Yeah but the ship points randomly in whatever direction it wants I have zero control over the velocity vector lol. It's very hit and miss. I just made and destroyed 6 ships before the velocity vector coincided with my new target. I think the Andromeda mission turned out well, didn't that one have the velocity vector on the target all the way until I hit the black hole? For future reference what do I need to do in Orbit HUD mode if the velocity vector and target aren't lined up?It's because you are not pointing in the same direction you are travelling. Follow the velocity vector.
Another option — drop out of warp and use the Orbit HUD mode.
Well, when I woke up the boost exponent was back at 0. The program automatically shuts it down when I get too close. Is that because of Autopilot? Does it do this in 0.980 too?Sure, they line up now. But you are still 2.81 million light years away from your target, But as you get closer, you may see you are not on a collision course. If you don't correct for that, you will blow right past your target. As you have discovered. You like to constantly accelerate towards your target to speed up the flight, but forget that there must also be an equal period of deceleration from the half-way point. Physics. Cruel mistress? Something like that...
Hey fellow Alex, how can I use Orbit HUD in space to line up all the markers to the target? I saw that Orbit is the default setting when I first build a ship.Sure, they line up now. But you are still 2.81 million light years away from your target, But as you get closer, you may see you are not on a collision course. If you don't correct for that, you will blow right past your target. As you have discovered. You like to constantly accelerate towards your target to speed up the flight, but forget that there must also be an equal period of deceleration from the half-way point. Physics. Cruel mistress? Something like that...