Ultimate space simulation software

 
jasperhb
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General suggestions for SpaceEngine

13 Feb 2017 17:30

Why do you think is is wrong? Do you have a real hot ice giants statistics from grey aliens?
lol
You should be able to search by a percentage of a element or have a range of percentages (like '40-60') allowed in the search. At least that should be implemented, and partial pressure search would come later. The first version to have the search-by-atmo feature would probably just have the 'presence of gas' thing. The 'ppm' probably would also come later, because of it being very small.
Should you be able to search for multiple gas percentages (15-40 % N2, 20-60 % CH4)?
I think it would start out as maximum one or two different gas percentages, but it would ideally be up to 4 or 6 different gases.
 
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Xoran
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General suggestions for SpaceEngine

14 Feb 2017 05:22

I think it would start out as maximum one or two different gas percentages, but it would ideally be up to 4 or 6 different gases.
Oh okay.
  The 'ppm' probably would also come later, because of it being very small.
PPM is just a 10.000th of a percent, so implementing PPM would probably be easy once percentage search is added.
Space is too big to understand, so do not try to understand.
 
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SpaceEngineer
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General suggestions for SpaceEngine

15 Feb 2017 05:45

You should be able to search by a percentage of a element or have a range of percentages (like '40-60') allowed in the search. At least that should be implemented, and partial pressure search would come later. The first version to have the search-by-atmo feature would probably just have the 'presence of gas' thing. The 'ppm' probably would also come later, because of it being very small.
I can't even imagine how complex will be the search filter dialog. Maybe implement something like SQL query language and make 50-pages long documentation for it? :)
 
jasperhb
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General suggestions for SpaceEngine

15 Feb 2017 07:52

You should be able to search by a percentage of a element or have a range of percentages (like '40-60') allowed in the search. At least that should be implemented, and partial pressure search would come later. The first version to have the search-by-atmo feature would probably just have the 'presence of gas' thing. The 'ppm' probably would also come later, because of it being very small.
I can't even imagine how complex will be the search filter dialog. Maybe implement something like SQL query language and make 50-pages long documentation for it? :)
Maybe have one to four usable SBA value boxes (since I'm not sure what else to call the fields for the search-by-atmo) with two usable boxes enabled by default, and have an option to change the amount shown and/or use the Atmospheric Composition Query Language (made-up name for your 'something like SQL query language') in a text field. But then if you implement the SE-ACQL, people will probably ask for full support of all searches, so it might eventually end up as an alternative to the search fields. (Didn't use 'star browser', since it's not applicable to planets for obvious reasons.)
 
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Cirax
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General suggestions for SpaceEngine

15 Feb 2017 11:18

SpaceEngineer wrote:
Why do you think is is wrong? Do you have a real hot ice giants statistics from grey aliens?
rolf, sorry I expressed myself really bad.  My suggestion is to add another option to planetary system generator probabilities in main-user.cfg in the same way that ProbHotGasGiant but for icegiants (a code line like ProbHotIceGiant) because when you change the ProbHotGasGiant probability the hot icegiants didn't seem affected.

 Thanks and sorry again for the missunderstanding.
Last edited by Cirax on 16 Feb 2017 13:56, edited 1 time in total.
My work for SE:
Textures for the solar system bodies:Click Here
Catalogs of binary stars, brown dwarfs, black holes and neutron stars (already in official SE).
Proxima b (6 versions):Click Here
Trappist-1: Click Here
 
mivanit
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General suggestions for SpaceEngine

16 Feb 2017 02:11

This is a bit of a niche suggestion, but can we get a way to skip time ahead by a certain configurable amount? i.e, It would be cool to be able to watch from the surface of a planet how the view changes every night.
 
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Hornblower
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General suggestions for SpaceEngine

16 Feb 2017 05:46

It would be cool to be able to watch from the surface of a planet how the view changes every night.
you can use Stellarium for this
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
mivanit
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General suggestions for SpaceEngine

16 Feb 2017 13:40

It would be cool to be able to watch from the surface of a planet how the view changes every night.
you can use Stellarium for this
I understand other software can do this, I just thought it would be a nice feature to have in SpaceEngine
 
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spaceguy
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General suggestions for SpaceEngine

16 Feb 2017 16:42

You know how you zoom into a galaxy and you're able to distinguish individual stars the closer you get? (Or, for example, you're on a beach and you could sea each grain of sand. The farther away you get, the more the grains of sand appear to mix together to form one uniformed beach.)

