PObject
{
LocName "Coruscant"
Name "Coruscant"
Parent "Coruscant Prime"
Franchise "Star Wars"
}
Very sorry for a late reply.Should we make separate versions of the Star Wars galaxy addon for 0.980 and 0.990, or should we try to make one addon compatible with both versions? The first thing that needs to be done to ensure 0.990 compatibility is to remake the cubemap textures for Coruscant and Nar Shaddaa so that they use 256-pixel tiles instead of 130:
But the more troublesome part of the job is the line in the infobox that says "Real object". In order to replace it with "Object from franchise 'Star Wars'", the addon will need a new locale\eng-db.cfg file containing entries in this format:So somebody will have to write a program that extracts the name and parent of every galaxy, cluster, nebula, star, planet, moon, dwarf planet, dwarf moon, asteroid and comet in all of the Star Wars catalogs, and creates PObject entries in eng-db.cfg for all of them.Code: Select allPObject { LocName "Coruscant" Name "Coruscant" Parent "Coruscant Prime" Franchise "Star Wars" }
Yes, I have original textures, I update the GitHub with updated the textures but original textures are here.Does anyone have the original textures for Coruscant, Mustafar and Nar Shaddaa? (Not the cubemaps.)
Ok. But I don't know also for the dust. I think is a question of RGB channel.
I'm sad is obsolete, I don't know if a future update of SE made compatible this. I think is more difficult with the previous script I made because I think is depend to the class of the planet/moon and also to convert to "terrain color samples". Any help is welcome.
I'm not sure that the terrain samples can be generated automatically. Should we create a separate fork in GitHub for the 0.980 version of the addon and work on 0.990 compatibility in the main fork?I think is more difficult with the previous script I made because I think is depend to the class of the planet/moon and also to convert to "terrain color samples". Any help is welcome.
I already made a backup here so don't edit this, is for 0.980 mainly.I'm not sure that the terrain samples can be generated automatically. Should we create a separate fork in GitHub for the 0.980 version of the addon and work on 0.990 compatibility in the main fork?I think is more difficult with the previous script I made because I think is depend to the class of the planet/moon and also to convert to "terrain color samples". Any help is welcome.