What about spaceships? Will 0.980 spaceships still work (as in, safely loaded and flown without crashing the game) in 0.990?
from what I understood by reading spaceengineer's posts there should be no problem for spaceships... although it will probably be worthwhile to work a bit on textures and materials to exploit the new potential...
They are in SE 0980. I did a journey through Cygnus X-1 and I followed a very narrow path near the center and I found a tunnel and opening and when I reached it, I emerged into a completely different part of the galaxy.BananaMapper, since wormholes are not known to exist in nature, they will not be added procedurally to Space Engine. Space Engine tries to be as close-to-nature as possible.
There's one thing that could be added before it's release... custom terrain. I mean, the terrain in earth-like planets appear very generic. The program could have more codes for landscape, related to the shape of land or continents. Look at Earth, Mars, Venus and Titan. Such worlds have very unique forms of lands or seas. On the other hand, the continents on planets generated appear very similar each other. Spaceengine could have a type of generation code to allow the presence, in the same planet, of retangular, triangular, curved or even continents of irregular shape.
I mean, more variety of kinds of continents on the same planet.
Example: A random planet with a continent similar to South America and another similar to Australia. It don't have to be equal to those continents, but more like a default setup. It could also allow you to draw custom surfaces, not just texture, but the relief itself, let you draw the continents themselves. It will be very useful to make a science fiction history.
I will give another example... mainfreq, marefreq and maredensity. Instead of marefreq and maredensity generate more cratered-like terrain (the program already has crater settings) mainfreq could be used to give more detail to the continents and relief themselves. Marefreq could be used to determine the amount of continents or plate tectonics. Maredensity could be used to increase the distance between lands, without lowering the terrain height, so that continents appear more genuine, like those on Earth. More codes would be necessary to add more variety of shapes to islands and continents.
Actually modeling of continents is actually in plan in the to-do list.There's one thing that could be added before it's release... custom terrain. I mean, the terrain in earth-like planets appear very generic. The program could have more codes for landscape, related to the shape of land or continents. Look at Earth, Mars, Venus and Titan. Such worlds have very unique forms of lands or seas. On the other hand, the continents on planets generated appear very similar each other. Spaceengine could have a type of generation code to allow the presence, in the same planet, of retangular, triangular, curved or even continents of irregular shape.
I mean, more variety of kinds of continents on the same planet.
Example: A random planet with a continent similar to South America and another similar to Australia. It don't have to be equal to those continents, but more like a default setup. It could also allow you to draw custom surfaces, not just texture, but the relief itself, let you draw the continents themselves. It will be very useful to make a science fiction history.
I will give another example... mainfreq, marefreq and maredensity. Instead of marefreq and maredensity generate more cratered-like terrain (the program already has crater settings) mainfreq could be used to give more detail to the continents and relief themselves. Marefreq could be used to determine the amount of continents or plate tectonics. Maredensity could be used to increase the distance between lands, without lowering the terrain height, so that continents appear more genuine, like those on Earth. More codes would be necessary to add more variety of shapes to islands and continents.
I would like automatic updates of real exoplanets monthly before any of this lol. The terrain of the exoplanet can be autogenerated based on what type it is.There's one thing that could be added before it's release... custom terrain. I mean, the terrain in earth-like planets appear very generic. The program could have more codes for landscape, related to the shape of land or continents. Look at Earth, Mars, Venus and Titan. Such worlds have very unique forms of lands or seas. On the other hand, the continents on planets generated appear very similar each other. Spaceengine could have a type of generation code to allow the presence, in the same planet, of retangular, triangular, curved or even continents of irregular shape.
I mean, more variety of kinds of continents on the same planet.
Example: A random planet with a continent similar to South America and another similar to Australia. It don't have to be equal to those continents, but more like a default setup. It could also allow you to draw custom surfaces, not just texture, but the relief itself, let you draw the continents themselves. It will be very useful to make a science fiction history.
I will give another example... mainfreq, marefreq and maredensity. Instead of marefreq and maredensity generate more cratered-like terrain (the program already has crater settings) mainfreq could be used to give more detail to the continents and relief themselves. Marefreq could be used to determine the amount of continents or plate tectonics. Maredensity could be used to increase the distance between lands, without lowering the terrain height, so that continents appear more genuine, like those on Earth. More codes would be necessary to add more variety of shapes to islands and continents.
Procedural generation has limits. SE is one of the best software for this, but obviously it is not perfect...
There are still many things to do, but some of the things you ask look more like "magic" than "programming" and spaceengineer is a developer not a wizard