Thanks, I love learning new things so I've been reading from the manual (is this the most updated version of the manual, seems like it was made for 0980?) Lots of nice information in there and easily understandable. I actually love the complexity of the traveling and landing procedures as they make it much more realistic. I discovered the prograde thing yesterday and love it for pitch and yaw, makes it much easier. I saw the warp drive throttle below the others, I just have to make sure I'm oriented in the right direction with the ship because sometimes it moves me farther away from my target and sometimes selects a different target than what I had previously selected! What does the reference button do- is that for computing velocity relative to another object? I also love the redshift/blueshift. Too bad the ship wont automatically brake and stop just before it reaches my chosen target (I take it autopilot would do that, but how do you turn that on?), but it's more realistic this way, I just have to figure out how soon to drop out of warp and start braking so I dont miss my target! Is there an interstellar ship thats better than the others for docking? When I tried to dock the Skylone with the Fire Dragonfly I got the message "no docking ports available." I tried Select but it didn't seem to do anything, what does it do? Does it automatically fly there if I do that?Flight simulator mode will be needed. The free mode auto-level isn't perfect and your camera will drift up or down.I tried those lower speeds in planetarium mode, and it just makes me crash into the planet. I guess that's why I got so used to using higher speeds and simply course correcting when I got too high up. I've been trying to find a happy medium where it wont crash me and wont zoom me up into space, are you saying there is a way to do that in planetarium mode or is flight simulator mode needed for that?Nope. You can try and it won't be realistic, and it especially won't work if SE ever introduces fuel, crash damage and the structural instability of a massive interstellar ship on a planetary surface. Your best option here is to just dock with an interstellar ship. It'll get progressively easier with each docking, and you might learn some handy techniques for saving time, such as setting the orientation of the mothership and planetary ship to prograde to eliminate pitch and yaw.1. You can try it.I believe I might have a solution. It turns out there is a small warp drive built into the Skylone ship you referenced....not the default one but the modified one in the manual. I downloaded the files for it, but they are from 2016 (so made for 0.980), will these work with 0.990? Also bar at the bottom- the one where I see Main engines 0 listed? Thanks!
2. Yep, that bar. Interstellar ships also let you throttle the warp drive if available using the bar below the main engine and thruster bars.If you like.edit- if I choose the build option- can I do the following- 1) fly a starship to my chosen destination (let's say that's the Fire Dragonfly to a procedural system in the Andromeda Galaxy), 2) build a planetary Skylone ship once I get to that destination and 3) fly over a planet using that Skylone ship I just built there?Flight Sim does not permit jumping through time. Go To is replaced with Select so you can fly to your locations with a ship.One thing I noticed is that I can't save locations in Flight Simulator mode and then go back to them the same way I can in Planetarium mode? I didn't see a Go To option listed under Locations in Flight Simulator mode. So if I exit the program and return to it again later I will have to do this procedure (or any procedure) all over again?
At this point, I'd suggest going through the manual yourself. You'll develop and intuition for spaceflight and many of your questions will be answered.
I've narrowed the scope of my questions since I think I can get everything else I need from the manual
