For modelling I use Blender, I can send you original blend files or obj files. Do you know how to unwrap texture from models?
Blender, I used it long time ago for animations and similar things. But I forgot a lot of things. Unfortunately, I need to learn that. I can only do the easy textures for 2D objects... Sorry if I am not as you expected. If you need anything from me, that would be art because I am good with that.
The only things shown there that SE currently lacks are 3D clouds and volumetric shadows. The atmospheric scattering is pretty much identical.
Well from what I see, the atmosphere is crispier and you can see ''layers'' if that makes sense. Also much bluer and brighter.
I thought that you are some expert with those things. Well, I can still help you as much as I can. But, what kind of textures? Some really complex that would need some skill, or just to re-paint the existing ones. If it is just to use the existing ones and add some modifications to it, I think it should be easy for me.
You can already disable lava rendering
Why should something that doesn't exist be added to SE?
I seriously agree with this as well.My post from "Advertising SE?" slighty modified.
About realism, planets should be the main priority after nebulas. Right now, people get screwed up by the scale, everything feels "to big", from far away it looks nice, with excellent dunes and mountain ranges, and beautiful cracks on ice worlds, but up close it is hard to tell if "it is bigger than a human" or "is that Mount Everest?", rocks would give a basic notion of size, since it's a pretty common thing, and more ruggedness on the terrain would be appreciated.
And tectonic activity that could give more realistic terrain generation rather than random mountain clusters spread across the land, basically something based of on this article - https://experilous.com/1/blog/post/proc ... generation -, where locations of volcanoes, width of oceanic rifts and size of mountains could be determined by the force applied by the plate, and amount of heat coming ou[font=Roboto, sans-serif]t of [font=Roboto, sans-serif]those places. Now, the speed of plates and rate of growing in mountains shouldn't (and can't) be added now.[/font][/size][/font]
A simple weather model telling if it supposed to be 'hot' or 'cold' not just by altitude but by jet streams, oceanic currents and more complex weather phenomena. There are a lot of different authors that wrote about this, including the one from Experilous up above, the approach made by dexyfex (https://www.facebook.com/dexy.fex), and this climate model for the generation of varied and realistic biomes:
Also, I would really appreciate more variety on planet surfaces, iv'e never seen an selenas like our moon, and ice worlds that look like Europa or Enceladus, the closest was a planet that resembled Callisto:
https://www.astrovox.gr/forum/files/thu ... ma_576.jpg
http://pulsaris.ru/images/news/40d.jpg
E:D has planets and moons that look nice like that.
https://www.astrovox.gr/forum/files/thu ... ma_576.jpg - Europa.
http://pulsaris.ru/images/news/40d.jpg - Enceladus.
- Solar System prototype.
- Climate based biomes.
https://experilous.com/1/blog/post/proc ... generation - Planet with climate and realistic terrain.
Actually you can't confirm something that doesn't exists because it didn't had time to form yet.Whoops! I thought black dwarfs were 100% confirmed!
I might be wrong (I can't use SE right now) but there's a slide called "Thermal emission shift" that allows you to decrease intensity of thermal emission and it affects lava too.Really? How?