Ah, you can't ? By default, any user can edit I think. Do you test ?Nice ! Could you add me as a "contributor" so I can update catalog ? (Wac0)
Oh great jobs. And I made I little update of Tion System because I think Wac forget to rename asters like "1".It can be instructive to turn off procedural stars and galaxies, and max out the magnitude limit so that only catalog stars are visible against the galaxy. I realized that the galaxy needed to be enlarged because some systems (like the Corporate Sector furthest to the northeast) were outside the spiral arms. Top is before, bottom is after:
Star Wars galaxy mods.jpg
I flipped all of the main galaxy's textures horizontally as well, so that the direction that the spiral arms rotate in matches the map in the Essential Atlas.
These elongated clouds are the kind that require Rodrigo's mod to display properly. I think the 65 km high mountains are a bug in Space Engine that happens if you turn both the bump height and ocean height too high -- I can see it happening on terras as well. I've found that you can't simply set up a complete surface definition for a terra and just change the planet type to oceania, because all the land would get flooded. Any planet with islands would have to be classified as a terra.And I confirm the strange "mountain" :
Tion view in orbit.jpg
You can, but it won't help. Currently, ships are rendered on top of the atmosphere. Can be behind terrain, but always in front of atmosphere. I made a post about it in the "suggested features" thread or some such thing, but nobody commented on it.
So first, welcome to the community.Hello there,
As you can probably see, i'm new to this so please bear with me.
I was able to watch this thread for a long time before I decided to join, so i've already downloaded SE and the mods I wanted.
I installed Julian's updated mod for the "Star Wars Universe", the one he posted on Dec. 30th.
But then i saw that you were all pretty active and doing even more contributions!
So basically, I was wondering how could I download all of your contributions or if they already were in the Star Wars Universe mod?
Or if they are in another "gallery".
As i said, bare with me, i'm not used to this yet!
Also, forgive my English!
These elongated clouds are the kind that require Rodrigo's mod to display properly. I think the 65 km high mountains are a bug in Space Engine that happens if you turn both the bump height and ocean height too high -- I can see it happening on terras as well. I've found that you can't simply set up a complete surface definition for a terra and just change the planet type to oceania, because all the land would get flooded. Any planet with islands would have to be classified as a terra.And I confirm the strange "mountain" :
Tion view in orbit.jpg
BTW, the Z coordinates for the Hapes Cluster need to be redefined so that they're closer together. Right now, the cluster looks like a vertical column going through the galactic disc.
scr00424.jpg
Edit: Thanks for creating Jakku, Wac!
scr00430.jpg
But in TFA, there tended to be more atmospheric perspective in long shots of the crashed Star Destroyers, so is there a way to add more haze to the atmosphere of a planet? I'll probably turn Ahch-To into a terra so that I can add islands to it.
I'm starting to question whether it's necessary to add "...Planet" as an alternate name for planets, such as "Bespin Planet". There's no need to distinguish the planet from its star if the star is called "Bespin System". I'm inclinded to remove these alternate names from all the planet catalogs.
With the new classification, will not have this problem I think but for people with old version of Space Engine, will be to convert to « Terra » but I afraid to see oceanic with to much landscape.These elongated clouds are the kind that require Rodrigo's mod to display properly. I think the 65 km high mountains are a bug in Space Engine that happens if you turn both the bump height and ocean height too high -- I can see it happening on terras as well. I've found that you can't simply set up a complete surface definition for a terra and just change the planet type to oceania, because all the land would get flooded. Any planet with islands would have to be classified as a terra.And I confirm the strange "mountain" :
Tion view in orbit.jpg
BTW, the Z coordinates for the Hapes Cluster need to be redefined so that they're closer together. Right now, the cluster looks like a vertical column going through the galactic disc.
scr00424.jpg
Edit: Thanks for creating Jakku, Wac!
scr00430.jpg
But in TFA, there tended to be more atmospheric perspective in long shots of the crashed Star Destroyers, so is there a way to add more haze to the atmosphere of a planet? I'll probably turn Ahch-To into a terra so that I can add islands to it.
I'm starting to question whether it's necessary to add "...Planet" as an alternate name for planets, such as "Bespin Planet". There's no need to distinguish the planet from its star if the star is called "Bespin System". I'm inclinded to remove these alternate names from all the planet catalogs.
That won't be a problem if we explicitly defined all of the surface characteristics and raised the height of the ocean so that there are only small islands remaining above the surface.With the new classification, will not have this problem I think but for people with old version of Space Engine, will be to convert to « Terra » but I afraid to see oceanic with to much landscape.