, which was the only reference I could find regarding it's distance. The direction is in the constellation of Aquarius, so I guess I could calculate some sort of vector to determine if it is co-moving or face on. Then I could get an actual number of light years or parsec away it is. I left some notes in the script showing how I calculated the distance. (red shift z = 2.3 = 2.996*10^23km = 31,671,740,600 light years away [I guess that doesn't exactly explain my madness...]) As far as brightness, again I was referencing something from an article what was misleading. I guess that doesn't count as research.

As far as being used in my future Spelljammer Mod, I'm not sure. I have not yet tried adding intergalactic stars anywhere, only in the Milky-way so far. I don't think it is possible to locate custom stars gigs of parsecs away. I'll give it a whirl soon though, if I can determine the true distance to it.
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SMM J2135-0102 ~ The Cosmic Eyelash

09 Nov 2018 09:06

I even bothered to make a model of the galactic bulges blegh! :?
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SMM J2135-0102 ~ The Cosmic Eyelash

10 Nov 2018 03:45

I certainly did not mean to imply that your model or artist's rendition were incorrect!  The source is a starburst galaxy that was fired up as the result of a merger, but we don't know what that unlensed galaxy looks like exactly.  It almost certainly has a warped structure with tidal streams of stars strewn around, and the artist's rendition you build your model from may not be far from the mark.  I think it looks amazing! :)
I too was trying to determine the distance from a red shift of 2.3, which was the only reference I could find regarding it's distance. The direction is in the constellation of Aquarius, so I guess I could calculate some sort of vector to determine if it is co-moving or face on. [etc]
Ah, no, nothing like that.  The relationship between distance and redshift is totally independent of direction, or the orientation of the galaxy.  And in this particular case we can also ignore the velocity of the galaxy through space.

So yeah, let's go over how it works. The redshift (z) is a measure of how much the wavelength of the light has been shifted. z=2.3 means that the light has been stretched out by a factor of 3.3 (z=0 means no shift, z=1 means the wavelengths have doubled, z=2 means wavelengths tripled, etc).  

There are two causes for this shift: one is the regular Doppler effect due to the motion of the galaxy through space ("peculiar velocity") relative to us, which can be either a redshift or a blueshift depending on whether it is moving away from us or towards us, respectively.  The other effect is the expansion of space itself, which stretches out the light as it travels.

Fortunately, the peculiar velocities of galaxies are much slower than light, and for distant galaxies the Doppler effect is quite small compared to the redshift caused by expansion (Doppler shift is of order v/c, which for galaxies v is usually a few hundred km/s, which gives a shift less than ~0.01).  So for this galaxy with z=2.3 we can completely ignore the contribution of the Doppler effect and treat the shift as being purely due to cosmic expansion.  What z=2.3 tells us then is that the scale of the universe is now 3.3 times larger than it was when the light was emitted.

To derive a distance from that, all that needs to be done is compute the evolution of the universe, determine the scale factor over time, and find the distance or lookback time for which the scale factor was 3.3 times smaller than it is today.

Tall order?  Thankfully, you don't actually have to do all that yourself!  You can use online tools.  Simply plug in "cosmological redshift z=2.3" into Wolfram Alpha, and it will churn through the Lambda-CDM model and spit out for you the age of the universe, lookback time, and comoving distance to a source with that redshift.  Easy! :)  The result is in the ballpark of 10.8 billion years of lookback time or a comoving distance of about 18.5 billion light years.  I check this with my own code and obtain nearly the same results (10.89GY lookback time and 18.8GLY comoving distance), differences simply due to uncertainties in the cosmological parameters.
 
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SMM J2135-0102 ~ The Cosmic Eyelash

10 Nov 2018 09:49

Wow. That is so clear and easy to understand! Thank you for your kind words too.

I can now see how anything that far away would certainly have more space-time expanding between the two of us, which the effect of is much, much higher than simply our relative movement through it. Thanks again, I learn something new about the Z factor everyday! I would have simply poked 2.3 into my handheld calculator, rather than the correct factor of 3.3.

I don't know where I got 31,671,740,600 lyr (9,710,599,812.1452 pc) as a comoving distance. Maybe I was fiddling with Hubble's law or the open/flatness of the universe lol. I was really just poking around on Wolfram or a similar online calculator. I wish I had documented what I did.

At one point I came up with
light travel time is 8,981,848,049.28134 lyr (2,753,847,130.84155035 pc)
&
comoving radial distance is 18,558,624,047.37 lyr (5,690,100,000 pc)
&
angular size distance DA is 5.2018 Gly (1594.9 Mpc)
&
Luminosity distance = 17,368,000,000 pc = 56,646,839,678.514 lyr

I guess I have no idea what those words mean.
Is the distance shown on the SE display on the left side of the screen showing Light Travel Time for distances to selected objects? But then I would enter the Comoving distance value into my script, rather than light travel time?
Comoving distance and comoving angular distance are the same thing?
I really have no idea what Angular Size Distance is either. I would think that means it's visible size, which in this case is severely distorted. Luminosity distance, I'm clueless :?

Maybe I was right at one point and then second guessed myself and put the wrong answer down LOL

I was also having a little trouble with Luminosity. The Cosmic Eyelash supposedly has the same light output as 2.3 trillion Sols (2.3e+12). I had to turn that line off in my script and instead use Absolute Magnitude of -26.09. That's what you see now. I kept SolFade set to True. That seems to work but as you get up close the texture creates a black spot in the middle of the light burst for awhile. Apparent Magnitude of 20.1088 didn't work very well.

