Ultimate space simulation software

 
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Aborygen
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02 Aug 2017 11:31

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Olegson
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02 Aug 2017 13:42

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modelling almost finished, starting texture work
 
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DoctorOfSpace
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02 Aug 2017 13:44

That interior is looking good
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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Olegson
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02 Aug 2017 13:52

That interior is looking good
Thank you!
Though its just 75% finished and the most is lurking beyond view because it needs more work
 
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Betelgeuze
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02 Aug 2017 15:52

More teasers of my custom system I added 2 more stars (two brown dwarfs) for my custom system. My custom system is a quadruple system

Colorful day cycle atomsphere

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the photo guy
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02 Aug 2017 16:06

More teasers of my custom system I added 2 more stars (two brown dwarfs) for my custom system. My custom system is a quadruple system

Colorful day cycle atomsphere

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NICE!!! :D
I don't really come on here anymore, I used to! a lot. but now Its kind of just for news and stuff. I don't talk anymore :/
 
Destructor1701
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02 Aug 2017 16:48

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modelling almost finished, starting texture work
Good lords, that's wonderful!

This is giving me warm flashbacks to the days when the Star Trek Bridge Commander forums were bursting with active modelling projects!

Suggestions: If you can, please bake the lighting into the emis map - even the spill light from the light on the wall. And to make the window glass work like on the show, make the panes a single plane of polygons with normals facing out so they're invisible from the inside. Ships like this make me really *long* for alpha-blended transparency capability in SE.
 
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Olegson
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02 Aug 2017 17:24

modelling almost finished, starting texture work
Good lords, that's wonderful!

This is giving me warm flashbacks to the days when the Star Trek Bridge Commander forums were bursting with active modelling projects!
Thank you! I choose to make it for SE because it's lacking high quality cockpits. The reason I choose the Type-15 Shuttlepod is that it's not complicated to model and a good warm-up to prepare for the Type-6, Type-7 shuttles and so on (because last time I did something in Blender was a year ago)... And when I've finished these projects I'll move on to Star Wars, Stargate etc., but these could take longer because school is starting soon. In the meantime I got some structures waiting for SE 0.9.8.1.   ;)
Suggestions: If you can, please bake the lighting into the emis map - even the spill light from the light on the wall. And to make the window glass work like on the show, make the panes a single plane of polygons with normals facing out so they're invisible from the inside. Ships like this make me really *long* for alpha-blended transparency capability in SE.
I already baked the lighting into the emis map? Did I forget a lighting source? That alpha-blending thing is a really good idea :!: but I did not take the time to look how to get half transparent textures to work in SE, it transforms them into 0% or 100% opacity textures with no transparency at all.

//EDIT: Sorry, misread your post :ugeek:
Last edited by Olegson on 04 Aug 2017 17:56, edited 1 time in total.
 
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Betelgeuze
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03 Aug 2017 05:49

NICE!!! :D
Thank you :)

I added more planets around binary brown dwarfs.

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DoctorOfSpace
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03 Aug 2017 08:05

but I did not take the time to look how to get half transparent textures to work in SE, it transforms them into 0% or 100% opacity textures with no transparency at all.
Unsupported currently
CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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Aborygen
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03 Aug 2017 12:06

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the photo guy
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03 Aug 2017 12:09

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that's So cool! great placing and angle. really like it :)
I don't really come on here anymore, I used to! a lot. but now Its kind of just for news and stuff. I don't talk anymore :/
 
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Aborygen
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03 Aug 2017 12:21

that's So cool! great placing and angle. really like it :)
I'm glad you like it :)
 
Destructor1701
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03 Aug 2017 18:03

but I did not take the time to look how to get half transparent textures to work in SE, it transforms them into 0% or 100% opacity textures with no transparency at all.
Unsupported currently
Indeed, hence my longing!
 
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the photo guy
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03 Aug 2017 21:34

new.png
I don't really come on here anymore, I used to! a lot. but now Its kind of just for news and stuff. I don't talk anymore :/

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