
But... to each his or her own.
Oh I did the whole intergalactic travel thing, I love it. But this planetary flying thing was more of a challenge and I wanted to conquer it. Now I've been able to fly for 20 hours under 20 km and I did that so now on to the next challenge lol. 20 km altitude would be considered cruising altitude right (safely within the atmosphere)? The atmosphere is 6.6 times denser than Earth's and the HUD still read "Aviation" after 20 hours. My computer always crashes after 20 hours so I can't run anything longer than that.Perhaps it's a matter of using the right tool for the job. I've said it before — Vladimir has given me an entire universe to play around in (I would have been happy with just a galaxy), if I wanted to play around in Earth orbit, I'd still be flying Orbiter. And for actual astronomical events and timing, I find Stellarium still gets the job done for me.
But... to each his or her own.
I run Space Engine on one screen and Starry Night on my other screen. I just find Stellarium a bit too cluttered for my taste. I was thinking of getting and running Universe Sandbox 2 on a third screen, but do you think a 6 GB video card wouldn't be enough to run all three of the above together? I wonder what kind of memory and video card I would need to run them all at the same time? I wanted to see if the universe of the new version of Universe Sandbox was as diverse as the one of Space Engine and if it was up to date with its lists of exoplanets and if their surfaces were as detailed and their atmospheres as colorful and realistic as what I have in SE.Perhaps it's a matter of using the right tool for the job. I've said it before — Vladimir has given me an entire universe to play around in (I would have been happy with just a galaxy), if I wanted to play around in Earth orbit, I'd still be flying Orbiter. And for actual astronomical events and timing, I find Stellarium still gets the job done for me.
But... to each his or her own.
Yep and I found out today what it feels like to have an overpowered ship trying to cruise like an airplane lol. I think I've finally got the hang of it tonight with the USS Enterprise F (refit), but the Star Trek ships seem to have quite a bit more power than the ships I've been using. I'm a huge Star Trek fan and its music is all over my SE soundtrack so I only thought it fitting I should experiment with Enterprise ships. None of them have cockpits available but some give a cockpit like effect because they offer a window like view in the direction of movement. I had to set main engines just to 1 to make sure I stay in the atmosphere as well as hover engines also being at 1.My point was that SE concentrates on a wider variety of celestial objects, all manner of exotic places to visit. I don't spend any time on or even near Earth, so why waste resources on trying to do a detailed Earth? Orbiter would be better for Earth-orbital flights, or Solar System in general, as that doesn't waste too many resources on the rest of the universe. And come to think of it, flying in-atmosphere on a detailed Earth is better done with MS Flight Sim or some such thing.
That being said, all my flying is still done with SE these days. (But most of it still with 980.)
Cruising altitude, I would think, will depend on the planet/moon's mass, size, and atmospheric makeup and density. Not to mention the type of aircraft you are flying — cruising altitude for a Cessna here on Earth might be 8,000 to 10,000 feet (2,500 to 3,000 meters or so), but for a 747 would be 30,000 to 35,000 feet (9 to 10.5 km). Not all questions have a simple yes or no answer.
Elevation should be height above the terrain. Altitude is height above sea level (atmospheric altitude).
Thanks so if Altitude=Elevation it likely means I am flying above an ocean or a sea! And Altitude minus Elevation is the height of the terrain itself above sea level?Elevation should be height above the terrain. Altitude is height above sea level (atmospheric altitude).
With the water-skiing method, yes the HUD disappears, as you are now a floating camera, but it is still connected to the ship. Which is why it works better with a ship in orbit — it is usually much easier to put it in a hands-off stable orbit. However, you can retake control of the ship with the "4" key, and then quickly press "Esc" to stop the view from returning back to one of the ship cameras, but that method works much better in .980 than 990.
To add or modify cameras, with the ship selected, press shift-F2 to bring up the editor menu.
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Click on "Edit behind camera". You may see some red or green cubes. Those are the already-defined camera positions. Green for "Behind" camera, red for "Cockpit" camera. The difference between them is the way the camera behaves when you rotate it (right-click-mouse drag?). With a "cockpit" camera, the view rotates at the camera position, as if you are turning your head. With "behind" camera, the view orbits around the 0,0,0 center of the ship.
If you want to add a camera, you can add one at your current location and then move it with the number parameters for position as well as rotation. Your view will not immediately change to reflect the new position, you can hit the "4" key to cycle through the cameras. Or you can pick a free floating camera again, move it to where to want the camera, then click on "Move here". You will still have to manually adjust the rotation if you want it to point downwards.
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This is a view from a cockpit camera position. (The yellow cube is another camera position, the selected camera position you are editing flashes red or green and yellow — the one selected in the drop-down box.) If you change one of the parameters in the rotation boxes, you will see that spherical grid rotate. Clicking on the "4" key should update the view to the new angle.
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This green box is one of the "behind" cameras.
Yes, but you have control over the camera as you normally do without a ship. Use up, down, left, right, whatever keys you use for that, to position the camera to wherever you want it. Rotate it, too, if you want. If the ship is in orbit, you may have to move the camera tens or even hundreds of kilometers downwards to approach the surface.
Yes.
But you can look left or right already. I think these are default keys, for me they are ctrl-NumPad keys — 4 is left, 6 is right, 5 is behind, 8 is up, and 2 is down. And you can lock that view by releasing the ctrl key first instead of the num key first. To unlock and revert to forward view, just press any view key again (ctrl-numpad "number").
Yes, pressing the 4 (upper row) key cycles through all defined cameras for that ship. (Don't forget to save the changes if you want to keep them.)
Oh okay, I use the Numpad keys, but I use them to change the direction the ship is traveling in. (Using the two axes in the display.)Yes, but you have control over the camera as you normally do without a ship. Use up, down, left, right, whatever keys you use for that, to position the camera to wherever you want it. Rotate it, too, if you want. If the ship is in orbit, you may have to move the camera tens or even hundreds of kilometers downwards to approach the surface.
Yes.
But you can look left or right already. I think these are default keys, for me they are ctrl-NumPad keys — 4 is left, 6 is right, 5 is behind, 8 is up, and 2 is down. And you can lock that view by releasing the ctrl key first instead of the num key first. To unlock and revert to forward view, just press any view key again (ctrl-numpad "number").
Yes, pressing the 4 (upper row) key cycles through all defined cameras for that ship. (Don't forget to save the changes if you want to keep them.)
Just zoom out and you'll see the bubble.Nevermind I didn't have the boost at max. Is 11.637 boost enough to get anywhere in the SE Universe within a reasonable amount of time (12 hours at most?) I'm a little disappointed, I thought there would be a warp bubble around the ship.
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