So getting back to this discussion of vector bugs, I should always aim for the (-) negative bug if I want to apply positive thrust to neutralize it? So if I apply the main engines to neutralize the vector bug, whats the purpose of sync velocity? I used both to get all the markers on target but I used the main engines first and sync velocity after that and then rotate to target for finer precision.Every vector bug comes in pairs. They are 180 degrees apart. If one is positive, the other is negative. If one is on-screen, the other one is behind you.
The delta-v bug shows you which way to thrust, and how much change in velocity is required, in order to get your trajectory pointing towards your target. (That will put the warp boost vector bug on your target.) And at a predefined SE speed of about 10 km/sec. (This number may vary, but usually not by very much.)
You say it didn't happen before, but that was likely when you had built up a velocity of 4,000 km/sec or so. It will take a fair bit of time for engines capable of 12.2g of thrust to slow down from that speed. You lack patience.
Trust in the autopilot (you don't have to do it in stages, the hyperjump-to does the individual steps necessary to get you on your way). Once you are on your way, you can crank up the engines if you want, to get there sooner, but any mid-course corrections may require that extra speed be negated. It will take you just as much time to bleed off that speed as you spent building it up. No free rides in this universe. And how fast you will be going when you get to your target.... :o
I see what you mean about bleeding off speed, it doesn't actually matter if I cut the Main engines from 100 to 0 the amount of time it took me to get to my current speed is what it will take for me to get back to the speed I started at.