Ultimate space simulation software

 
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N3cronium
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General suggestions for SpaceEngine

01 Dec 2018 23:06

Would it be possible to recreate chaotic rotations of certain satellites such as Hyperion and Hydra?
 
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GregroxMun
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General suggestions for SpaceEngine

02 Dec 2018 14:56

It would be very nice if planets larger than 10 Earth Masses could be objects other than gas giants and ice giants. I understand why that's the case, it is realistic, but there are some cases for implementing fictional objects in mods, the main example in my case being Mesklin from Mission of Gravity. Thus far I've gotten around it by setting the period of moons manually and using 10 earth masses, but spacecrafts won't behave correctly in these systems.

Even in the real world, 10 Earth Masses is not going to be a physical cutoff. There will surely be gas dwarves with masses less than that of 10 Earths and oceanias/terras with masses greater than that, though admittedly few on either side. It makes more sense perhaps for the planet generator to spawn gas giants or terras between about 5-15 earth masses, with 10 earth masses being the 50/50 point and rapidly decreasing probability of gas giant as you go down and terra as you go up. So in theory you could have a very rare oceania or terra with a less massive gas giant companion/moon, or even just have ridiculously huge and rare terrestial planets. (I've been using terra in this post to mean solid body, not habitable body, to be clear)

Another suggestion: more reasonable moon orbits. So often we get moons spawning in incredibly low orbits, seemingly unstable with tidal interactions with other satellites, and rarely ever do we see moons at more realistic distances like that of the Earth and Moon.
 
A-L-E-X
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General suggestions for SpaceEngine

03 Dec 2018 01:01

what are the size limits for Super Earths?

Also, I haven't been able to find this in SE, so this can be considered a suggestion, but if it's in the program already someone please tell me where to find it.

when my old hard drive died a text file I need for SE went with it.  It had all the keyboard controls for moving or flying around and changing speeds and direction and also for leveling the horizon and stuff like that.  It also had the keyboard shortcuts for activating the console and landing at a certain lat/long and elevation and changing the fov and all that stuff.  Is there any site or file or somewhere in the program where I can access all this?  Basically I'm looking for all the keyboard controls and shortcuts for moving around and the commands and parameters that are used to do things in the console.
 
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JackDole
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General suggestions for SpaceEngine

03 Dec 2018 03:12

when my old hard drive died a text file I need for SE went with it.
In your SpaceEngine directory, there should be a folder called 'Docs'.
In this folder you can find the files 'console.txt', 'scripts.txt' and 'readme_eng.txt.'
The files 'console.txt' and 'scripts.txt' contain the console and script commands, the 'readme_eng.txt' contains all key commands. (I assume it's all the keyboard shortcuts. I did not check it.)
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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General suggestions for SpaceEngine

04 Dec 2018 01:55

Thanks, so I can find all the lat/long/elev and fov commands in there?  What is the key sequence needed to bring up the console?
 
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JackDole
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General suggestions for SpaceEngine

04 Dec 2018 03:26

so I can find all the lat/long/elev and fov commands in there?  What is the key sequence needed to bring up the console?
You open the console with '~' (tilde). (On a keyboard with German umlauts, it's 'ö'.)

For FOV, for example, you enter 'fov 30'.

To go to a specific place you could enter:
Select Earth
Track
LandTo 63.069167 -151.007778 200
Untrack
This will take you to mount Denali in Alaska. (Formerly Mount McKinley.)
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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General suggestions for SpaceEngine

04 Dec 2018 18:05

Thanks JD (I remembered you dont want me calling you Jack lol).

How does one turn off the descriptor?  For example, let's say I land on a planet and it shows all the information for the planet, and I want to remove the words and just have the picture?

Also, I found the modified shaders package should I put that in the plugin folder along with added exoplanets?
 
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JackDole
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General suggestions for SpaceEngine

04 Dec 2018 19:41

How does one turn off the descriptor?  For example, let's say I land on a planet and it shows all the information for the planet, and I want to remove the words and just have the picture?

Also, I found the modified shaders package should I put that in the plugin folder along with added exoplanets?
I do not know what shader addons you found, but addons belong usually in the 'addons' folder.

The descriptions can be switched on and off with 'Ctrl ~' (Ctrl tilde). (Press three times to return to the old state.)
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Stellarator
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General suggestions for SpaceEngine

04 Dec 2018 22:48

what are the size limits for Super Earths?
There is a fairly hazy definition between what astronomers consider a 'super-earth' and a 'mini/sub-neptune'. Many in fact wouldn't consider there even being a difference. Officially, a super-earth is any terrestrial planet from 2.5 to about 8 Earth masses. Usually super-earths are rocky, but as I mentioned above, the line between a super-earth and a mini-neptune (or 'gas-dwarf' - which is any planet that has a mass of LESS THEN 10 Earth masses) is very obscure to the point of being non-existent. The problem is of course that we can't actually study exoplanets of this mass directly and so can only infer such details with various measurement techniques.

In SE, I usually call any high-mass (though lower then Ice-giant mass) planet with a superdense atmosphere a subneptune and anything else high-mass a super-earth. Hopefully the new planet classification system in SE v.0990 will clarify these things more.    
Futurum Fusionem
 
A-L-E-X
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General suggestions for SpaceEngine

05 Dec 2018 01:13

Thanks JD I think it works now!

Stellator- I usually try to land on planets that have enough of an atmosphere where you can see the sky change colors during the day but not quite so dense that the sky looks like a hazy mess lol.  I like unusual colored skies, like violet or green or even red as long as it isn't too red.  Are atmospheric colors accurate in the program?  I wonder how SE handles such colors in a planet that is part of a multiple star system and if the sky colors change depending on which star is in the sky?  Also, I find there is a pretty fine line between an atmosphere that isn't dense enough versus one that is too dense.  Sometimes I find rings around an earth-type planet and that's an extra bonus, as you usually only find them around gas giants.
 
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Stellarator
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General suggestions for SpaceEngine

05 Dec 2018 20:03

I like unusual colored skies, like violet or green or even red as long as it isn't too red.  Are atmospheric colors accurate in the program?
I myself answered a similar question from another user, starting HERE.

The short version: No. SE colored skies are not that realistic, and in version 0990 of the game they will be retconned to be more of a rarity.
Futurum Fusionem
 
A-L-E-X
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General suggestions for SpaceEngine

06 Dec 2018 01:27

Thanks I read through that entire thing!  What atmospheric gasses should be looked for to find the most colorful skies?

Also, as per that thread, I dont find lunar eclipses all that colorful in SE, the umbra still looks pitch black to me, when in real life it's more of a burnt orange in the middle and a lighter orange on the sides.  Do you find this to be the case too?
 
EmperorPeeter
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General suggestions for SpaceEngine

06 Dec 2018 19:19

Hello. I have one suggestion. Is it possible to expand procedural galaxies generation at least up to 46.5 Gly instead of around 18 Gly so far (if including our own universe expansion in real life then that radius should be at least that far away)? It seems that game can handle so far with small glitches (some minor lightning glitches for galaxies beyond 300 Gly)  over 300 Gly away from zero point, user made galaxies. 
Yes. I`m building a real two satellites right now. Planned launch times is end of June 2019 with SOYUZ, and August 2019 with ESA rocket.
 
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greenhand
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Lightning fast Terrain quad generation

10 Dec 2018 17:14



Fast Fourier transform used to make noise.
 
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SpacyLuke
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General suggestions for SpaceEngine

12 Dec 2018 00:27

The SE already looks incredible however I do agree volumetric clouds is a must these days. Hopefully Vladimir is already working on it.

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