This has been done on Mars. It's called aerobraking manouvreIs is possible for winged spacecrafts to fly(or should I call this atmospheric surfing?) in gasgiant's thin upper atmosphere and come back to orbit safely again?
This has been done on Mars. It's called aerobraking manouvreIs is possible for winged spacecrafts to fly(or should I call this atmospheric surfing?) in gasgiant's thin upper atmosphere and come back to orbit safely again?
Yes I know what is aerobraking and have done this in Orbiter spaceflight simulator multiple times. I thought it might be different from Mars(or any other terrestrial world with atmosphere) on gas giants since they have fast rotation, which causes large planetary scale storms.This has been done on Mars. It's called aerobraking manouvreIs is possible for winged spacecrafts to fly(or should I call this atmospheric surfing?) in gasgiant's thin upper atmosphere and come back to orbit safely again?
But not in Space Engine? For shame!It's also a super fun thing to do in Kerbal Space Program or Orbiter.
Ah, yes, it still works for gas giants, or indeed any planet with atmosphere. The atmosphere will always act to brake the orbit because it cannot rotate faster than orbital speed. It also can't be too strong of a braking -- a faster wind going against you will just make the optimal aerobraking altitude higher.
I don't think it is possible to get accurate simulations of convective systems, especially tropical cyclones, in 2D. These systems are fundamentally three dimensional in the sense that low level winds circulate towards the low pressure center, and then rise up, releasing the latent heat energy, and then flow outward aloft. If you only treated it as 2D at the surface, for example, then starting with a low pressure center would result in immediately equalizing the pressure and killing the storm. The storm needs that 3D airflow to breathe.
Well that's disappointing to hear. Thanks for answering anyways.I don't think it is possible to get accurate simulations of convective systems, especially tropical cyclones, in 2D. These systems are fundamentally three dimensional in the sense that low level winds circulate towards the low pressure center, and then rise up, releasing the latent heat energy, and then flow outward aloft. If you only treated it as 2D at the surface, for example, then starting with a low pressure center would result in immediately equalizing the pressure and killing the storm. The storm needs that 3D airflow to breathe.
Particles is not a good method either, because a system of clouds is not a system of particles. Clouds are parcels of air where the water vapor has condensed, so one instead models the air movement and the processes behind condensation, precipitation, etc.
It might be possible to 'emulate' something like a cyclone without that intensive physics in 2D by removing the air from the center of the system as in a draining bathtub model, but I have no idea how well it would really work for making something that looks believable. I doubt it would do a good job capturing the behavior of a real cyclone.
I'd expect that you could get fairly accurate hurricanes by simulating several 2D layers, with the air from one layer "moving" throughout other layers. Of course, it probably wouldn't have anywhere near the complexity of a purely 3D simulation.I don't think it is possible to get accurate simulations of convective systems, especially tropical cyclones, in 2D. These systems are fundamentally three dimensional in the sense that low level winds circulate towards the low pressure center, and then rise up, releasing the latent heat energy, and then flow outward aloft. If you only treated it as 2D at the surface, for example, then starting with a low pressure center would result in immediately equalizing the pressure and killing the storm. The storm needs that 3D airflow to breathe.
Particles is not a good method either, because a system of clouds is not a system of particles. Clouds are parcels of air where the water vapor has condensed, so one instead models the air movement and the processes behind condensation, precipitation, etc.
It might be possible to 'emulate' something like a cyclone without that intensive physics in 2D by removing the air from the center of the system as in a draining bathtub model, but I have no idea how well it would really work for making something that looks believable. I doubt it would do a good job capturing the behavior of a real cyclone.
Jerrymolie, welcome to science. We do it because it is intellectually stimulating, not because it is effortless.
look at the atmospheric pressure. if it is high, then the boiling point raises dramatically.In SE I see liquid water oceans on planets at or above 100 C. Is there a scientific explanation for this?