Ultimate space simulation software

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Jokel317
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Patch 0.9.8.0e

22 Aug 2017 00:19

Copy all the folders from the compressed file into your Space Engine directory. You should be asked if you want to overwrite 6 files. You say yes and that should be it.
 
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Roswell
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Patch 0.9.8.0e

22 Aug 2017 11:48

I have seen the partial eclipse in real life for the first time in my life, but by projection. I was happy to see the sky slightly darker caused by the moon passing in front of the sun.  
 
A-L-E-X
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Patch 0.9.8.0e

22 Aug 2017 13:51

Copy all the folders from the compressed file into your Space Engine directory. You should be asked if you want to overwrite 6 files. You say yes and that should be it.
That's it?  I was worried I might have to make a new SE folder.  I already made my main-user.cfg file read only so it can't do anything to it.
 
Cooleo8bit
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Patch 0.9.8.0e

22 Aug 2017 15:10

How to install patch pls?
Just open the .zip file and literally drag and drop its contents into your SE 0.9.8.0 root directory. where you you should see its file folders like
system. cache, etc. but i would recommend making a seperate install of 0.9.8.0 and install this patch there if you want to be secure.
 
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TheRedstoneHive
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Patch 0.9.8.0e

29 Aug 2017 01:45

In the patch download, it says that it is recommended to make a separate installation of SE, why is that?
It overwrites some files that it shouldn't and screws up all the textures, UI etc. I tried it myself :)
So it is better to start with a fresh new version that hasn't been used before. If you are going to delete the old SE folder, you might want to save the "addons" and "config" folders so you can keep your mods and places you have been.
 
A-L-E-X
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Patch 0.9.8.0e

29 Aug 2017 21:13

In the patch download, it says that it is recommended to make a separate installation of SE, why is that?
It overwrites some files that it shouldn't and screws up all the textures, UI etc. I tried it myself :)
So it is better to start with a fresh new version that hasn't been used before. If you are going to delete the old SE folder, you might want to save the "addons" and "config" folders so you can keep your mods and places you have been.
Ugh, I just copied my whole SE folder to a new folder, so I have one copy of the old and one copy of the new.  Is this a case of where I'll end up using both since the new one messes some things up?
 
A-L-E-X
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Patch 0.9.8.0e

29 Aug 2017 23:46

Do I really need to over-write my main-user.cfg file?  That file is heavily customized and I don't want to go back and change everything.  I tried to merge the old file with the new but that just doubled the cfg file by adding one file to the other.  I went back and overwrote the main-user.cfg file from my old SE folder into the new one.
 
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JackDole
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Patch 0.9.8.0e

30 Aug 2017 03:30

Do I really need to over-write my main-user.cfg file?
Not really.
The new 'main-def.cfg' contains the line
     UpdateUserConfig true // if true, main-user.cfg will be updated and this parameter set to false (used at first launch of the new patch)
This means that your 'main-user.cfg' will be updated with possibly added parameters, but everything else will remain unchanged.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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Patch 0.9.8.0e

30 Aug 2017 03:49

Thanks Jack, the reason I asked is that my old main-user.cfg file was 36.2K and my new main-user.cfg file that came with the patch is 36.4K.  Were there any new parameters added with the patch's file, Jack?  Or can I safely just keep my old main-user.cfg file with the patch and it will just automatically add the new parameters without changing my customized settings?

The reason I am vexed is because I saw the main-user.cfg file of the patch and it looks like it sets everything back to default (for example LOD -1) and when I copied over the folders of the patch it replaced my old main-user.cfg that had the customizations.  Good thing I had another copy of it saved elsewhere!

Other things about the .cfg file, is there a way to increase the saturation of stars (so blue stars appear bluer and red stars appear redder, even at wide FOV like 120 degrees)?  And is there a way to change and scale the size of stars of different magnitudes so there is a larger range of sizes between Mag 1 and Mag 8, for example?  Also is there a way to draw stick figures for constellations and to label them?  And is there a way to enable heads-up display just by hovering the pointer over the star rather than having to click on it?  Thanks.
 
