18 Aug 2021 10:39
I'm not too familiar with all the ins and outs of the warp drive with 990. I did just try a quick trip though. Completely on autopilot, only about 52 light years or so.
One thing to keep in mind, the efficiency of the warp drive depends on the direction you are pointing relative to your real space velocity vector, not your target. If the nose of your ship veers away from your velocity vector, the efficiency begins to drop off drastically, and your effective velocity through hyperspace falls off. Before you reach 90 degrees off-axis, your efficiency will have already dropped to zero. SE 990 gives a message near the top of the screen about that. It says to rotate towards your target, but it should say towards the velocity vector. However, that velocity vector should be on your target if you actually want to get there any time soon.
Oddly enough, I noticed as I kept the ship rotating, the efficiency and speed climbed back up as I pointed 180 degrees from my target. That was interesting...
Your velocity vector is nowhere near your target. What I would do — turn off the autopilot, all engines should shut down. Make sure you still have your target selected, then click on warp-to-target. SE will turn your ship in a particular direction, then fire up the main engine. It will be moving the velocity vector back to your target. When that is done, the main engines will shut down, your ship will turn towards your target, and then the warp drive will engage. Feel free to mess with the main engines again after that.
I don't do any long distance warp travel (nor much space flight in 990 these days (the lighting is beautiful, though)), I'm pretty much a let-the-autopilot-fly-the-warp-travel kind'a guy. I'll take over when it's time to put it in orbit, or fly to the surface. Or ship-to-ship docking...
Maybe time for Canleskis to take over again, he seems more versed in hands-on warp travel.