Nice work and congrulation for your 1000th screenshotReflections on ships: http://spaceengine.org/news/blog171114/
LOL it's a screenshot number 1000 in my screenshots folder. I'm clearing up it after each release.

Good continuation for the next.
Nice work and congrulation for your 1000th screenshotReflections on ships: http://spaceengine.org/news/blog171114/
LOL it's a screenshot number 1000 in my screenshots folder. I'm clearing up it after each release.
Wasn't this already implemented?would it make the non-lit surface of a planet brighten by its own rings?
I hope you at least make a video with your stills before purging, you know the evolution of this software is much intriguing.
Yes.
Only the diffuse part of image-based lighting, but not mirror-like reflections (they simply does not exist on a planetary scale). And no, water surface reflections cannot be implemented using this, they are a separate topic.
Not this. Environment cubemap is rendered per object (ship, planet, ...), by placing a camera to its center and rendering scene in 6 directions. The rings will look like a thin line on the this map, and cannot illuminate the planet. To implement illumination like that, engine must generate environment cubemap for every pixel of the planet surface (or for every pixel of some "lightmap" with smaller resolution), which is incredibly demanding task. Ringshine can be implemented by more easy way - direct precomputing of the lightmap of the rings only.
dang, that opens a lot of possibilities. But first, a few questions:Reflections on ships: http://spaceengine.org/news/blog171114/
LOL it's a screenshot number 1000 in my screenshots folder. I'm clearing up it after each release.
Reflections on ships: http://spaceengine.org/news/blog171114/
LOL it's a screenshot number 1000 in my screenshots folder. I'm clearing up it after each release.
Reflections on ships: http://spaceengine.org/news/blog171114/
PBR will be implemented in the next version, after 0.990 release (so maybe in 0.991)
Amazing work !Only the diffuse part of image-based lighting, but not mirror-like reflections (they simply does not exist on a planetary scale). And no, water surface reflections cannot be implemented using this, they are a separate topic.