When reality looks wrong, change reality?
The temperature of an accretion disk with respect to radius generally follows
[tex]T(r) \propto r^{-\frac{3}{4}}[/tex]
Which as a plot, looks like this:
If the disk is hot enough that it emits x-rays (wavelengths between 10
-8 and 10
-11 meters),
then the peak temperature must be hundreds of thousands to millions of Kelvin.
Suppose as in the screenshot that the peak temperature of the disk near the white dwarf surface (about 10,000km out) is about 5 million Kelvin. Then at twice that radius, the temperature is still about 3 million K. At 10 times that radius it's about 900,000K. At 100 times that radius? 150,000K. You get the picture. Even at large distances it's still so hot as to be glowing in ultraviolet! And since luminosity follows temperature to the fourth power, that's a huge luminosity even compared to a typical star, and it would be absolutely blinding.
How far out would we have to extend the disc such that the temperature is merely 5000K and thus peaking in visible light? That would be
ten thousand times the white dwarf's radius! That's 100 million kilometers -- greater than the distance from the white dwarf to the star it's accreting from!
So that's reality. White dwarf accretion disks are stupidly bright all the way out! Trying to extend the disk so that the outer edge isn't stupidly bright would result in a disk that is stupidly unrealistically big. The only reasonable correction to make it "look right" would be a massive exposure compensation, where everything else including nearby stars are black, as is shown in
An'shur's screenshots.