Because traversing 2000 kilometers at a measly speed of 260m/s would take a long time.
The ship has retro thrusters.
Because traversing 2000 kilometers at a measly speed of 260m/s would take a long time.
The ship has retro thrusters.
Oh thanks, it sounds like there is no onscreen button to activate the "water skiing method". What's the difference if I press 3 vs pressing 1 or 2? Also, would the Merlin be compatible with both 0980 and 0990? Is the IXS warp ship worth downloading too? Does that one also have cockpits? Haha why do the cockpits on the Merlin One suck? Could you share some screenshots? I assume all the add ons on that page will work with both 0980 and 0990? I like the Grand Canyon add on and the Gale Crater add on too!So many posts... forgive me if I don't quote the pertinent one...
Those pics were all from 980.
The Merlin, I am pretty sure, was from one of the Mods and Addons threads on this forum. I have no idea if it is in the Steam Workshop. Here it is, I found it. In the "Ships" spoiler. (You may be pleased to know that the Merlin One has a full cockpit, even with pilots. But the views out the windows... well, to put in nicely... suck.)
With the water-skiing method, do not press the Land on Object button. That will disassociate the camera from the ship and just drop you on the surface of the planet or moon. After pressing the "3" key, just use the directional keys to lower yourself to the surface, or near it. Use the mouse wheel to adjust the acceleration.
You have to keep your eye on the speed. 600 m/s might seem slow when you're trying to see an entire planet, but that is 1,342 mph! 7.89km/s is about 17,650 mph! Most definitely orbital velocity territory. Sometimes turning the engines off completely may be necessary, and as long as you are still in-atmosphere, you will decelerate fairly rapidly. If you're already in orbit, not so much.
The only difference between most of these ships is engine acceleration rates and maneuverability rates. These can be easily edited in the .sss text file. Something that has a maximum acceleration rate of 5 or 6g will be easier to control than one with 12g engines (you only get to control the throttle in 1% increments).
Don't know what's going on with the lights, I'm guessing a 990 auto-exposure thing.
Did I miss anything?
Thanks, I've used the retro thrusters to no avail (I thought that would cause deceleration but noticed no change to velocity.
No idea, I've only used the Merlin.
There's maneuvering thrusters, and there's retro thrusters. Are you using the right ones?
Of course. You are adjusting the speed of time passage in the SE universe. These ships are a part of that universe. Accelerating time too much may cause issues with ship flight paths.
Try them all, use whatever free-camera mode you prefer. I like 3.
It's just so much easier to stay in a stable orbit than it is to try and fly in-atmosphere. And you can achieve much faster speeds than in-atmosphere, which is what you seem to prefer.
Why not switch to Orbit HUD mode and see? But at that altitude, I'd say you are in space, and that speed is certainly in orbital velocity territory. That all depends on your actual altitude, and the characteristics of the body you are orbiting, of course.
I'm proud of myself! I've managed to stay between 1 km and 10 km in altitude for 8 hours between 10 AM and 6 PM today. Once the planet got dark the ship gained some altitude even though I didn't change the settings. I've noticed this before too. But I was able to leave the ship running on steady settings for 8 hours after taking off without crashing or flying off into space! Thats an accomplishment right? And my other ship is still flying around lol I take it it will continue on its flight path as long as it's a stable one, even when I turn the computer off? What are maneuvering thrusters? I only have main, retro and hover. So for the Merlin One I can manually add that ship to .0990 by putting it in the default folder?No idea, I've only used the Merlin.
There's maneuvering thrusters, and there's retro thrusters. Are you using the right ones?
Of course. You are adjusting the speed of time passage in the SE universe. These ships are a part of that universe. Accelerating time too much may cause issues with ship flight paths.
Try them all, use whatever free-camera mode you prefer. I like 3.If you want to reattach the camera to the ship (or take control of the ship — same thing), press 4 upper row key). If you don't want the camera to move, but still take control of the ship, press Esc immediately after pressing 4 (980 works better in this regard than 990).