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JackDole
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Patch 0.9.8.0e

30 Aug 2017 04:21

Were there any new parameters added with the patch's file,
As far as I can see, only the parameters for the ephemerides are added.
// Planets ephemerides settings
Ephemerides
{
    JPLEphemerides    "linux_p1550p2650.436"    // file name of the JPL ephemerides
    JPLEphemeridesT false                    // set to true if JPL ephemerides model is "DEXXXt" and false if "DEXXX"
}
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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Patch 0.9.8.0e

30 Aug 2017 06:01

Were there any new parameters added with the patch's file,
As far as I can see, only the parameters for the ephemerides are added.
// Planets ephemerides settings
Ephemerides
{
    JPLEphemerides    "linux_p1550p2650.436"    // file name of the JPL ephemerides
    JPLEphemeridesT false                    // set to true if JPL ephemerides model is "DEXXXt" and false if "DEXXX"
}
Thanks, Jack!  That might explain the extra 0.2k and I'm going to insert that into my customized main-user.cfg so I don't have to redo all my customizations!
 
A-L-E-X
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Patch 0.9.8.0e

30 Aug 2017 06:26

Also any ideas on how to do the following? I saw two values for saturation in the cfg file but wasn't sure what tweaking them would do or what values to set them to to achieve this effect.

is there a way to increase the saturation of stars (so blue stars appear bluer and red stars appear redder, even at wide FOV like 120 degrees)?  And is there a way to change and scale the size of stars of different magnitudes so there is a larger range of sizes between Mag 1 and Mag 8, for example?  Also is there a way to draw stick figures for constellations and to label them?  And is there a way to enable heads-up display just by hovering the pointer over the star rather than having to click on it?
Last edited by A-L-E-X on 31 Aug 2017 20:23, edited 1 time in total.
 
A-L-E-X
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Patch 0.9.8.0e

31 Aug 2017 20:23

I just did a quick survey of the 7 Trappist-1 planets plus Proxima Centauri b- some of the planets have atmospheres some don't.  None of them have the rippling water effect that was there prepatch.  Out of the Trappist system, only planets c and b still have atmospheres.  One of them has an atmosphere but you can never see the ground even during the day (f).   With the others you can see the stars all the time and the sky is black.  On some of them there is a faint glow of red near the horizon but the rest of the sky is black.  Proxima b shows stars all the time even when the sky is a faint red.  I also checked procedural planets and they still retain texture, clouds and sky color (I tested 12 Ceti 2).

Locations on Earth have no clouds and the rippling water effect is gone as well as solar reflections.
 
A-L-E-X
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Patch 0.9.8.0e

01 Sep 2017 09:29

Question- how come none of the planets that have been found in the Tau Ceti system are in the program?  I see 10 prcedural planets but none of the planets mentioned here

https://en.wikipedia.org/wiki/Tau_Ceti#Planetary_system

b-f so 5 planets

SSince December 2012, there has been evidence of possibly five planets orbiting Tau Ceti, with two of these being potentially in the habitable zone.[9][10][11]

https://en.wikipedia.org/wiki/Terrestrial_Planet_Finder

nice list of stars here with potentially habitable exoplanets
 
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JackDole
Star Engineer
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Joined: 02 Nov 2016 18:18
Location: Terra

Patch 0.9.8.0e

01 Sep 2017 10:20

Question- how come none of the planets that have been found in the Tau Ceti system are in the program?
There are four (4) confirmed planets for Tau Ceti. The rest of the planets were not confirmed and are wrong.
The four confirmed planets have only existed since 15 August 2017. This was presumably too short-term to add them to the catalog.

Otherwise, you can find the planets here: http://forum.spaceengine.org/viewtopic. ... 301#p11832
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
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