Wrong variables. The right ones for constellation Orion are:The SE blog post from May 2018 (http://spaceengine.org/news/blog180521/) told, that it would be possible to turn on/off individual (!) constellations via scripting. Even lines, boundaries and labels could be controlled individually per constellation.
I made a lot of tries with script commands show/hide or showobject/hideobject on existing constellation like Orion=ori. Some combination showed "wrong parameter" errors, some were accepted but without any visible effect.
Not possible. There is no ident, it's just a near clip plane at 0.01 parsec from the camera. Constelltion lines are rendered in star coordinate system (with distance unit of 1 parsec), while planetary systems are rendered in anoher coordinate system (with distance unit of 1 km). Precision limitation does not allow to use a single coordinate system, and this is not needed in SE because there are no object at this intermediate scale. Universe helps programmers
Lines can connect only stars. They are static, impossible to implement this for moving objects (like planets).
Use commant SetU to set a variable to a value outside of its normal range:
Thanks a lot for the explanations and hints.Wrong variables. The right ones for constellation Orion are:The SE blog post from May 2018 (http://spaceengine.org/news/blog180521/) told, that it would be possible to turn on/off individual (!) constellations via scripting. Even lines, boundaries and labels could be controlled individually per constellation.
I made a lot of tries with script commands show/hide or showobject/hideobject on existing constellation like Orion=ori. Some combination showed "wrong parameter" errors, some were accepted but without any visible effect.
ConstLinesOri
ConstBoundaryOri
ConstLabelOri
...and 87 similar for other constellations. Use IAU abbreviation as a prefix of a variable.
Since these are variables, you control them by a command Set:
Set ConstLinesOri true
Set ConstBoundaryOri false
There are special variables to toggle all constellations and zodiacal ones:
ConstLinesAll
ConstBoundaryAll
ConstLabelAll
ConstLinesZodiac
ConstBoundaryZodiac
ConstLabelZodiac
Not possible. There is no ident, it's just a near clip plane at 0.01 parsec from the camera. Constelltion lines are rendered in star coordinate system (with distance unit of 1 parsec), while planetary systems are rendered in anoher coordinate system (with distance unit of 1 km). Precision limitation does not allow to use a single coordinate system, and this is not needed in SE because there are no object at this intermediate scale. Universe helps programmers
Lines can connect only stars. They are static, impossible to implement this for moving objects (like planets).
Use commant SetU to set a variable to a value outside of its normal range:
SetU ConstelLinesFadeStart 1e+8
But I raised the upper limit of these variables to 1e+10 for the next patch.
oh I meant this [url=file:///C:/Users/Messi%20Siregar/Downloads/Jupiter.png]Jupiter.png (16384×8192)[/url] and [url=file:///C:/Users/Messi%20Siregar/Downloads/Jupiter%208k.png]Jupiter 8k.png (8192×4096)[/url] I can't attach it
Love this modHello! I've been using Space Engine for my science fiction world I'm writing for some time now, I find it to be very good for these kinds of things. I have a request to ask of anyone who'll listen. I'm sure that many people have asked this before, and I probably won't be the last. I would like to fly the U.N.S.C. vessels from the Halo franchise. I find them much more aesthetically pleasing than most other ships, especially the Stalwart-class frigate In Amber Clad.
work time
Hi dude,¡Hello! I'm new here, & I want to show you a random object selector for SpaceEngine v0.990.42.1830.
It's built in Lua, from the program Cheat Engine.
Here is a sample of the tool:
Ok, as you want ^o^)/Hi dude,¡Hello! I'm new here, & I want to show you a random object selector for SpaceEngine v0.990.42.1830.
It's built in Lua, from the program Cheat Engine.
Here is a sample of the tool:
Interesting stuff, we should get in contact.