It's just so much easier to stay in a stable orbit than it is to try and fly in-atmosphere. And you can achieve much faster speeds than in-atmosphere, which is what you seem to prefer.
Why not switch to Orbit HUD mode and see? But at that altitude, I'd say you are in space, and that speed is certainly in orbital velocity territory. That all depends on your actual altitude, and the characteristics of the body you are orbiting, of course.
Addons folder. Always put extras in the Addons folder. That's what it's for.
I don't know what kind of computer you have, but when I turn mine off, all calculations cease. And I mean everything. Heck, even shutting down the program stops all SE calculations. Is it not like this in your part of the world? :o
The same keys that give you lateral and rotational controls for your camera — when you are controlling a ship, these are your maneuvering thrusters.
lol it's awesome I left my computer off for 12 hours and when I turned it on not only had my ship ended up in interplanetary space, so were the trees I added! I took that to mean that trees were considered ships too since they are built the same way. It was quite an experience to see trees hovering amongst the stars! A space forest- who knew?Addons folder. Always put extras in the Addons folder. That's what it's for.
I don't know what kind of computer you have, but when I turn mine off, all calculations cease. And I mean everything. Heck, even shutting down the program stops all SE calculations. Is it not like this in your part of the world? :o
The same keys that give you lateral and rotational controls for your camera — when you are controlling a ship, these are your maneuvering thrusters.
Well my main was seeing how long I can stay in flight without having it crash or go off into space. What's generally considered being in suborbital flight- anything under 100 km right? I'm actually trying to keep it under 20 km or whatever it takes to keep it in "Aviation" flight mode. What does it take to keep the flight in aviation mode vs interplanetary in the HUD? Under 100 km?
I would think that would depend on the body in question. Again, switch to Orbit HUD mode, check Rsmin and compare it with your current distance.
No idea. Perhaps a combination of atmospheric density and dynamic pressure? Or just atmospheric pressure? And these will vary with the moon or planet.
Yes, I'm finding this to be the case. Actually Orbital mode seems to be much easier to use than Horizontal, although I think I've gotten the hang of Horizontal.I would think that would depend on the body in question. Again, switch to Orbit HUD mode, check Rsmin and compare it with your current distance.
No idea. Perhaps a combination of atmospheric density and dynamic pressure? Or just atmospheric pressure? And these will vary with the moon or planet.
Again, no idea. Don't really use 990 that much, and have nothing from the Workshop. (Not really a big Steam fan.)downloaded the other ships you recommended so I have them now to test on, as well as Klud's other mods he posted there. I found that some of them (like the Grand Canyon mod- which I want to do a fly by of!) I already had from the Workshop. It's a large file size, I don't need both do I? Just keep the one from the Workshop (which is updated) and I don't need the one I downloaded from the forums?
No, I do not believe SE has that kind of sustained accuracy yet. Plus the ISS makes occasional orbital changes to avoid debris, and prevent entering the atmosphere. SE would need daily updates for this kind of thing. And if the maker of the model made the interior, then sure, go on in and have a look around.
Ask Rodrigo?
Thanks, I use both, one on each screen. For some odd reason I can run .990 at a higher resolution than .980. With .980 I run the e version to get accurate positions of stars and solar system objects from Earth. We have two lunar eclipses coming up in 2022 (May and November) and a total solar eclipse in 2024 (in April.)Again, no idea. Don't really use 990 that much, and have nothing from the Workshop. (Not really a big Steam fan.)downloaded the other ships you recommended so I have them now to test on, as well as Klud's other mods he posted there. I found that some of them (like the Grand Canyon mod- which I want to do a fly by of!) I already had from the Workshop. It's a large file size, I don't need both do I? Just keep the one from the Workshop (which is updated) and I don't need the one I downloaded from the forums?
No, I do not believe SE has that kind of sustained accuracy yet. Plus the ISS makes occasional orbital changes to avoid debris, and prevent entering the atmosphere. SE would need daily updates for this kind of thing. And if the maker of the model made the interior, then sure, go on in and have a look around.
Ask Rodrigo?