Ultimate space simulation software

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DeathStar
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Work progress - 0.9.8.1

12 Mar 2017 09:29

The graphical improvements in the next version are amazing, especially those nebulae - the second picture looks like something straight from Hubble.
 
DeathStar
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Work progress - 0.9.8.1

12 Mar 2017 09:31

(Sorry for the double post)

Also, do stars inside the nebula illuminate it?
 
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BambusDude
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Work progress - 0.9.8.1

12 Mar 2017 09:35

SpaceEngineer, these nebulae look really great but will they have textures in the future, so we can have real nebulae? these are probably diffuse nebulae, did you already do any planetary?
What do nebulae look like with this new hdr and bloom?
 
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Jack ONeill
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Location: Prague, Czech republic, Terra, Solar Sys., Orion Arm, Milky Way, Local Group, Virgo SC, Laniakea SC

Work progress - 0.9.8.1

12 Mar 2017 09:36

I can see my house!  :o
 
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SpaceEngineer
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Work progress - 0.9.8.1

12 Mar 2017 09:42

Also, do stars inside the nebula illuminate it?
No, and it is very complex question, how to integrate stars into nebula. You have to convert them to a sdf somehow (signed distance function).
SpaceEngineer, these nebulae look really great but will they have textures in the future, so we can have real nebulae? these are probably diffuse nebulae, did you already do any planetary?
This is very complex too. First, how will you generate a 3-dimensional shape using only a photo? Second, how will you convert it to sdf?
 
DeathStar
Astronaut
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Work progress - 0.9.8.1

12 Mar 2017 10:04

No, and it is very complex question, how to integrate stars into nebula. You have to convert them to a sdf somehow (signed distance function).
Thanks for the answer!
 
Retsof
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Work progress - 0.9.8.1

12 Mar 2017 11:18

I... Uh... I'll be in my bunk...
 
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ettore_bilbo
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Location: Italy

Work progress - 0.9.8.1

12 Mar 2017 11:26

Duke's nebula update. Still a lot of work, integration into engine, correct blending with stars..
WOW
 
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PlutonianEmpire
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Work progress - 0.9.8.1

12 Mar 2017 13:17

Those look amazing! Good work! :)

If I may ask, what version of OpenGL will 0.9.8.1 require?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Julian
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12 Mar 2017 15:29

Image

Image
Is this planetary nebula being modeled as a torus seen from above? I would think they're supposed to be spherical bubbles which are opaque at the edges and transparent in the middle, so they should look the same from all angles.
 
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spaceguy
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Work progress - 0.9.8.1

12 Mar 2017 17:08

Recently I have working on a proper HDR with autoexposure, and adding a new shiny bloom effect. In process, improved quality of MSAA, and many other things. Now, finally, SE is able to display very large difference of brightmess, and true relative brightness of objects.

Earth and Moon. Relative brightness must be adjusted for all Solar system bodies. More precisely, scripts will have a physical-based parameters for textures calibration. Something like MinPixelBright and MaxPixelBright in some physical units like luxes.

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Saturn and Titan. No stars visible!

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Pluto and Charon. Stars are visible (although their brightness is still not calibrated, so this may be wrong).

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Saturn and Mimas with shiny glow.

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Earth's night side. Atmosphere is glowing not in red color, as expected... I have to tweak the atmospheric scattering code. There is a tail of the comet Encke visible in top left (comets brightness is not calibrated yet).

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ISS over night side of the Earth. Starry sky, city lights, aurora, clouds and ISS are illuminated with a moonshine. I can use real photos from ISS to calibrate such scene.

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When ISS enters sunlight, it looks almost like explosion, until virtual "eye" adapts to a high brightness.

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Ship's light in the "night". Looks too shiny? Radiator's glow is too bright and too hot, it must be separated in its own texture, controlled by the graphics engine.

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Engine exhaust looks extremely bright, because its brightness is calibrated for the the next picture.

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In the "day", engine exhaust is barely visible. This is why its brighness was so extreme. Radiators glow and lights are completely invisible.

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Molten planets looks interesting in the Solar system browser.

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Glowing lava now looks really "glowing" (that is a planet in the sky, but it is so bright compared to the night moon's surface, so it is being overexposed).

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"Interstellar-style" black hole looks much better with a new bloom.

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With HDR, it is now easy to explore extremely bright object such as stars and accretion disks. Autoexposure speed is a bit too slow in this case (and adaptation back to starry sky), I have to derive a better formula.

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yes
YES
YES!!
keep up the beauty work !!
 
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SpaceEngineer
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Work progress - 0.9.8.1

12 Mar 2017 18:57

Is this planetary nebula being modeled as a torus seen from above? I would think they're supposed to be spherical bubbles which are opaque at the edges and transparent in the middle, so they should look the same from all angles.
This depends on a star. If it is a solitary red giant, slowly losing its envelope, then nebulae might be spherical. If it is a fast rotating star or a binary system, shape might be more complex, typically, something like a tube. Magnetic fields are also affects the shape.
 
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Astra
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Work progress - 0.9.8.1

12 Mar 2017 18:59

is the ISS a fixed orbit spacecraft always around earth now, or does it have to be added like all the other spacecraft? if so will it be available?
Earth's night side. Atmosphere is glowing not in red color, as expected... I have to tweak the atmospheric scattering code. There is a tail of the comet Encke visible in top left (comets brightness is not calibrated yet)
would the atmosphere also cast orange/red light on objects like spacecraft and the moon when passing behind or does it still just do regular shadows?
 
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SpaceEngineer
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Work progress - 0.9.8.1

12 Mar 2017 19:29

is the ISS a fixed orbit spacecraft always around earth now, or does it have to be added like all the other spacecraft? if so will it be available?
Yes, and yes.
would the atmosphere also cast orange/red light on objects like spacecraft and the moon when passing behind or does it still just do regular shadows?
No. HDR/autoexposure is not related with lighting, it is just a post-process technique.
 
ianhoar
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Work progress - 0.9.8.1

12 Mar 2017 21:37

Wow this update is looking incredible. Can't wait. 
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