I believe SpaceEngineer has already said that "if it is something that exists and is known to modern astronomy, then yes it will be added eventually."How about intergalactic stars/systems scattered inbetween galaxies?
Well, obviously I want there to be a size limit, just not that low. Also I believe that the game prevents procedural objects from generating above a certain magnitude.I feel you regarding the procedural galaxies' size cap, but I have a hunch that it's in there for a reason - like perhaps without it we'd have the odd galaxy 50 Mpc across outshining the Moon from the edge of the visible universe xD
Here's hoping sooner or later SpaceEngineer does another deep-space-focused update and improves the galaxy generation algorithm.
Almost all planetary nebulae don't have progenitor stars either.1) Asteroid/comet surfaces need to be more realistic and varied (real pics attached).
2) For gas giants with a lot of moons sometimes what happens is there is a low-inclination group of moons and then a larger halo of dwarf moons. The strange thing is the semimajor axes of the moons in this halo are almost exactly the same.
3) Procedural galaxy sizes shouldn't cap at 100 kpc.
4) Procedural globular clusters need to be brighter and have more stars.
5) Nebulae are small (<40ly) and never have an associated open cluster.
6) Almost all procedural irregular galaxies look the same.
Same but why would they remove it instead of just fixing it?Last I heard those had been temporarily removed due to some bug they were causing for SpaceEngineer. Here's hoping in the next edition they come back :\
Err... Because he couldn't fix it yet for some reason?
Usually I click on "Planetary System", I click on the planet where I want to go then I press "G" on the keyboard... Using the mouse it's slower, in your case as example:
The doppler shift of the accretion disk is absent.Last I checked they do in fact feature Doppler shifts, unless you mean something in addition to blueshifting and redshifting on different sides o_O