Ultimate space simulation software

 
Mr. Abner
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23 Aug 2021 20:02

Ay ay ay....

First... the delta-v bug is off the screen. You might not see the arrow because they may overlap with other bugs also off-screen.  If you see two of the same vectors on opposite sides of the screen, one positive and one negative, that means they are off screen.

You rotated and pointed towards the target, not the delta-v bug.

An object in motion will stay in motion until acted upon by some force.  There is no drag or aerodynamics in space. In order to change your direction, it may sometimes be most efficient to turn 90 degrees from your current course in order to "bend" your current path.

In your last pic above (you are still travelling at high physical velocities — it may take time to do a course correction) you are close to lining up your warp vector.  Turn the ship to your left, and centre on the -595.45 km/sec bug. Then fire up the main engines to bring that number down. It may take awhile, it's a fairly large delta-v for 12.2g engines. If you look to your right while doing that (remember the cockpit view keys? ctrl-NumPad-6) and you should see the "Boost factor" bug (warp travel vector, if you will) moving towards your target. When they line up, you are good to go.

You do seem to like space travel with engines always at full throttle. I think that may be a large part of your problem.
 
A-L-E-X
Galaxy Architect
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Intergalactic trip in preparation

23 Aug 2021 21:54

scr05790.jpg
So it's finally up to 99% efficiency now, can I click hyperjump as soon as it hits 100% or do I need to wait for something else or do something else first like use boost?  I assume all the markers will properly line up on the marker at 100%?

The numbers go up more slowly the higher they get, almost like a tangential curve.  Would I have been able to do this more quickly had I started this right from the beginning of the journey rather than after I had already been in warp for awhile?
 
A-L-E-X
Galaxy Architect
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Posts: 3498
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 21:58

Ay ay ay....

First... the delta-v bug is off the screen. You might not see the arrow because they may overlap with other bugs also off-screen.  If you see two of the same vectors on opposite sides of the screen, one positive and one negative, that means they are off screen.

You rotated and pointed towards the target, not the delta-v bug.

An object in motion will stay in motion until acted upon by some force.  There is no drag or aerodynamics in space. In order to change your direction, it may sometimes be most efficient to turn 90 degrees from your current course in order to "bend" your current path.

In your last pic above (you are still travelling at high physical velocities — it may take time to do a course correction) you are close to lining up your warp vector.  Turn the ship to your left, and centre on the -595.45 km/sec bug. Then fire up the main engines to bring that number down. It may take awhile, it's a fairly large delta-v for 12.2g engines. If you look to your right while doing that (remember the cockpit view keys? ctrl-NumPad-6) and you should see the "Boost factor" bug (warp travel vector, if you will) moving towards your target. When they line up, you are good to go.

You do seem to like space travel with engines always at full throttle. I think that may be a large part of your problem.
Thanks, I will do that now.  How far to the left should I turn?  90 degrees?  Okay I will do that with the warp travel vector using the main engines, when the warp vector bug gets to 0, all the targets will be lined up?  Should I wait to do this until after my velocity vector marker is on the target or do it right away?  I was going to wait until Efficiency hits 100%

Wait are you saying I need to turn to the left now, that the purple warp bug (-597.33) will prevent my pink booster marker from lining up with the target?  I was thinking that the pink marker would line up with the target when efficiency gets to 100% and then I should turn to the left to deal with the purple warp bug?
 
Mr. Abner
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Intergalactic trip in preparation

23 Aug 2021 23:02

Turn the ship to your left, and centre on the -595.45 km/sec delta-v bug.
Using the "sync velocity" autopilot while in Warp HUD mode should do it for you automatically.
 
A-L-E-X
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24 Aug 2021 08:29

Turn the ship to your left, and centre on the -595.45 km/sec delta-v bug.
Using the "sync velocity" autopilot while in Warp HUD mode should do it for you automatically.
That turns on automatically whenever I go into warp however it doesn't help me keep the velocity vector on the target.  Or is that strictly for the warp vector bug?  I could just use your method of using the main engines to correct the velocity vector bug and then use sync velocity to correct the warp vector bug once the velocity vector is lined up on the target?
Anyway that's what I've been doing today from the outset right from the start of the journey when the vector bugs are relatively low.  Wont even try warp until these bugs are sorted out, as warp just increases the magnitude of the bugs.  Getting close?
NGC 300 is off to the right so once this is done I will then aim for it and run  the main engines on it until all the markers line up on it.  Question, is a positive vector bug just as bad as a negative one or does that not need correcting for also?  And how do I correct for a positive vector bug, point the ship 180 degrees opposite to where the bug marker is located?
scr05815.jpg
 
A-L-E-X
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24 Aug 2021 08:45

Okay so it was close enough, once the efficiency was up at 100% I moved the ship and pointed it right at the target (NGC 300) and you can see the target just to its left.  I guess the warp marker is still slightly off from the velocity marker, so once the efficiency is back at 100% with the velocity marker on the target, will enabling hyperjump which automatically does sync velocity line up all the markers right on the target?
scr05820.jpg
 
A-L-E-X
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24 Aug 2021 09:04

Well centering on NGC 300 actually made the markers drift off further to the right and efficiency dropped to 87%  So I centered it on the velocity vector again.  
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A-L-E-X
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24 Aug 2021 09:08

Clicked sync velocity to get everything done more quickly.  Once this is done what next?
scr05844.jpg
 
A-L-E-X
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24 Aug 2021 09:11

scr05848.jpg

Actually sync velocity caused the markers to move further apart!  Should I go back to where I had it centered before? Or just let this play out and the velocity vector marker will come back around the other side?
 