Could this perhaps be implemented in this game, and perhaps galaxy meshes removed and instead all galaxies are generated by a randomy generated shape filled in with detail from an algorithm?

I'm aware it already works similarly but it just cuts out the meshes so it just looks clean and new.


Last edited by spaceguy on 18 Feb 2017 15:28, edited 1 time in total.
 
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XBrain130
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General suggestions for SpaceEngine

16 Feb 2017 17:42

You know how you zoom into a galaxy and you're able to distinguish individual stars the closer you get?
Could this perhaps be implemented in this game, and perhaps galaxy meshes removed and instead all galaxies are generated by a randomy generated shape filled in with detail from an algorithm?

I'm aware it already works similarly but it just cuts out the meshes so it just looks clean and new.


Pretty sure the reason the game doesn't do like that already is because SpaceEngineer can't create an algorithm like that from scratch yet.
SpaceEngine's Italian Discord server: https://discord.gg/NhQbEbC
 
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JackDole
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General suggestions for SpaceEngine

17 Feb 2017 05:52

You know how you zoom into a galaxy and you're able to distinguish individual stars the closer you get?
Could this perhaps be implemented in this game, and perhaps galaxy meshes removed and instead all galaxies are generated by a randomy generated shape filled in with detail from an algorithm?

I'm aware it already works similarly but it just cuts out the meshes so it just looks clean and new.
From the 'SpaceEngine TODO' liste.
Galaxies:

   Unique procedural model for each galaxy
   Models of irregular and colliding galaxies
   Complex rendering of spiral galaxies (bulge as precomputed texture + disk as sprites)
   A closed universe or a universe with a domain structure
   Embedding of giant nebulae sprite models into the galaxy disc sprite model
   Adaptive level of detail of galaxy sprite model
   Render the galaxy by ray tracing
   Correct blending of dust with the stars (ray tracing or multipass)
   Animation or simulation of galaxy rotation
   Simulation of collision of galaxies
   Modeling the evolution of galaxies
   Correct rendering of dust sprites (extinction effect)
   Procedural large-scale distribution of galaxies (clusters, filaments, walls and voids)
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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spaceguy
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General suggestions for SpaceEngine

17 Feb 2017 16:22

You know how you zoom into a galaxy and you're able to distinguish individual stars the closer you get?
Could this perhaps be implemented in this game, and perhaps galaxy meshes removed and instead all galaxies are generated by a randomy generated shape filled in with detail from an algorithm?

I'm aware it already works similarly but it just cuts out the meshes so it just looks clean and new.
From the 'SpaceEngine TODO' liste.
Galaxies:

   Unique procedural model for each galaxy
   Models of irregular and colliding galaxies
   Complex rendering of spiral galaxies (bulge as precomputed texture + disk as sprites)
   A closed universe or a universe with a domain structure
   Embedding of giant nebulae sprite models into the galaxy disc sprite model
   Adaptive level of detail of galaxy sprite model
   Render the galaxy by ray tracing
   Correct blending of dust with the stars (ray tracing or multipass)
   Animation or simulation of galaxy rotation
   Simulation of collision of galaxies
   Modeling the evolution of galaxies
   Correct rendering of dust sprites (extinction effect)
   Procedural large-scale distribution of galaxies (clusters, filaments, walls and voids)
SOON.JPG
 
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spaceguy
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General suggestions for SpaceEngine

18 Feb 2017 01:28

Some interesting light physics.

Temporal glare for stars (dynamic, non-static)

https://ai2-s2-public.s3.amazonaws.com/ ... ure6-1.png
https://upload.wikimedia.org/wikipedia/ ... ghbour.jpg
More realistic lens flare sweep (?)
Last edited by spaceguy on 18 Feb 2017 15:03, edited 2 times in total.
 
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SpaceEngineer
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General suggestions for SpaceEngine

18 Feb 2017 04:10


You know how you zoom into a galaxy and you're able to distinguish individual stars the closer you get?
Could this perhaps be implemented in this game, and perhaps galaxy meshes removed and instead all galaxies are generated by a randomy generated shape filled in with detail from an algorithm?
Did you tried that in SE? Just try.
 
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spaceguy
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General suggestions for SpaceEngine

18 Feb 2017 14:47


You know how you zoom into a galaxy and you're able to distinguish individual stars the closer you get?
Could this perhaps be implemented in this game, and perhaps galaxy meshes removed and instead all galaxies are generated by a randomy generated shape filled in with detail from an algorithm?
Did you tried that in SE? Just try.
Many times, mate. Practically whenever I play.

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