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Quarior
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How to Make City Lights (0.980+)

27 Mar 2017 16:12

Oh. In one sentence, I started a debate. I am not creator of this thread but maybe it would be better to continue it in another thread in Feedback and Suggestions ?
Just though I said that, I do not think it's in the list of properties but maybe it's quick to do.
Copy pasted from the volcano shader by renaming CityLights, added
CityLightsColor
CityLightsBright //instead of CityLightsTemp
.
In short, only SpaceEngineer will have the answer and
we will wait, unless it is planned to make mods that add functionality :).
[hr]
Other people tested this method and parameters to suggest/share ?
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How to Make City Lights (0.980+)

15 Apr 2017 12:59

What do you mean replace all volcano tags?
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
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smellywilie
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How to Make City Lights (0.980+)

28 Sep 2017 19:55

I have a problem with the volcano codes
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WildOne657
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How to Make City Lights (0.980+)

28 Sep 2017 20:58

smellywilie, What´s the problem?
 
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smellywilie
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How to Make City Lights (0.980+)

29 Sep 2017 17:12

The volcano lights light up too much and happens on daytime as well
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WildOne657
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How to Make City Lights (0.980+)

29 Sep 2017 18:21

smellywilie, You can control de brightness of the volcanos with the "GlowBright" parameter and make it happen on night time with the "GlowMode" parameter:
 Surface
 {
 GlowMode       "Night"
 GlowColor      (0.70, 0.80, 0.40)
 GlowBright      1.8
 volcanoMagn     0.0
 volcanoFreq     1.0
 volcanoDensity  15
 volcanoOctaves  7
 volcanoActivity 0.9
 volcanoFlows    0.262
 volcanoRadius   3.0
 volcanoTemp     1e+007
 lavaCoverTidal  0
 lavaCoverSun    0
 lavaCoverYoung  0
 }
 
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How to Make City Lights (0.980+)

30 Sep 2017 09:23

were i do edit the planet to put the code? i tried on rar but it dint let me edit
 
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How to Make City Lights (0.980+)

30 Sep 2017 10:37

were i do edit the planet to put the code? i tried on rar but it dint let me edit
You open .sc file with Notepad or Notepad ++ and you put in the Surface tag if a planet in a script.sc locate in catalogs/planets
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How to Make City Lights (0.980+)

30 Sep 2017 16:46

were i do edit the planet to put the code? i tried on rar but it dint let me edit
You open .sc file with Notepad or Notepad ++ and you put in the Surface tag if a planet in a script.sc locate in catalogs/planets
the problem is: wen i open with note pad is confusing (because isnt look like as it should be
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How to Make City Lights (0.980+)

30 Sep 2017 17:57

were i do edit the planet to put the code? i tried on rar but it dint let me edit
You open .sc file with Notepad or Notepad ++ and you put in the Surface tag if a planet in a script.sc locate in catalogs/planets
the problem is: wen i open with note pad is confusing (because isnt look like as it should be
Open it with word
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aFinapple
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How to Make City Lights (0.980+)

02 Jan 2018 14:49

Is there any chance someone could explain what the values mean when it comes to the lights? 
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kham132
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How to Make City Lights (0.980+)

03 Jan 2018 20:25

aFinapple, I wouldn't know, the best place to ask that would probably be here. Here's my guess on it.
volcanoMagn     0.740309     //how high they are
 volcanoFreq     0.667578     //how often they appear
 volcanoDensity  0.4     //how dense they are
 volcanoOctaves  3     //their size variation
 volcanoActivity 0.99293     //% of active volcanoes
 volcanoFlows    0.783513     //how far the lava flows go in km(?)
 volcanoRadius   0.599179     //radius of a volcano in km(?)
 volcanoTemp     1596.42     //temp of lava in C
 
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kham132
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How to Make City Lights (0.980+)

03 Jan 2018 21:38

CityLightsColor
CityLightsBright //instead of CityLightsTemp
Where would I put this?
 
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How to Make City Lights (0.980+)

05 Jan 2018 16:13

CityLightsColor
CityLightsBright //instead of CityLightsTemp
Where would I put this?
Is a suggestion setting for Space Engine I hope, actually doesn’t exist/work.
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How to Make City Lights (0.980+)

22 Nov 2020 14:50

Does it only work on planets which already had volcanoes or any would be suitable?

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