I guess if I put this in the right spot in the SE universe, and understand the hows and whys, I will consider it a satisfactory project.
A HUGE Thanks to everybody's input!! :idea:
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Mr. Abner
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SMM J2135-0102 ~ The Cosmic Eyelash

10 Nov 2018 15:30

... all that needs to be done is compute the evolution of the universe,...
Sure, nothing too strenuous or taxing or anything...
;)
 
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SMM J2135-0102 ~ The Cosmic Eyelash

10 Nov 2018 20:09

I guess I have no idea what those words mean.
Cosmic expansion is awful.  It messes up a lot of our intuitions about relationships between distance, light travel time, angular size, etc... and as a result there are all these different ways to define distances in cosmology to account for those effects.   Here's a summary of what they mean, and what I think would be best to use in SE:


Light-travel distance:  This one is perhaps the simplest to understand.  It is how much time it has taken for the light to reach us, multiplied by the speed of light.  So by the definition, the largest light-travel distance anything in our observable universe can have is the age of the universe times the speed of light.

Proper distance:  This is the physical distance (what you would measure with a ruler) between two objects if you could freeze the expansion and make that measurement in that moment.  It is generally larger than the light travel distance, because the space has expanded during the time it took for the light to reach us.

Comoving distance:  This is a distance defined in such a way that it remains the same despite expansion.  In other words we imagine slapping a coordinate system onto the universe and have those coordinates expand with it, so that the distances do not change.  The comoving distance to an object is equal to its proper distance at the present time.

Angular diameter distance:  This one is a bit weird.  The expansion of the universe causes the relationship between distance and apparent size to be different than the usual trigonometric rules you would expect.  In fact, once you look out far enough, objects start appearing bigger with increasing distance!  (Because the very early universe was much smaller.  Think of the Big Bang.  The scale factor of the universe was zero then, yet if you look out in any direction far enough, you see out to the Big Bang.  So an image of an object close to the Big Bang whose light is just reaching us now would surround us -- magnified to fill the whole sky.)  

Angular diameter distance is defined to be what you would calculate based on the apparent size of the object, if the normal Euclidean rules were correct.  So this distance starts off behaving normally over short distances, but then grows more slowly than you expect due to the magnifying effect of the expansion on the image, and then starts shrinking again once the expansion causes images to grow bigger with distance.  

Another way to visualize this is with a space-time diagram of our universe.  If space was not expanding, our past light cone would go off on a 45° angle (1 light year per year).  But because of the expansion, the light cone is curved, and must ultimately start in the Big Bang singularity.  So at some distance, the light cone must actually turn inward, filling in a smaller volume of space.  This corresponds with the apparent size of objects growing larger with distance.  It happens beyond a redshift of about z=1.6, or a lookback time of about 9.7 billion years.  Weird, eh?

Luminosity Distance:  Normally we think the apparent brightness of an object goes as 1/r2.  That is no longer true in an expanding space.  So we define luminosity distance of an object to be what you would expect for an object with that luminosity and apparent brightness, if light obeyed the inverse square law on cosmological scales.


What definition of distance would be most relevant for you?  The SE universe is not (yet) expanding and does not simulate the effects of expansion besides reddening the light of distant sources.  And from what I can tell, the distances to catalog objects are given in terms of light-travel distance.  So I would probably use this galaxy's light travel distance as well.  About 10.8 billion light years.

As for its magnitude,
If the galaxy's luminosity is indeed 2.3x1012 Suns, then its absolute magnitude is about 
4.8 - 2.5log10(2.3x1012) = -26.1, as you had set.  
From 10.8 billion light years, its apparent magnitude in SE should be 
-26.1 - 5 + 5log10(3.31x109pc) = +16.5.   That seems reasonable I think.


Sure, nothing too strenuous or taxing or anything...
:P  I was channeling Sagan.  "To make an apple pie from scratch, you must first invent the universe!"

Solving the universe's evolution to calculate the distance-redshift relation actually isn't that strenuous -- easily less than 100 lines of computer code.  Still, it's nice that others have invented the wheel first and we can use online calculators to do it for us.  And I suppose I could have just said "convert z to distance by using this calculator", but I feel it's more satisfying to know where those calculators come from, or better yet to understand what z means and "what we are doing" when we convert it to a distance.
 
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SMM J2135-0102 ~ The Cosmic Eyelash

11 Nov 2018 17:39

That is hella cool
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catvanbrian2
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SMM J2135-0102 ~ The Cosmic Eyelash

13 Nov 2018 15:53

I think one Galaxy model is not enough for space engine. Gnargenox, can you make some more galaxies models of lets say, the galaxies in the Virgo and Fornax clusters Please.
 
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SMM J2135-0102 ~ The Cosmic Eyelash

13 Nov 2018 17:34

Yeah sure! Next time I make some, you bet. Maybe sooner than later too. I'll let everybody know what I get in to.
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SMM J2135-0102 ~ The Cosmic Eyelash

13 Nov 2018 17:41

Next time I make some, you bet. Maybe sooner than later too.
Jump to it Gnargenox! I expect RESULTS! The whip cracks!  :ugeek:.
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SMM J2135-0102 ~ The Cosmic Eyelash

15 Nov 2018 17:51

Cool galaxies. I'm trying to load your warped luminous red giant star, but the game says "object not found" when I type in the coords in your screencap. :-(
Space, the final frontier...
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SMM J2135-0102 ~ The Cosmic Eyelash

15 Nov 2018 19:37

Oops sorry that was a completely different version. Procedural generation will not recreate that same star. For a while I was tweaking some things to see how it affected procedural generation.
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