Ultimate space simulation software

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Roswell
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Mods and Addons - Requests, suggestions and ideas

05 Feb 2017 21:50

yay can you tell me how to download correctelly pls?
 
Pluton
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06 Feb 2017 08:16

Ship that I want to see in SE the most.
The model is in the internets already, needs only to adapt it. 
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DoctorOfSpace
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07 Feb 2017 05:01

The model is in the internets already, needs only to adapt it.
I will upload it when HarbingerDawn says it is alright, as he did all the main work on the model.  I did a few variants for it though

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Blue doesn't have Alliance logo near Normandy logo as I can't be bothered remapping the UV for something so minor.

[hr]

I also did this
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Pluton
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07 Feb 2017 07:37

I'm impressed with how fast you did that. One variant was enough though.
 
Pluton
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07 Feb 2017 12:29

One more idea on spacecraft but this one will be harder. Another one famous space fandom is StarCraft. There are a lot of beloved ships, big and small. Best of them is terran battlecrusier and here are also wraith and medivac. I've shown only some terran ships and there are also protoss (aliens) and zergs (biological beasts). Many would be glad to see some of them in SE but the initial in-game models can't be used in SE, they are pretty low-poly. So the talk is about some model remakes. I don't know where they can be found, it will take time to find good ones and get authors' permission.
Here is the page of 3d-artist who made the 2nd and 3rd ships:
http://xiaorobear.deviantart.com
I didn't write him.
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PlutonianEmpire
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07 Feb 2017 13:02

I've noticed an issue with Venus' atmosphere. The composition tag in the default SolarSys.sc in the data folder lists SO2 twice and adding the rest together pushes the values above 100%. Can someone post a fix until the next version of SE?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
Pluton
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07 Feb 2017 13:45

I checked it, you right. But this is a bug report, not a mod request. 
 
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JackDole
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07 Feb 2017 13:53

Can someone post a fix until the next version of SE?
That you can easily do it yourself.
Extract the 'SolarSys.sc' file to the 'addons\catalogs\planets' folder, and then delete one of the two 'SO2' lines.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Pluton
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07 Feb 2017 13:57

No even need to extract. You can do that right in WinRar.
 
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JackDole
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07 Feb 2017 14:01

You can do that right in WinRar.
No. Never change anything to the original system .pak files!
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Pluton
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07 Feb 2017 14:16

Why, lol? I did.
 
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PlutonianEmpire
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07 Feb 2017 16:24

Can someone post a fix until the next version of SE?
That you can easily do it yourself.
Extract the 'SolarSys.sc' file to the 'addons\catalogs\planets' folder, and then delete one of the two 'SO2' lines.
Yeah, but theres also adjusting the percentage values that need to be done. 96.5 + 3.5 = 100. Adding the remaining percentages pushes it above 100. 96.5 + 3.5 + 0.015 + 0.007 + 0.002 = 100.024.

And I posted it here because I wasnt sure where else to post it since it was a catalog error, and I dont remember if it counts as a bug report.
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Mosfet
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07 Feb 2017 19:06

And I posted it here because I wasnt sure where else to post it since it was a catalog error, and I dont remember if it counts as a bug report.
Sticky thread "COMMUNITY ADDON - Catalog fixes for SE" in mods ad addons actually does mention stars, not planets, so with this particular issue, as well as similar ones, personally I'd mention it in the "0980 troubleshooting" thread.
Last edited by Mosfet on 07 Feb 2017 19:27, edited 1 time in total.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Cantra
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07 Feb 2017 19:23

Can anyone fix my addon?

1) Add a barycenter for Cali and Gai (I have no clue how to do that)
2) Add in asteroidal moons (I'll add the major moons in myself)

Vobba.sc goes into stars and Vov.sc goes into planets
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Vobba.sc
(81 Bytes) Downloaded 443 times
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Mosfet
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07 Feb 2017 19:26

Why, lol? I did.
http://spaceengine.org/manual/making-addons/introduction/
Because from a programming point of view would lead to differences from the default code, and among many consequences, the coder could receive subsequent bug reports impossible to find and/or solve.
That's why SpaceEngineer said that in some future version of SpaceEngine default archives will be validated with some file integrity technique, replaced if needed.
Most of catalog corrections can be done as JackDole explained right now, anyway.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
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