Thanks for the update (even if it is not released yet) and the new parameters (SemiMajorAxisKm, MassKg) will make it possible to be more precise I think.It's long time since last update, because simply nothing to show. I am working mainly on internal engine systems, including the scripting system and various UI improvements.
The most interesting feature is a spline path recording tool (it is called 'editor', but editing options are not implemented yet). Spline is mathematical thing that allows you to calculate a smooth curve based on a few 'knot points'. In SE it is used to record camera path and then replay it. The spline path editor saves the recorded points to a script file, which could be loaded back, or called from a .se scenario script. It is also linked to a video capture system - by pressing a single button you can simultaneously start replaying of a camera path and capturing a video in frame time mode. In future this system also could be used to show a scripted paths of a spacecraft such as Cassini or New Horizons.ABBC3_SPOILER_SHOW2changelog
[youtube]_GM19aLoUnQ[/youtube]
Today updates are mostly related to Saturn (started from "Updated close-up noise effect of rings"):
New close-up noise effect, tried to make is similar to recent Cassini images:
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Now Saturn has all its 62 moons:
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And a cool egg-shaped moon Methone (note that rings are invisible from its orbit):
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Recorded path is bound to planet's surface, if the option SyncRot is checked. So it will rotate together with the planet. You may make a timelapse video of sunset while camera slowly moving. I forgot to show that in the video.
Do you mean speed of replay? Yes, there is a Duration option which overwrites the default recording duration.
This is not implemented in SE yet, right?
I set up LOD to 1 before starting video capture.
Realism is goal of this project. But I am not a wizard, sadly
Until Break
SelectRandomObject
Goto {Time 10}
Wait 10
Loop
I know what do you want - scriptable autopilot. This requires much more than this system could suggest: reading back data from SE, variables, functions, loops, multithreading (you want you scripts to work independently for each ship). Later I will integrate Lua support, so that will be possible.Would it be complicated to play an one-shot-sound (similar to one when you hover buttons in main menu) eventually?
Are spacecrafts considered objects exactly like others? (so you can orbit them, etc...)
Do you plan to change variables of spacecraft by script? (for the spaceship control tutorial, if there will ever be one)
How do you define a "random object"? A nearest star? A furthest galaxy? A planet 16 of a star RS xxxx... Wait, it could not exist! This is not easy if you think a bit.