31 Dec 2017 00:16
[quote="Gnargenox"]Before falling asleep last night I had a great idea, or so it seemed at the time. I was thinking about the ages of planets and how plate tectonics evolve over huge lengths of time, just like Pangea evolved to the continents on Earth today. I might visit a certain rocky planet again, years later, yet it has not developed as it would have in the natural world. Since I've been playing around with converting videos to gifs, I thought it would be cool if the texture maps for the planets were actually moving pictures rather than static, that could be used to create the 3D mountains and rivers and such, but over millions of years they would spread apart or sublimate under one another just like on Earth. Of course you'd need data about how plate tectonics create the surface of a globe, how that relates to mountain formation, where they spread apart as great cracks in the globe, etc. It would be hyper-realistic and would add a large amount of realism to an near perfect program already. However, I realized since you're able to land on every object in the game, using anything but static pictures would require re-writing the entire engine. Or it could be as easy as generating a gif rather than a jpg. The gif wouldn't be actually used directly as the texture map, it would be to the side and based on the year a certain frame from the gif would be used to substitute the jpg texture map. Just a random sleepy thought.
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I really like this idea but there's just one problem, how to get the view from the ground to match what is happening in the gif from space. well.. maybe thats not what the problem is but the gif format is limited to a palletized 256 colors, which means that your grayscale gif would create a lot of steppyness in the terrain if it were gif formatted height maps. You would inevitably end up with spikes from bright spots in the image too. This means that anything like that would need to be some form of animated 16-bit grayscale image which is an image format that would have to be invented to fulfill the requirements for this suggestion. only problem is that they would be incredibly large in size and would take a lot more time to load into memory and would just bog the computer system down with these tasks.
The other problem with the plate tectonics is that essentially you're saying that all really young planets would have the land on one side and the ocean on the opposite side, and then the land spread out from some kind of thing.. like a bump on one side. I have taken notice that in the model of earth the Pacific side can be pieced together just like the Atlantic side can. So I'd say that the continents would be more like the bones in a skull than a jigsaw.