Space Engine not launching, because always (I tried all ways to fix and nothing helped me) I give me this message: The application was unable to start correctly (0xc0000142). Click OK to close application. Please help me.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams | My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
Hi. I have found a very --very-- minor bug. I was looking at some historical comets and their locations now, and I noticed that the Great Comet of 1680, AKA Kirch, AKA Newton, AKA C/1680 V1, has the texture of a hot asteroid, rather than a cold one, as would be expected given its great distance from the Sun. Not even remotely an issue, just somehting I thought I should mention. Thanks and have a great day:)
This planet clearly has a nearly 90° axial tilt relative to its sun, but its stats give its axial tilt as 27°, because that's its inclination relative to its orbit around the planetary barycenter. Can barycenters be ignored when calculating axial tilt?
I think the VR version would benefit from changing how the controls for the stereobase work. Because right now at least, the stereobase changes relative to a specific point that makes it somewhat hard to predict where everything will end up, say if you zoom out, where the galaxy you are in will end up relative to you. I think if it was set between the controllers it would make it easy because the objects are all scaled based on where the controllers are instead.
I saw this video on a new method for weather and cloud simulation, no idea if it can be incorporated into SE but it looks amazing and according to the paper runs quickly for a simulation. Seems to be able to do cumulonimbus and other hard-to-model clouds without difficulty. Would be cool if it could be applied to storms in gas giants or dust storms on Mars somehow.