Ultimate space simulation software

 
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PlutonianEmpire
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Custom Tropics Settings Absolutely Refuse to Work

26 Dec 2017 22:47

[youtube]3d3jqv5KWNc[/youtube]

I'll set a tropicsLatitude or a tropicsWidth in the .sc catalog script for a planet, but once loaded into the game, it reverts to default settings. You may also notice the object in my video to have a visible axial tilt, due to being a moon. Yet, the game falsely states the moon's axis tilt to be 2 degrees.

It's been like this since at least 0.972, iirc. Is this something that can even be fixed at this point?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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SpaceEngineer
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Custom Tropics Settings Absolutely Refuse to Work

27 Dec 2017 08:18

PlutonianEmpire, save the file first! The tab in the notepad is red :)
Interface displays axial tilt relative to the orbit, and as long as this is a tidally-locked moon, its tilt is close to zero.
 
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PlutonianEmpire
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Custom Tropics Settings Absolutely Refuse to Work

27 Dec 2017 13:42

Thats what I did. ;)

A few moments into the video, by around 0:06 or so, you'll see the file turn blue. :)
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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SpaceEngineer
Author of SpaceEngine
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Custom Tropics Settings Absolutely Refuse to Work

28 Dec 2017 03:59

Ok, then it may be a bug in this version. I just made an experiment in my dev build, all parameters are passed correctly.
 
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PlutonianEmpire
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Custom Tropics Settings Absolutely Refuse to Work

28 Dec 2017 17:06

Yay! I look forward to it! :D
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64

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