
Who are you to talk for others? (or are you royalty?)
You have to enter something like total mass if oxygen / nitrogen / etc, and ask engine to generate other gases procedurally (or generate everything and replace specific gases with the provided amounts). But would it be useful? You have to restart SE in order to see apply changes made in the script. Maybe in future, when planet editor will be a real game tool, such function could be useful.This is really great.
I have a request, though. From what you say, all atmospheric code is based on calculations of equilibrium conditions, and if I'm not mistaken those supercede whatever one tries to type in catalog definitions. Now, I'd find extremely useful to be able to input non-equilibrium data in catalogs for planets under terraforming (be it active, with some means of pumping certaing gases into the atmosphere, or passive, as things revert slowly back to the original equilibrium). Could this be done? Maybe by means of a flag (terraforming=true, f.i.) in the catalogs themselves?
I think it would be useful, since you're now using atmospheric data to influence the distribution of fluids and ices around the planets, thus impacting the landscapes (and even the possibility of life). It was very needed, and it's a very welcome development, but those of us using the engine creatively would probably like to have a little more control over the environmental conditions in our planets, even if that means postulating that some kind of terraforming (or environmental alteration) machinery is in place. My idea was to have a flag that could be used in the catalogs themselves to allow for environmental conditions that would otherwise be deemed impossible by the engine and therefore replaced by the result of internal algorythms.You have to enter something like total mass if oxygen / nitrogen / etc, and ask engine to generate other gases procedurally (or generate everything and replace specific gases with the provided amounts). But would it be useful? You have to restart SE in order to see apply changes made in the script. Maybe in future, when planet editor will be a real game tool, such function could be useful.
That's a really good point. Glass is a solid and fluid at the same time. (It just flows really slowly.)[s]Vladimir call it "Fluidsphere"[/s]. The term "fluid" can be collectively used for both gases and liquids:Recent weeks I had work on a planetary chemistry. It is updated atmosphere composition code - I should call it the planetary chemical composition code now. Because it computes not only the atmosphere, but the seas/oceans and frozen ices. It performs iteration of the global climate conditions on the planet, computes equilibrium amount of gaseous, liquid and frozen substances on the surface. So now oceans also have the chemical composition: you can find exotic cases like a terra with carbon dioxide or ammonia seas, or a frigid aquaria with a neon seas. This is where the new planet classification shines: the old classification scheme would have a problems to classify such a planets.
I also had upgrade the star browser (for debug purpose, as usual - I needed a tool to find a planet with a specific conditions). Now it uses the new planet classification (3 classes are selectable - temperature, volatiles and bulk class). I also added a simple filters to find planets with a specific composition of an atmosphere and hydrosphere (not sure how to call it in general - "liquosphere"?).
scr00819.jpg
I will write a blog post about this features later on.
https://en.wikipedia.org/wiki/Fluid.
Now that I read more carefully about the properties of fluids maybe fluid is not scientifically accurate to describe the atmosphere and hydrosphere. Because fluid can be very viscous solid and not necessarily gas. Gases can be compressed but liquids can not. I think liquo-sphere is a good suggestion you made. As always I succumb to your superior knowledge and scientific talents.
Excelent work as always btw
No I don' have ships. I just start the game, go to planetarium, click around, crash. I don't have any mods but I do have the hi-rez textures for the solar system.
The best is the enemy of the good. And reasoning this way, the app should never be released because there will always be some other feature that can go in if we wait "a bit more"... unless Vladimir can find a quick way to simulate a whole universe within itself (and that means simulating Space Engine too, inception with turtles all the way down).Nahor Hey man, think about this, the longer it takes, the better the space engine and I also think that waiting for the necessary time is cool, and Vladimir is doing it for free.