Ultimate space simulation software

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JCandeias
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Work progress - 0.9.8.1

03 Dec 2016 09:09

I also added a "2D system map" mode, similar to those in ED. It is great to learn architecture of the system. Additional work is needed to make it look nice (better selection of distance between stars, planets and moons).
Awesome! I've been waiting for this since... well, since Celestia, really.
What else could be useful here?
1) Not-to-scale mode? (like in solar system browser)
Yes. Especially if the visualization includes smaller bodies. Maybe make it automatic once a radius difference threshold is reached?
2) Default ambient lighting?
Hm... dunno. I'd have to see how the two options compare to decide.
3) Locked camera? (allowing only scrolling and zooming)
Yes! One of the things that is more frustrating in the current chart mode is the difficulty in maintaining a constant distance from the bodies as you pan around. That option should also be implemented there, imho.
4) Some static background?
I don't see the advantage.
5) Maybe this thing could replace the solar system browser?
I don't think so, no. The browser is fine as it is now and allows you to do some things I don't see how you could do with this system. To compare the planet you're at with some distant world (via infobox), for instance.
My addons are to be found at JCandeias' Ships

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Fuguto
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Work progress - 0.9.8.1

03 Dec 2016 09:44

Just Amazing ! :o
 
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Quarior
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Work progress - 0.9.8.1

03 Dec 2016 12:46

Beautiful work for the map and chars :) !
BTW check out that planet - RS 8474-2690-8-9131880-116 AB5 - it is a tidally locked titan
I don't find the planet RS 8474-2690-8-9131880-116 AB5 and the system RS 8474-2690-8-9131880-116. However, I use the default procedural generation, or you change config ?

It's just that it's not the same version ? Yet you said a planet and I found it in the old forum (HIP 32742 3).
ABBC3_SPOILER_SHOW2Information
 
werdnaforever
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Work progress - 0.9.8.1

04 Dec 2016 09:22

Still need a lot of work to optimize and improve this method, as well as the addition of new types of space objects.
These are fantastic; they look like finished works of art.
Another upgrade is related to the map mode. It is now adaptively changes the amount of objects displayed (better to see this on video). The amount of objects can be controlled by the new slider. Now it's easy to find nebulae and clusters (their brightness is adjusted by the map independently off stars and galaxies).
This is desperately needed at larger scales
 
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SpaceEngineer
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Work progress - 0.9.8.1

04 Dec 2016 12:00

Yes! One of the things that is more frustrating in the current chart mode is the difficulty in maintaining a constant distance from the bodies as you pan around. That option should also be implemented there, imho.
I can add an eastern egg like hidden button or console command which unlocks the camera.
I don't see the advantage.
sometimes bright part of the milky way is in the background, which interferes with planets and their labels.
 
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Mosfet
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Work progress - 0.9.8.1

04 Dec 2016 14:50

 bright part of the milky way is in the background
Maybe an image of the background but dimmed by 50%?
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JCandeias
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Work progress - 0.9.8.1

05 Dec 2016 11:10

JCandeias: I don't see the advantage.
sometimes bright part of the milky way is in the background, which interferes with planets and their labels.
Ah. I see. This problem may be solved with shading, right? Either shading in the lettering itself or a global shade, as Mosfet suggests.
My addons are to be found at JCandeias' Ships

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SpaceEngineer
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Work progress - 0.9.8.1

29 Dec 2016 14:33

Added some parameter of the star rendering shader to the graphics settings menu and config. So we are no more needed a star shader mods:
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Salvo
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Work progress - 0.9.8.1

30 Dec 2016 04:07

Added some parameter of the star rendering shader to the graphics settings menu and config. So we are no more needed a star shader mods:
scr00008.jpg
scr00009.jpg
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Nice! Now everyone can find its own preferred settings without modifying the config files and restarting everytime.
The universe is not required to be in perfect harmony with human ambition.

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Teterrimo
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Work progress - 0.9.8.1

30 Dec 2016 07:52

Nice progress! Thank you as always of your work!
 
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curl
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Work progress - 0.9.8.1

30 Dec 2016 13:28

Nice! I've been having a star shader issue for a while now. Didn't know how to edit the configs.
 
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Tallest Skil
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Work progress - 0.9.8.1

29 Jan 2017 01:39

I also added a "2D system map" mode, similar to those in ED. It is great to learn architecture of the system. Additional work is needed to make it look nice (better selection of distance between stars, planets and moons).
That’s so great. I’m going to love searching for things in this format.
In questions of science, the authority of a thousand is not worth the humble reasoning of a single individual.
– Galileo Galilei
 
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SpaceEngineer
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Work progress - 0.9.8.1

02 Feb 2017 14:57

It's long time since last update, because simply nothing to show. I am working mainly on internal engine systems, including the scripting system and various UI improvements.
ABBC3_SPOILER_SHOW2changelog
The most interesting feature is a spline path recording tool (it is called 'editor', but editing options are not implemented yet). Spline is mathematical thing that allows you to calculate a smooth curve based on a few 'knot points'. In SE it is used to record camera path and then replay it. The spline path editor saves the recorded points to a script file, which could be loaded back, or called from a .se scenario script. It is also linked to a video capture system - by pressing a single button you can simultaneously start replaying of a camera path and capturing a video in frame time mode. In future this system also could be used to show a scripted paths of a spacecraft such as Cassini or New Horizons.

[youtube]_GM19aLoUnQ[/youtube]

Today updates are mostly related to Saturn (started from "Updated close-up noise effect of rings"):

New close-up noise effect, tried to make is similar to recent Cassini images:
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Now Saturn has all its 62 moons:
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And a cool egg-shaped moon Methone (note that rings are invisible from its orbit):
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Attachments
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DoctorOfSpace
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Work progress - 0.9.8.1

02 Feb 2017 17:36

The updated rings look pretty neat.
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Vinny002
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Joined: 15 Dec 2016 22:53

Work progress - 0.9.8.1

02 Feb 2017 17:50

Hi, guys!

The SE is really shaping up!! Please keep up the excellent work!!

                Cheers,
          Vincent
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