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Quarior
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

02 Jan 2018 03:55

Good morning, Space Engine have a limit of object around a object because the file Alderaan_fragment.sc in CatalogsSW.pak, Space Engine crash when PLANET HIERARCHY process but in log there aren’t explain why (the last line is PLANET HIERARCHY) is crash but if I put just 300 instead of ~3200 asteroids, is work.
Thanks in advance for the answers because I think is strange because there are procedural asteroid belt with more asteroids and I want to see the asteroid belt.
Good continuation and have a nice day.
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Alderaan_fragment.sc
The asteroids belt file
(1.35 MiB) Downloaded 432 times
se.log
The log file
(99.47 KiB) Downloaded 411 times
Last edited by Quarior on 15 Jan 2018 15:42, edited 1 time in total.
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aFinapple
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

15 Jan 2018 12:09

It seems that, according to the se.log, that you have run out of VRAM Memory 
[MT] Physical  VRAM: 2048 Mb
[MT] Available VRAM: 1996 Mb
[MT] Max. used VRAM: 2048 Mb
According to the above, you maxed out on VRAM and SpaceEngine crashed because you ran out of VRAM memory, and the game could not render any more. My advice is if you want to go into Hierarchy mode, then don't load the  Alderaan_fragment.sc. 
Hope this helped!
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

15 Jan 2018 12:15

And if that's not the problem, then it may be because you have about 50 add-ons loading at the same time, and that might take away some of the computer resources that can be used for other things
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

15 Jan 2018 15:35

And if that's not the problem, then it may be because you have about 50 add-ons loading at the same time, and that might take away some of the computer resources that can be used for other things
Isn’t this because I test just with the script and crash so I think there are many object with many little parameters in script so Space Engine must to generate more variables so maybe is this problem.
I remake the file with asteroids with less object and more parameters/variables because there aren’t RotationPeriod when I would like tidal locked with asteroids maker so now is write TidalLocked true and is work. (See in CatalogsSW.pak.)
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

16 Jan 2018 02:37

Thanks in advance for the answers because I think is strange because there are procedural asteroid belt with more asteroids and I want to see the asteroid belt.
It is a memory problem. For me, the computer always crashed when I had so around 2000 scripted asteroids in a system. SpaceEngine must load all these objects into memory at the same time, and the memory may not be enough for that.
And if that's not the problem, then it may be because you have about 50 add-ons loading at the same time, and that might take away some of the computer resources that can be used for other things
As far as the amount of the addons is concerned, I have not found any limit yet. I have a lot more than 50 addons. Of course, there will probably be a limit, depending on available memory.
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

16 Jan 2018 05:40

Thanks in advance for the answers because I think is strange because there are procedural asteroid belt with more asteroids and I want to see the asteroid belt.
It is a memory problem. For me, the computer always crashed when I had so around 2000 scripted asteroids in a system. SpaceEngine must load all these objects into memory at the same time, and the memory may not be enough for that.
Yes but was the old script, is crash same I very far away of the « universe » or you talk when is read script ? Also I try alternative with separate the file with multiple file and was the same effect.
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

09 Feb 2018 06:01

hi everyone. My SE version is 0.9.8.0 and i could not able to view planets. I have checked the 'Graphic Settings' and yes it is enabled. But still planets are not visible but it's aurora is visible. please help me out.
 
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

11 Feb 2018 05:16

I'm having a similar issue, I exported a procedural version of a catalog star, and when I copied it to my addons folder, SE crashed at PLANET HIERARCHY.
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planets.7z
(292.91 KiB) Downloaded 343 times
se.log
(146.67 KiB) Downloaded 391 times
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

11 Feb 2018 08:36

when I copied it to my addons folder, SE crashed at PLANET HIERARCHY
I'm not having this issue with your scripts, the system appears to be fine. If you tried even by removing temporarily other addons, there's a chance you encountered a driver/hardware related problem.
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Limit of object around a object ? (Space Engine crash when PLANET HIERARCHY process)

11 Feb 2018 21:01

when I copied it to my addons folder, SE crashed at PLANET HIERARCHY
I'm not having this issue with your scripts, the system appears to be fine.
I was afraid of that. I looked at it again, and saw the asteroid count to be 1000. Upon cutting out 700 asteroids, the system started working again. So its likely my low end conputer.
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64

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