A-L-E-X
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24 Aug 2021 09:18

Okay what now, sync velocity lined up the velocity vector right on the target (I should've done this from the beginning lol).  Now is everything lined up?  I see the purple warp vector is off on the diagonal side, should I be able to go into warp now or back to main engines again (or both!) or should I turn sync velocity on again?

scr05860.jpg
 
A-L-E-X
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24 Aug 2021 09:24

Okay I didn't do a second sync velocity even though the purple warp vector seemed to be off the screen.  I did rotate to target to get everything lined up and then I selected Hyperjump and it looks like everything is on target!  Literally!  I then cranked up the main engines and away we go!  Is this everything I need to do for now or is there anything else?
scr05871.jpg
 
A-L-E-X
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24 Aug 2021 09:50

So in the future, if I have this right, I shouldn't be flying at my target with the main engines to correct for bugs, I should just use sync velocity?  The thing I dont understand is I used that before when I did Hyperjump but it didn't line them up before, so I guess I need to use a combo of getting the vectors as close to the target as possible by aiming the ship's main engines right at the velocity vector bug and then use sync velocity when efficiency is at 100%?  And when all that is done then I do a rotate to target to get everything lined up precisely and then select Hyperjump and then turn on main engines?

Later on I will try to slow my engines down as you suggested so that I dont scream past my target lol.  I think you said I should slow down when I'm halfway there (so about 3.4 MLy out of 6.7 MLy), can I just completely cut the engines down to 0 at that point and let Hyperjump do its thing or slowly lower the speed of the engines?
 
Mr. Abner
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Intergalactic trip in preparation

24 Aug 2021 13:55

Every vector bug comes in pairs. They are 180 degrees apart. If one is positive, the other is negative. If one is on-screen, the other one is behind you.

The delta-v bug shows you which way to thrust, and how much change in velocity is required, in order to get your trajectory pointing towards your target. (That will put the warp boost vector bug on your target.) And at a predefined SE speed of about 10 km/sec. (This number may vary, but usually not by very much.)

You say it didn't happen before, but that was likely when you had built up a velocity of 4,000 km/sec or so. It will take a fair bit of time for engines capable of 12.2g of thrust to slow down from that speed. You lack patience.

Trust in the autopilot (you don't have to do it in stages, the hyperjump-to does the individual steps necessary to get you on your way). Once you are on your way, you can crank up the engines if you want, to get there sooner, but any mid-course corrections may require that extra speed be negated. It will take you just as much time to bleed off that speed as you spent building it up. No free rides in this universe. And how fast you will be going when you get to your target.... :o
 
A-L-E-X
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Intergalactic trip in preparation

24 Aug 2021 20:22

Every vector bug comes in pairs. They are 180 degrees apart. If one is positive, the other is negative. If one is on-screen, the other one is behind you.

The delta-v bug shows you which way to thrust, and how much change in velocity is required, in order to get your trajectory pointing towards your target. (That will put the warp boost vector bug on your target.) And at a predefined SE speed of about 10 km/sec. (This number may vary, but usually not by very much.)

You say it didn't happen before, but that was likely when you had built up a velocity of 4,000 km/sec or so. It will take a fair bit of time for engines capable of 12.2g of thrust to slow down from that speed. You lack patience.

Trust in the autopilot (you don't have to do it in stages, the hyperjump-to does the individual steps necessary to get you on your way). Once you are on your way, you can crank up the engines if you want, to get there sooner, but any mid-course corrections may require that extra speed be negated. It will take you just as much time to bleed off that speed as you spent building it up. No free rides in this universe. And how fast you will be going when you get to your target.... :o
Haha I feel like I will be flat as a pancake when I get to my destination.  The only reason I speed things up is so I can get there before I fall asleep.  I get so tired around 2 am that no matter how hard I try I can't stay awake!
Looks like I have less than 2 hours to go here......does everything look properly lined up to you?  How come I can't see any warp effects (is it because these are all galaxies and too far away to show any warp effects)?  I haven't slowed anything down I want to see how well the autopilot slows things down.  I haven't altered anything since my last post, when I got the markers aligned on the target, rotated to the target and turned Hyperjump on and turned on the main engines.
scr05883.jpg
 
A-L-E-X
Galaxy Architect
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Intergalactic trip in preparation

24 Aug 2021 20:27

Well I changed the perspective and now I do see warp effects.....I guess I needed a wider angle to be able to see them.
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