Ultimate space simulation software

 
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PlutonianEmpire
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20 Apr 2017 18:16

Nice! Will that effect be configurable and/or slider-able? I like the window tranparency :)
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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SpaceEngineer
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20 Apr 2017 19:31

Will that effect be configurable and/or slider-able?
Don't you think SE already has too many sliders? Effect will be configurable in the skin script, this is enough IMO.
 
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PlutonianEmpire
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20 Apr 2017 23:11

Lol, good point. :lol:
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Quarior
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21 Apr 2017 02:30

Question for modding for the future : The logo support animated gif and we can change the position of elements on menu ?
No, customizeable menus is very hard to implement. Animated logo - probably, but certainly not gif, it is a old and low quality format :)
Anyway, there are thousands of more important features than these two. With GUI I have time to make only easy things, like merging settings into a single menu, new skins or this effect (thanks to new post-processing system, it was quite easy to add):
scr00575.jpg
OK, no problem but what is a animated logo without use gif ? A video or like resource pack in Minecraft with a image vertical ?

Otherwise, I like the new windows for information.

And last question : What is the difference between RS and RSC ?
ABBC3_SPOILER_SHOW2Information
 
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Salvo
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21 Apr 2017 03:04

 ...or this effect (thanks to new post-processing system, it was quite easy to add)
This will look very good with the retro skin, but also with other ones, can't wait to try it!
The universe is not required to be in perfect harmony with human ambition.

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SpaceEngineer
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21 Apr 2017 06:04

RSC is a star belongs to a star cluster (RC).
I thought retro skins should use simple (old) transparency.
 
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Quarior
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21 Apr 2017 17:37

RSC is a star belongs to a star cluster (RC).
Ah OK.... Thanks.
ABBC3_SPOILER_SHOW2Information
 
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Betelgeuze
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25 Apr 2017 03:23

I also made a small trick to reduce aliasing of a star surface textures (suppressing the granulation on the upper LOD levels). Screenshots shows TRAPPIST-1 before and after.

scr00564.jpg
scr00566.jpg
Star surface textures look amazing 8-) Keep good job!
 
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gamadh
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30 Apr 2017 17:05

this new models for nebulaes is for all nebulaes of the universe? procedural models?
In such a hostile universe it is not necessary be the center to be special, just be alive
 
Planet Hunter
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02 May 2017 20:23

Very impressive :)
 
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SpaceEngineer
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03 May 2017 17:31

Added the color picker dialog. Finally I managed to add a color palette to the planet editor. Acid clouds are just to demosntrate how it works:
scr00587.jpg
 
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Maurício Cruz
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03 May 2017 19:15

WOW, I'm see a spoiler of preview the new version of SE, thank very much for the excellent work :lol:
Pluto taught us at least how creative the universe could be (DOCUMENTARY)
 
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Betelgeuze
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04 May 2017 01:44

Added the color picker dialog. Finally I managed to add a color palette to the planet editor. Acid clouds are just to demosntrate how it works:
Wow! Vladimir Good job! useful and easier pick colors for custom planets! I have a question is this color picker working for gas giant/ice giant clouds?
 
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The_Blazer
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04 May 2017 10:34

Added the color picker dialog. Finally I managed to add a color palette to the planet editor. Acid clouds are just to demosntrate how it works:
scr00587.jpg
That's cool! Custom planets getting better and better, I like it... Hopefully one day terrain editing can be added as well, imagine all the cool places people could make and share using something like the Steam workshop.
Born too early to explore space... but just in time for Space Engine!
 
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06 May 2017 07:38

Started work on scripts and editor for new Duke's nebulae:
scr00594.jpg

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