IMHO I dont like the idea that SE is strictly for Steam. I have had bad experience with the community there. And to top that off the client is a DRM machine that depends on a centralized system. I for one think that this was a bad move, Vlad. I oppose all forms of DRM that I see today. and that includes requiring a constant connection, rootkit installation and requiring an account to play it. That is why I buy most of my game from GOG to counter Steam's atrocities. Plus they own much of the PC gaming industry as much as 75%. They are definitely a monopoly to my standards and we need more competition and a De-centralized system in case Steam fails. When valve goes broke in 20 years,you can kiss your games goodbye
Steam allows offline installation. You can just start downloading the game, then abort it, copy the whole game folder from another computer, then start steam and play.
Yes but you require the client to launch it. Thats what bothers me. My belief is that when you buy a game, that copy is your and you can back it up in a CD or a thumb drive in case you have to reinstall Windows. with Steam, you need to download the client and download said game And to top that off, they reserve the right to terminate your account for no reason or warning. And you are basically "renting" the game under their whim.
It is for these reasons I am morally against Steam itself. Steam being used as one of several platforms for SE, I'd be all for it, but I too am admittedly leery of Steam exclusivity, but will probably go along with it. I have Steam, but I rarely use it cuz I usually keep my pc offline for personal reasons. I'd have no problem budgeting and paying for SE itself, I did it with Universe Sandbox long ago.
Also, Vladimir has been very open
since the very beginning all those years ago that SE will definitely be payware at some point. So when people complain about SE going paid, they are ignoring
years' worth of advance notice.
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64