Galaxies:
Unique procedural model for each galaxy
Models of irregular and colliding galaxies
Complex rendering of spiral galaxies (bulge as precomputed texture + disk as sprites)
A closed universe or a universe with a domain structure
Embedding of giant nebulae sprite models into the galaxy disc sprite model
Adaptive level of detail of galaxy sprite model
Render the galaxy by ray tracing
Correct blending of dust with the stars (ray tracing or multipass)
Animation or simulation of galaxy rotation
Simulation of collision of galaxies
Modeling the evolution of galaxies
Correct rendering of dust sprites (extinction effect)
Procedural large-scale distribution of galaxies (clusters, filaments, walls and voids)