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Propulsion Disk
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General 0.9.9.0 Discussion

04 Sep 2018 16:09

I live in a black hole,
Very interesting, if you have any sort of spectrometer on you, can you get some composition scans of the inside? You would be doing a great thing for science. PS lol  :lol:
 
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Watsisname
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04 Sep 2018 20:04

Even better for science would be the details of how he is able to communicate with us from the inside.  But this is getting off topic. :)
 
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Propulsion Disk
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General 0.9.9.0 Discussion

04 Sep 2018 21:19

Even better for science would be the details of how he is able to communicate with us from the inside.  But this is getting off topic.
Yeah, let's stop doing that. :|
 
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PlutonianEmpire
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General 0.9.9.0 Discussion

05 Sep 2018 00:03

When 0.990 comes out however many millions of years ( :P ) from now, what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
Macronicus
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General 0.9.9.0 Discussion

05 Sep 2018 00:28

When 0.990 comes out however many millions of years ( :P ) from now, what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?
Yeah, I wanna know
To a Galaxy billion light-years away from a Dark World.
 
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JackDole
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General 0.9.9.0 Discussion

05 Sep 2018 01:14

what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?
For normal planetary systems probably nothing. (If there are not some more serious changes in the finished version of SE 0.990.)
The 'Class' designations change SE itself, depending on the size of the planet, the temperature, etc.
For example, SE turns 'Desert' into 'Warm airless subterra' or 'Cool desertic subterra'.

Some of my addons will not work properly anymore. For example, some textures may not look the way they should. My Ringworld, for example, seems a little frayed. (Besides some other things that are not working properly, but actually, some of my addons are not legal anyway! ;))
(If there are not some changes in the finished version of SE 0.990 anyway!)

Of course, changed shaders do not work anymore.
Attachments
scr00016.jpg
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Betelgeuze
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General 0.9.9.0 Discussion

05 Sep 2018 02:45

For normal planetary systems probably nothing. (If there are not some more serious changes in the finished version of SE 0.990.)
The 'Class' designations change SE itself, depending on the size of the planet, the temperature, etc.
For example, SE turns 'Desert' into 'Warm airless subterra' or 'Cool desertic subterra'.

Some of my addons will not work properly anymore. For example, some textures may not look the way they should. My Ringworld, for example, seems a little frayed. (Besides some other things that are not working properly, but actually, some of my addons are not legal anyway! ;))
(If there are not some changes in the finished version of SE 0.990 anyway!)

Of course, changed shaders do not work anymore.
Is background a Duke's new ray-marched nebula on your screenshot?, It look amazing!  :D
 
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JackDole
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General 0.9.9.0 Discussion

05 Sep 2018 03:29

Is background a Duke's new ray-marched nebula on your screenshot?
It is.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Martin
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General 0.9.9.0 Discussion

05 Sep 2018 12:12

It is.
And what about the HD/UHD resolution texture of the Solar system? Will we be able to transfer it into the new game updated? (because that's a lot of data to download again if necessary)
 
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donatelo200
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General 0.9.9.0 Discussion

05 Sep 2018 12:26

You should be able to transfer it.   They have worked on most of the closed betas.
CPU: Intel Core i7-4790K
GPU: Nvidia GTX 1080
SSD: Samsung 850 Evo 250GB
HDD: Toshiba DT01ACA200 2TB
HDD: WD Blue 1TB (2012)
RAM: Unknown 16G-D3-1600-MR 2x8GB
MBD: MSI Z97S SLI Krait Edition (MS-7922)
 
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Martin
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General 0.9.9.0 Discussion

05 Sep 2018 13:18

You should be able to transfer it.   They have worked on most of the closed betas.
Thanks for the answer.
 
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PlutonianEmpire
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General 0.9.9.0 Discussion

05 Sep 2018 16:19

what changes will we need to make to our 0.980/0.980e addons to make them compatible with 0.990?
For normal planetary systems probably nothing. (If there are not some more serious changes in the finished version of SE 0.990.)
The 'Class' designations change SE itself, depending on the size of the planet, the temperature, etc.
For example, SE turns 'Desert' into 'Warm airless subterra' or 'Cool desertic subterra'.
Ja thats good to know!
Of course, changed shaders do not work anymore.
That part I remember being mentioned previously. :cry: I might just stick with 0.980/0.980e depending on how much support remains for entirely new shader mods, admittedly
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Stellarator
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General 0.9.9.0 Discussion

05 Sep 2018 17:23

I live in a black hole,
Very interesting, if you have any sort of spectrometer on you, can you get some composition scans of the inside? You would be doing a great thing for science. PS lol  :lol:
Unfortunately during my time inside said black-hole, I have gone completely insane. You, this forum and the entire outside world is just the figment of my crazed imagination :shock:. But Watsisname is right, such things should not concern the shattered personalities of my mind...
Futurum Fusionem
 
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TheRedstoneHive
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General 0.9.9.0 Discussion

08 Sep 2018 22:56

Will there still be support for the old nebulae in 0.990 or will it be removed entirely?
 
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Sion
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General 0.9.9.0 Discussion

09 Sep 2018 13:58

Just curious, what's left to do in terms of debugging?

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