kham132,
the 'Height' parameter in the Clouds section alters the height of the clouds.
Otherwise this addon would not work.
The inner layers are cloud layers. With negative value for the height.
Ja, that is what I had been assuming would manipulate the thickness (bumpHeight) of the clouds without actually affecting the area size (coverage) of the clouds. I tried several variations inside the actual brackets as well, still no luck.Or maybe the "float height" parameter in the 'tg_clouds_height' file.
You could achieve something similar on a custom planet with a low hillsMagn and a very high hillsFreq.
Rodrigo you magnificent mastermind, this is incredibly impressive!30th may 2018
This is the last update for 0.9.8, added a "ground roughness" effect that follows the terrain color change in terras, deserts and titans
the new PAK file is labeled rodrigosmod098NEW
Here are the old PAK files for 0.9.8 and 0.9.9
Could it be possible just by wrapping the code for nebula around a given planet, setting height perimeters and limits and letting the code do the rest, or am I talking rubbish?