Ultimate space simulation software

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Rodrigos Terrain & Clouds Mod

23 Jun 2017 08:24

thanks rodrigo! looks awesome. working well with my beta version too! :)
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SpaceNer
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Rodrigos Terrain & Clouds Mod

26 Jun 2017 14:03

Why do most places when on surface look spikey? It makes it not look good, or makes it look weird.
Mostly everywhere i look is fully loaded in.
I have a screenshot
Is the reason because i have 1K Worlds installed?
Attachments
scr00007.png
 
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Bell's Theorem
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Rodrigos Terrain & Clouds Mod

07 Jul 2017 00:25

Thanks again Rodrigo!
 
rodrigo
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Rodrigos Terrain & Clouds Mod

08 Jul 2017 16:05

Why do most places when on surface look spikey? It makes it not look good, or makes it look weird.
Mostly everywhere i look is fully loaded in.
I have a screenshot
Is the reason because i have 1K Worlds installed?
Noted
I uploaded a new version to tone it down.
Also reworked the rivers, check it out and give some feedback!
 
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SpaceNer
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Rodrigos Terrain & Clouds Mod

09 Jul 2017 11:39

Where is the new version?
 
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HarbingerDawn
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Rodrigos Terrain & Clouds Mod

09 Jul 2017 13:06

Where is the new version?
Look in the second post.
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Julian
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Rodrigos Terrain & Clouds Mod

09 Jul 2017 18:13

With the new river code, rivers on some planets are affected by the "mirage" bug where very shallow bodies of water dry up as you approach them.
 
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SpaceNer
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Rodrigos Terrain & Clouds Mod

10 Jul 2017 15:38

Terrain is still spikey...
Attachments
scr00053.jpg
 
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Julian
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Rodrigos Terrain & Clouds Mod

10 Jul 2017 17:21

SpaceNer, do you only see spiky terrain on the walls of canyons?
 
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Rodrigos Terrain & Clouds Mod

11 Jul 2017 09:37

No, I see them on mountains or hills.
 
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PlutonianEmpire
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Rodrigos Terrain & Clouds Mod

11 Jul 2017 22:14

Correct me if I'm wrong, but I think some of the spikiness is an intentional part of the design. There's plenty of spiky rock forms here on Earth too, for example.
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Mosfet
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Rodrigos Terrain & Clouds Mod

12 Jul 2017 04:11

SpaceNer, to try to understand if there's a problem and if it's indeed related to mods you have, you could provide also the position and name of the planet you're visiting, by attaching screenshots captured with Ctrl+F11.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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SpaceNer
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Rodrigos Terrain & Clouds Mod

12 Jul 2017 15:42

It's not just one, planet, its basically ALL planets.
 
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Mosfet
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Rodrigos Terrain & Clouds Mod

12 Jul 2017 15:58

Then I suggest you to rename temporarily your addons folder, revert 1K Worlds mod and create a new addons folder where you can place only Rodrigo's mod, and see if one of your previous visited planets has changed or it's still "spiky".
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
rodrigo
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Rodrigos Terrain & Clouds Mod

13 Jul 2017 19:37

Sigh... yes, this "spikiness"is intentional, it´s there to simulate rocks, although in some places (basically near the rivers origin) they become too prominent.  There are ways to address this, but they kill the rock effect everywere, so I prefer do keep them.
I've made some changes to tone them down, but it's not completely gone.
If you want a version WITHOUT the rocks, try the file posted on the second comment
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